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 Thread (22 posts)
Polarization  10/03/08 2:15:33 PM

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This is the way the Darkfall ends

Not with a beta but a whimper.

http://il.youtube.com/watch?v=MtpSyhDgjYs

What exactly is happening here.

This was one of the major features that might lead me to try this game, but this video appears to show its not exactly working very well.

Anyone have an explanation for this?

 
markoraos  10/03/08 2:21:46 PM

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My dog ate your homework.

This is intentional.

Collision detection works for a limited time only. If you keep pushing you will eventually go  through your opponent (or ally).

I don't really know why this is so, but it's been announced and explained by the devs waay before the release.

I suppose it has some grounds in preventing possible exploits and making players move a bit more and/or employ a bit more advanced tactics like frontage depth etc. You can, for example, keep someone blocked for a long time but you do need to manoeuvre.

/add

.. and as for bugs in the second part of the video... yes, there are some, especially in scenarios (Stonetroll Crossing is especially bad) which is due exclusively to lag. For some reason scenarios have gotten extra laggy recently. No one knows why... or is talking about it.

 
AstralGeth  10/03/08 2:25:07 PM

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Yes, that is how it's working. Some people think it's clients not updating positions quickly enough, others think it's intended so you can't block someone for more than a few seconds.

A few of many threads on it:

http://www.warhammeralliance.com/forums/showthread.php?t=118783

http://www.warhammeralliance.com/forums/showthread.php?t=114825

http://www.warhammeralliance.com/forums/showthread.php?t=85054

 
Polarization  10/03/08 2:26:54 PM

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This is the way the Darkfall ends

Not with a beta but a whimper.

I was under the impression the “pass threw” function was only going to be for allies to prevent griefing and blocking.

I did not releases it would also apply to enemy’s as well.

If that’s true its rather disappointing, I was hoping to see all the tactics that collision detection would support.

So you cant even hold ground at choke points with tanks because the enemy can pass threw you after a few seconds?

 
Manchine  10/03/08 2:27:05 PM

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I have that happen to me occasionally, maybe once or twice a 5 hour session.  Just depends on just how good your video card is and your RAM.  I have heard several of my guildmates talk about it and the lag they get in Capital Cities and I go  "What lag?"  I got a pretty good puter so it doesn't happen that often.  :)

 

Most of this comes from low end computers not being able to handle the Good Graphics.  Mythic still needs to work on this part.


Manchine  10/03/08 2:29:37 PM

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Originally posted by Polarization

I was under the impression the “pass threw” function was only going to be for allies to prevent griefing and blocking.

I did not releases it would also apply to enemy’s as well.

If that’s true its rather disappointing, I was hoping to see all the tactics that collision detection would support.

So you cant even hold ground at choke points with tanks because the enemy can pass threw you after a few seconds?

 

 

Thats what I thought also but I am not for sure.  Pass through was only for allies.


markoraos  10/03/08 2:31:19 PM

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My dog ate your homework.

Originally posted by Polarization

I was under the impression the “pass threw” function was only going to be for allies to prevent griefing and blocking.

I did not releases it would also apply to enemy’s as well.

If that’s true its rather disappointing, I was hoping to see all the tactics that collision detection would support.

So you cant even hold ground at choke points with tanks because the enemy can pass threw you after a few seconds?

 

Of course you can.

But you have to either

a) manoeuvre or

b) have defense a few ranks deep

Just imagine what a tank with 4+ dedicated healers would be? A totally impassable barrier - which is not good for the game. People would find a few easy solutions that would be unbeatable and the game would suffer. This way taking advantage of CD requires some use of skill.

I'm playing a Swordmaster and I can keep an enemy player pretty much rooted through maoeuvre, skills and CD. Using CD in combination with your skills becomes a challenging part of the game rather than just "I'm standing there imba healed. Ha ha ha."

 
slask777  10/03/08 2:58:28 PM

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Forum pvp ftw!!!

I don't know. The whole collision thing was a big thing they talked about before release. I really hope it's a bug, else what is the point in playing a tank(for pvp that is)? You be better off playing a pure dps class then as the tank dps is shit at the moment, and probably intended aswell. More retardedness from shitty devs. Bah, those two things put a big damper on the enjoyment of the game.

---

Grammar nazi's. This one is for you.

Polarization  10/03/08 3:12:50 PM

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This is the way the Darkfall ends

Not with a beta but a whimper.

So let me get this straight.

To perform the role of a tank when attempting to take advantage of CD I would have to constantly “maneuver”, which kind of negates the entire “hold ground” thing in my opinion.

Or I would have to be part of a group of players large enough to form a line of a “few ranks deep”, which sounds like the sort of situation that probably does not happen very often.

“Just imagine what a tank with 4+ dedicated healers would be? A totally impassable barrier”

That is exactly what I was expecting to be able to do if I played a tank with 4+ other players supporting me, but surely it would not be impassable if likewise at the same time 4+ dedicated ranged damage players attacked the healers instead of the tank?

Of course isn’t that more of a case of bad level design if a single player with support can block a chokepoint then a reason to limit enemy CD.

“which is not good for the game.”

Maybe, but having CD that seems almost pointless or at best a minor inconvenience is not good for the game in my opinion either.

Anyway I appreciate what your saying and the reasons for it, I suppose its just another game play versus realism decision or compromise.

But the incentive to play a tank if I did try the game has been severely reduced, I wanted to hold the gates to the keep or the castles during sieges or whatever and actually block the enemy, if people can just run threw you it seems almost pointless to try.

 
Polarization  10/03/08 3:17:20 PM