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Isane 10/04/08 11:41:14 AM
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Advanced Member
Joined: 5/24/06
"Some do , Some don''t , Others just cry" Jean Sali |
Originally posted by Polarization
Eve is not a huge seamless world, its made up of lots of connected zones or nodes, not the same thing.
They are or will be using the same mechanic AC1 used which is calculated on an horizon, zones into dungeons. But the game world will consist of a large cluster of servers. |
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xzyax 10/04/08 11:42:42 AM
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Elite Member
Joined: 10/02/08 |
Originally posted by Polarization
I'm willing to give people a pass that want to believe what the developers are saying. Until there is proof that they are lying... it is still a valid opinion. I agree though that healthy skepticism isn't a bad thing.
The phrase from the original OP's post that worries me the most is: "Tasos Flambouras: The decision that Darkfall would support a high number of players came early in the technical design process. It was obvious that the numbers we wanted would be hard to support on the server end without clustering, so we started evaluating available clustering technologies. None of them met our requirements at the time, and we soon understood that we would need to do this ourselves. After a lot of brainstorming and experimentation, we arrived at a model for distributed computing which we’ve pretty much stayed with since then."
Unless I'm reading that wrong... that says to me that a group of devs working on an MMO developed a better clustering technology than ANY other techology out at the time... or developed since. Considering the clustering technologies made and developed by IBM, SUN, HP, etc... I am a bit skeptical of that statement. The one word that I might be misunderstanding in that phrase is "available". Perhaps clustering technology developed by those other companies was not "available"... means it was not affordable, or something like that. So, if "available" means that... then I could see them wanting to develop their own technology as opposed to being tied to some licensing deal.
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Polarization 10/04/08 12:06:29 PM
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Advanced Member
Joined: 1/06/05
This is the way the Darkfall ends Not with a beta but a whimper. |
So much about this company just boggles the mind, a lot of the things they have said in the past are preposterous and look more like idle boasting or extremely optimistic predictions and claims in my opinion. But thats what makes it so fascinating. I mean sure, it is possible everything they have said it true, and some how they have developed revolutionary groundbreaking technologies or new innovative ways of circumventing numerous technical problems that plague all online games but I just find that very hard to believe. Many of the supporters take everything they have said over the last 7 years as gospel so its pointless trying to debate about the validity of the claims they have been making, they simply believe them based on faith, they don’t need empirical evidence. So I think at this stage its best just to sit back and enjoy the show over the next few months. |
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SignusM 10/04/08 12:10:16 PM
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Apprentice Member
Joined: 5/07/06 |
Originally posted by Death1942 EVE has 300,000 players on one server. You...are an idiot. |
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Aragon100 10/04/08 12:11:26 PM
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Elite Member
Joined: 2/06/08 |
Originally posted by Polarization
Then why did you use a link to an interview from 2001 from the time of Razorwax for the source of 10,000 concurrent user number? Anyway I hope they can achieve 10,000 but I very much doubt it, as far as I’m concerned nothing the developers have said is certain until we start playing Darkfall.
It was the only one i found on the issue. You on the other hand used it as something that is relevant to the game of today which it isn't. |
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| Aragon - Member of B@D guild |
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Polarization 10/04/08 12:13:32 PM
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Advanced Member
Joined: 1/06/05
This is the way the Darkfall ends Not with a beta but a whimper. |
Originally posted by SignusM I think somebody else might be, no names mentioned, better check your figures before you start calling other people names, or perhaps knowing what you are talking about for a start might help. |
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cukimunga 10/04/08 12:14:54 PM
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Hard Core Member
Joined: 4/03/05
If you''re going to be crazy, you have to get paid for it or else you''re going to be locked up. |
Like others said, I'll believe it when I see it. EvE can get away with haveing a bunch of people because doing space is alot less taxing than actual world with all the stuff that Darkfall says to have. |
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| Playing Guild Wars. Waiting for Fallen Earth and SE new MMO. |
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Polarization 10/04/08 12:16:06 PM
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Advanced Member
Joined: 1/06/05
This is the way the Darkfall ends Not with a beta but a whimper. |
Originally posted by Aragon100 So your and the developers claim that 10,000 concurrent users per server also from 2001 and razorwax is also not relevant to the game of today either then. Nope I did not use is as something that is relevant to the game of today, your the one whos trying to do that. Go back and read my posts, your not understanding them. |
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Aragon100 10/04/08 12:19:44 PM
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Elite Member
Joined: 2/06/08 |
Originally posted by xzyax Hmm... I'm confused. When you doubted Polarization's numbers you used a quote from RazorWax circa 2001 to prove him wrong. Yet when he provided a link from that same time period in an interview with a Dev.; then that time-period is no longer valid? Then why did you use it as a counter-point?
Re-reading Polarization's original post... he clearly says: "...years ago in other interviews it was a max of 50,000 -60,000 and they where planning for 30 to 40k".
His statement was indeed true as was evidenced by the link he provided. He was using an example of: just because something is said once doesn't mean it isn't subject to change. The numbers were once targeted to be 30k+. Now they are targeted to be 10k. He is using that example to show that he believes (as in his opinion) that 10k number will be further down-graded before the game goes live. Considering the reasoning behind the opinion and what we know of current MMOs... that is not a far-fetched opinion.
On the flip-side... There is the possibility that Aventurine might advance the server technology to allow lag-free play with the numbers they are currently aiming for. That is also a valid opinion as it is what the developers are saying. Which one will be closer to reality? We'll have to wait and see what happens.
I linked the only one i found on the issue. Where did i say it proved him wrong? I said they had 10000 as there aim 2001. Since both his and my link was from a 2001 interview it's not accountable as i see it. Darkfall of today is not Darkfall 2001. So any statement after they started on "new" Darkfall could be relevant to the numbers. Older interviews on a game that doesnt exist today is just jibberish. So provide some newer numbers of 30-60k playing on same server at same time and we can discuss from there. And please explain how Polarizations numbers on a game that isnt arround anymore, old Darkfall, can have any relevance to this discussion? < | |