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MarlonB 10/06/08 4:52:16 AM
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Advanced Member
Joined: 4/11/06 |
Wow ... what a wonderfull thread to read :) .... many good points in here!
What I find lacking in the MMORPG's these days is: 1. RPG!! 2. Freedom 3. Player controlled world
I do not want a console shooter shaped into a fantasy game, where there is no room for creativity, personalisation, or freedom in general. Last week there was a documentary on Discovery called "I, Videogame" (http://www.discoverychannel.co.uk/ivideogame) .... where Will Wright (inventor Sim City) said something like "the current generation of gamers uses games to express themselves, therefor it is important that these games are user-driven and very customisable ( at least 60%) ". I think the man has got a point :) To many Singleplayer "follow-the-yellow-brick-road" Rpg's with a multiplayer aspect are beeing released, but these tend to not be able to keep their subscribers for long. Looking back at the older rpg's, they seem to have less players indeed ... but much more loyal and in for the long run.
As you might have noticed .... I lost interest in War too after 2 weeks of playing ....
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MarlonB 10/06/08 4:54:58 AM
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Advanced Member
Joined: 4/11/06 |
Originally posted by NeonShadow
I fear it's the new market WoW brought us .... gamers with no interest in rpg ..... |
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kotz 10/06/08 4:59:45 AM
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Apprentice Member
Joined: 9/10/06
If it bleeds? Then you can kill it! |
Originally posted by MarlonB
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mrw0lf 10/06/08 5:17:54 AM
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Elite Member
Joined: 4/09/05 |
People pick the path of least resistance, when it comes to leveling that means scenarios and insta-mini games will suck the community outta them game (at least while leveling is still a factor). I remember posting about this concern a while ago and was informed not so politely that WAR fans arn't interested in scenarios and no-one will use them they will be too busy doing world RvR. Now while I'm in world RvR I'm definatley feeling like I'm in the minority here, weird. |
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Urrelles 10/06/08 5:21:30 AM
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Elite Member
Joined: 1/10/08 |
Originally posted by bodypass
ONE BIG difference. COD4 is FREE to play. In WAR you pay to play. MMORPG's are created to live in a world with your character, not shoot or fight mindlessly without a purpose. It's good to see one of the die hard supporters admit he can't play the thing for more than an hour ... after 2 weeks. I said it would be boring to play it after 1 week. We see the results now. War is a GIANT step back in every respect of what a MMORPG should be AND it is clunky, lagyy and badly designed both in server capacity, PVE challenge AND RvR wise. If this thing is still on Xfire's top 10 within 8 weeks I'll give you 100 Euro. Every copy sold of War is free publicity for WotLK. And every day it shows more and more.
Ok now your just making S#$% up. Giant step backwards? No. This game has a major problem with over rewarding one feature and not the others. It's biggest problem is the chat system setup. As for RvR, this game is epic when it comes down to real PvP battles. It is by far a step forward in PvP combat. Everything this game does is not lacking, only a few features which are very easily fixed within a week or a months time. The clunky gameplay is the only real big problem, but the gameplay has rarely affected the outcome of battles. On top of that, where did you get the idea that the OP was bored with the game due to gameplay. His post stated he was bored because no one talks. That is it. I felt there is no cmmunity, and I feel his pain. Guilds are currently the only major chat channel inthe game so far. |
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madmax286 10/06/08 5:27:32 AM
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Hard Core Member
Joined: 4/25/08 |
Greetings, A very well written post that depicts your views of the game quite vividly. I also purchased the game some time ago and would like to comment on some of the issues you have raised here. On the loneliness part: Well, I assume you are referring to the chat system here and how dysfuctional that is. I couldn't agree more with you here. The chat system definitely needs some love from the developer since its keeping the playerbase apart. But on the other hand is it that bad? Well, no. Whenever I join a group, warband there is plenty of communication going on. Recently I joined a guild and this has changed the game very much. We are not talking about a hardcore guild here, just people who organized their playtime, we talk, join scenarios together and participate in RvR battles. It has made a lot of difference. On the empty PQ and RvR regions: It depends on the situation (or realm perhaps?) here mate. I have read various posts indicating the same thing as you do......empty regions. I have also read posts where people cannot win in RvR or Scenarios battles because they get steamrolled by the opponent (not the same but depicts the population issue in the game). I personally am having the pleasure of playing in a server where things are balanced. Half the sieges I have participated in were succesful, the others not so. The same can be said for scenarios while there are always 5-6 groups doing PQ's( during prime time that is). The game really shines if things are balanced overall........ Itemization:You are correct here as well. They need to make some more armor skins for player variation. The dye system is good but classes overall look the same but are only colored differently. As far as I;m concerned ,its fine since I'm not a player who gets attached to his avatar but then again I realise what you mean Now about your comment that this game is not an MMORPG. Well it is, but the RPG part is done better in other games. You can travel through the world, you can get lost in the maps, you can meet people, all these elements are there. The thing is, they are presented better in other games. If someone wants to Role Play and engage in well written PvE stories, I wouldn't suggest WAR to him. I would suggest LOTRO. But the game is good on the PvP department while having a solid PvE enviroment. I'm not a PvPer personally but I have not played a game that is so friendly to new PvPers and offers such an experience when it comes to group PvP play...... it's like describing the opposite of LOTRO (Excellent PVE + slice of PvP for one against Excellent PvP + slice of PvE for the other) And we should not forget one final element which makes a lot of difference. Mythic's attempt to minimize (or actually eliminate) down time. I log in WAR and play for 2 hours. But these are 2 full hours. I'm not searching for a group, I'm not searching for quests, I'm not traveling endless hours to go and do what I want to do. From a casual gamer's perspective the last element is priceless (Mastercard) Peace EDIT: Spelling...... |
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stayontarget 10/06/08 5:52:55 AM
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Elite Member
Joined: 10/04/08
Girlfriends come and go but Epic battles are Soulbound |
Originally posted by nikoliath By community you mean wow-esque garbage on general chat? WTS xxx I had your mom how do I move PC on XXX CHUCK NORRISSSSSSSSS
Does the above, scintillating, "community chat" make you feel warm inside, and the lack of this crap make you feel alone in the WAR world? Your maturity is something to behold. |
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nikoliath 10/06/08 6:16:04 AM
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Hard Core Member
Joined: 5/17/04
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Originally posted by stayontarget Your maturity is something to behold. And your comprehension skills are less evolved than a chimp. Pleas explain what exactly was particulary "immature"? Do you play WoW? Have you? Do you think the general chat tab | |