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gestalt11 10/12/08 9:12:05 PM
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Elite Member
Joined: 5/17/06 |
Many criticisms of this game are frankly quite wrong and woefully misinformed, saying its just like WoW or that PvE is all handed to you. Etc Etc.
Those are not the reasons. I am pretty sure I will not subscribe because: With the recent taking of Altdorf and the 2 other very close calls i realized the RvR is currently basically broken. Further 90% of destruction are in complete denial about this and simply lord it over the other side as much as possible. Realm imbalance. Most server are extremely unbalanced and there is very little recourse for the unbalanced realm. In addition RvR is directly affected by PvE things like PQ. Population problems. Many servers have extremely low population and are basically a shell of a game. If the game is a 9 on hihg population its a 4 on low pop. Some of the servers in most dire need were completely ignored in the last run of "fixes" T4 PvP is messed up for classes. A couple class match ups like Marauder to White Lion are way off. T4 RvR bugs. Zone control and and bugged keeps are borked. Order can barely make it to the first unlock if at all. Destro does it three tiems as fast with the same setup.
T3 and above is a horrible PvE grind without PvP scenario xp. Even with the recent changes it is not any better.
Everyone of these issues benefits Destruction. Playing Order is pointless. Therefore the game is pointless unless you are destruction and only want to PvE. And on many servers its just plain boring.
If they fix the zone control bugs and fix the insta-gib aoe in t4 and you roll on a server that by some miracle has decently balanced populations across most playtimes then the game can be a lot of fun.
However that is a lot of "IF"s. I don't pay for a game with that many "if"s. Mark Jacobs responses to these things on the VN boards, while honest, do not leave me with any confidence that anything other than possibly the zone control bugs will get fixed or changed anytime soon. |
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Azrile 10/12/08 9:22:26 PM
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Hard Core Member
Joined: 7/29/08
Any new or returning player to WOW, send me a PM for some help getting started. |
I did not read anything in his post that leads me to believe he thinks scenarios are ruining RvR on most servers. In fact, the next patch will make scenarios even easier to get into. On full servers, this isn't as much of an issue, but on the majority of servers it means no RvR. I came to Warhammer for RvR. If I'm going to spend the majority of my time in scenarios and doing pve..then I'm just going to keep playing WOW. I knew about 2 weeks ago I wouldn't be subscribing.. as soon as I saw how much easier and faster it is to level in scenarios. |
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gestalt11 10/12/08 9:26:57 PM
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Elite Member
Joined: 5/17/06 |
Originally posted by Azrile
I do not have an issue with scenarios. By and large they are fun and offer more variety than many other games.
They do currently reward too much compared to Open RvR. Some very high pop servers also seem to have attracted scenario grinders from WoW.
However with some tweaking the scneario issue should not be bad and does not warrant taking out a rather fun feature many people enjoy. And i see no reason to raid on the parade of people who legitimately like play them over and over.
As long as scenario are brought to parity with RvR Ithink it is fine. Note parity also include regualrity of fights, ie. since scenarios are fairly regular having them reward the same amount over time as RvR is probably not sufficient.
Anyway I believe people who want sceanrios completely removed are very much over reacting. |
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Azrile 10/12/08 9:30:14 PM
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Hard Core Member
Joined: 7/29/08
Any new or returning player to WOW, send me a PM for some help getting started. |
Oh, I don't want them removed. I want them put in their place.. as a side feature like crafting and pve. The personal rewards for RvR should be higher than scenarios or else the majority of players won't participate in RvR and we will have city seiges happening like happened this morning... no defenders. The problem with warhammer isn't that 'some' people grind scenarios... it's that MOST people grind them. |
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gestalt11 10/12/08 9:36:39 PM
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Elite Member
Joined: 5/17/06 |
Originally posted by Azrile
Scenario are either too rewarding or RvR is not rewarding enough. Most likely Mythic will go for buffing RvR. But yes either way it is currently a contributing problem. Mythic say they are looking in to it. People who like RvR should keep an eye on that.
As far as some people asking for a server rule set with no scenarios that perhaps might be good. Mythic will most likely need to redo Victory Points and test that setup for such a ruleset so it is not as easy as it may iniitally seem.
Mythic should also disclose exactly what contributes to Victory Point in what portion and exactly how this occurrs. We know scenario contribute but not how much.
They can clearly stop Order from controling a zone even if they have all keeps and BFO captured. At least Destruction can stop Order. Does not seem to reciprocate at the moment. Either way its a little stupid. |
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Innoss 10/12/08 9:53:11 PM
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Novice Member
Joined: 7/12/07 |
I wont be subbing either. I was in the top guild on order on volkmar and was considered the best server for order to have a chance. We busted our asses off day and night and got the 1st T5 city in the game for either side. We also busted our asses off day and night trying to take zones. I can say 100% surity that the order side of RvR is busted and even had Chaos waste not been unattackable until recently, there is no way order will ever see IC if it isnt fixed.
1 night we took 100+ people into dragonwake and tried to flip the zone. took every objective and did PQ's non stop for 3 hours. The VP bar actually went down.
It boils down to order side RvR mechanics are way busted and wasnt tested near enough in beta.To me, the game is as bad as AoC. great for the 1st few lvls and where all the polish was. After that, BAM, right hook and you start seeing its MULTIPLE flaws.
Worst thing about this is, with the economy like it is, this game failing could mean a huge decline in MMO's being made.
Which might not be a bad thing. |
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neonwire 10/12/08 10:13:19 PM
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Elite Member
Joined: 12/19/04 |
Originally posted by gestalt11
Scenario are either too rewarding or RvR is not rewarding enough. Most likely Mythic will go for buffing RvR. But yes either way it is currently a contributing problem. Mythic say they are looking in to it. People who like RvR should keep an eye on that.
As far as some people asking for a server rule set with no scenarios that perhaps might be good. Mythic will most likely need to redo Victory Points and test that setup for such a ruleset so it is not as easy as it may iniitally seem.
Mythic should also disclose exactly what contributes to Victory Point in what portion and exactly how this occurrs. We know scenario contribute but not how much.
They can clearly stop Order from controling a zone even if they have all keeps and BFO captured. At least Destruction can stop Order. Does not seem to reciprocate at the moment. Either way its a little stupid.
If servers were introduced with no scenarios in them I would definately be interested in trying one out. I'm on a high population server (its full on peak times) and the RvR zones are just dead. When this is combined with the fact that the PvE content is insanely boring and there is no way to really communicate with everyone else on your realm who is in the same tier as you, it becomes impossible to know when anything worthwhile is actually happening in an open RvR area unless you are part of a large guild. Add to that the fact that open RvR combat is meaningless to most players because it is not a neccessary part of the game. The only reason most players play WAR is the same reason they play most mmos......to go up levels and collect gear. Ignoring the open RvR areas doesnt effect their gaming experience at all. Increasing or decreasing exp or RP rewards for scenarios wont make a huge difference to the way people play the game in my opinion. The fact remains that scenarios provide instant guaranteed PvP action while a player could be running around an open RvR area for ages and not meet anyone. I came into WAR looking forward to being a part of some mighty army and getting involved in some strategic battles that involved taking over things and fighting towards some kind of meaningful goal. Instead I have found WAR to be just another level grinding game where everyone just focuses on their own thing and hardly anyone even talks. I have actually stopped putting any effort into communicating with people in this game now because its clear that its just not neccessary to progress through the game. I just grind my way through the PvE stuff, barely even bothering to read all the irrelevant quest text and hop into PQ's if people happen to be around......and if they arent then I just grind the IP's on my own. I jump into scenarios periodicly to break up the monotony with an instant PvP fix. I dont get even the slightest impression that I am contributing to any kind of war effort. Even when the words "Blah blah land is contested" or "Blah blah land is under Destruction control" I just dont care because it doesnt seem to have any major impact on anything. The game world doesnt change in any way to reflect who has control of the zone.......in fact no-one ever has any "control" of the zone at all. Yeah the "controller" gets a few bonuses......woopey. Needless to say I dont think I will be carrying on with my subscription after my free month is up. WAR isnt a terrible game by any means and I have certainly got my moneys worth out of it. In fact its one of the most polished mmos around. Its just that its all focused on gaining levels just like WoW was and there really isnt any incentive to do anything else. I'm gonna keep my eye on the game and maybe resubscribe in a few months if the RvR conflict becomes more meaningful. I really think Mythic should implement some of the features that currently exist in the Battlefield games. |
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gestalt11 10/12/08 10:13:35 PM
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Elite Member
Joined: 5/17/06 |
Originally posted by Innoss | |