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DJXeon 10/18/08 8:34:21 AM
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Advanced Member
Joined: 8/16/04 |
There has been much confusion to potential customers about what kind of game Potbs is with no help at all from the box as to the kind or player or market FLS should appeal to which has lead to much disappointment of expectations.
It is important that players understand that PvP (player vs player) is only a small part of the game which has some great ship combat but is mainly economic. Players that buy Potbs for PvP combat only will be disappointed if they have no intention to participate in the large player driven economy allbeit in some small way. When you are in ship combat with another player the objective is to sink or board & defeat your opponent. So you see a ship is an economic asset or medium that gets lost in PvP which is the live interaction or mechanic between players in combat for this economic change to take place. If a nation or player has a weak economy or is unable to obtain ships due to lack of cash or production because his slots were set up are in red ports it hinders their ability to participate in PvP. Quote kblack "This game is AROUND PVP... you need PVP, but you need too PVE, grinding, econ, etc... and, IMHO, it is reaching a good balance among all those aspects." Just bear in mind that Potbs is 90% economic & then you won't go wrong. |
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Ozmodan 10/18/08 9:41:07 AM
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Elite Member
Joined: 2/27/07 |
The problem with Potbs is they failed to understand their genre. Ships did not defeat other ships because of how many guns they had or how much experience their captain had. Crew was the deciding factor in almost every battle in the age of sail. In Potbs, the crew is an afterthought. Just a complete oversight in the design of the game. But I will agree, that economic factors are very strong in this game. The unfortunate mistake they made was including better items in the loot which causes the crafters less of a desire to produce product. |
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Gyrus 10/18/08 11:24:16 AM
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Elite Member
Joined: 11/20/07 |
Originally posted by DJXeon
Sorry, can't agree. You can still produce in a port owned by the enemy and depending on your class (Free Traders) can do so with a minimal penalty. Port Governance is still not in the game. Production is generic. I see what you are trying to say GB, but really, "grasping at straws" comes to mind in this case.
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DJXeon 10/18/08 11:50:40 AM
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Advanced Member
Joined: 8/16/04 |
Originally posted by Gyrus Never said you couldn't produce in a port with red circles but it can be considered a hindrance. Players can participate in the economy in a small way simply by trading without being generic. Port governance will make it even more of an economic game. The relevance of the economy in PvP is much more than other mmorpgs so i would hardly say its grasping at straws. |
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Burntvet 10/18/08 12:06:43 PM
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Hard Core Member
Joined: 11/16/07 |
No, no wait Pirates of the BS is a ..... game. Pirates of the BS is game that had it shot and failed. Bad design, bad execution, bad marketing, bad community.
Anything that happens now is too little, too late, who cares, waiting for the next game. |
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DJXeon 10/18/08 12:18:27 PM
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Advanced Member
Joined: 8/16/04 |
Originally posted by Burntvet
That could be true, however its not too late to implement changes that can alter the face of what otherwise is a good game. Unlikely but possible. |
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olepi 10/21/08 11:23:45 AM
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Novice Member
Joined: 1/15/07 |
To me, this is not really an economic game. The basic premise of economics is competition, and that is based on skill. Two players, given the same resources, should compete to produce the best product, and therefore prevail economically. If A makes much better cannons than B, then A will prosper and B will not (unless B has better marketing :) ). It was a huge disappointment to me that in PoTBS there is no skill involved in harvesting and crafting. A's products are identical to B's. Economically, PoTBS is like playing poker with everyone having the same hand. PoTBS is a war game, not an economic game. The only way to win economically is to kill the other player. Imagine, instead, if PoTBS had actual skill involved in production. A's cannons are better than B's, so they cost more, everyone wants them, etc. B's options are: 1) B learns to make better cannons, and changes the market -- economic game 2) B kills A -- war game. PoTBS is a wargame with a simplistic manufacturing add-on. |
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iceman00 10/27/08 9:52:25 PM
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Staff Writer
Joined: 5/04/05
Kevin Tierney |
Originally posted by DJXeon
With all due respect, you got smacked down on the POTBS forums for this, and I concurred with it. This game is a PVP game. Right now the economy lives for one purpose since nothing else that should've been there is. It exists to cater to PvP. Port flips are PvE that lead to PvP. Econ ultimately goes towards ships which go towards PvP. Port Battles, PvP. Eco unrest is to put a port into a pvp zone. Me I'm an eco guy. Love the economy. Spend a lot of my time doing econ. Yet I understand that the ultimate purpose of my econ is to get my British brethren in the best stuff they can afford, so we can use that better gear to give us an advantage against the other nationals and rats on the open sea. If they want to balance the economy, make things more transparent. Let you see what you can buy at this price. Develop player governed ports, give people who do econ ability to devote that towards other things. |
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| ign of all games: Ulot Ooma Notice: The views expressed in this posting are solely those of the author, and may or may not be the views of the management of MMORPG.com |
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iceman00 10/27/08 9:55:32 PM
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Staff Writer
Joined: 5/04/05
Kevin Tierney |
Originally posted by olepi | |