| Thread (122 posts) | ||
|---|---|---|
|
Netzoko 10/22/08 12:15:14 PM
|
||
|
Guide
Joined: 7/05/07 |
Hey Mythic, your game is dying and apparently you don't know why. When you take a successful setup (Like Daoc), then join EA and try to copy WoW you get a bloody mess. I'm going to be concise and tell why this game is declining, and will not be a long term success. - Failure to create the social aspects of MMOs. (Deep craft systems, social hubs, guild halls and housing, player cities, economy). This game is shallow. - Too much dumbing down for the inbreds and WoW players. It's alright to make a complex game, most people like that. This game requires NO skill or intellectual thought to succeed in any way. Even WoW's combat is more diverse, complex, and interesting. They tried to make this game playable for 7 year olds instead of making it satisfying for the true MMO players. Another thing is the utter lack of character customization in talent trees. You basically get 3 choices, all of which don't make the slightest difference, and every class has 1 tree that's totally worthless. Oh, you rolled X class? Pick from these 3 choices for your build! <-- that is not character custimization, its dumbed down crap. - Scenarios. Let's make an RvR game, but put Areana games accessable anywhere, anytime, with tons of rewards! Wait, what? Why would people play RvR? I don't blame them for grinding scenarios, War gave them no choice. - Poor server planning syndrome. Side effects include massive numbers of empty servers due to poor planning and incompetence. Even on the highest pop servers you walk for hours and never see anyone. - Far, far too casual. This isn't a hardcore v casual argument, what I mean is simply that you can't really progress in the game enough. The game caters to the FPS crowd in the sense that you hop in and kill shit, nothing more. In result you get a bunch of foaming at the mouth, instant-gradification players refusing to take the time to organize a keep raid, because they'd rather just quickly do a scenario. Mythic, if you make something very easy to do, and another thing hard to do, what do you think the population will choose? The game is overrun by casuals because the game mechanics force it. - Items, money, and it's lack of effect. Mythic could remove items, gold, vendors, and everything associated and the game would honestly not be much different. Items look the same, and barely alter the character. I suppose this was a poorly planned and implemented way of not letting the gear kings pwn everything. The AH is empty, just like the capital cities. Items are worthless, simple as that. This is once again showing like an FPS game. You don't worry about stuff like items, economy, and money. You get in and kill shit, WAR is just like this. It just isn't the MMO way.
It's obvious that EA wanted a piece of the WoW pie, they made a -somewhat- unique version of WoW, but they don't realize that this saturated MMO market is sick of bullshit. One day EA will realize that they can make tons of money with integirty and quality games instead of regurgitated excrement. Just read these forums, a top notch sandbox MMO would get subs in the millions. |
|
| _______________________________ |
||
|
pencilrick 10/22/08 12:17:49 PM
|
||
|
Elite Member
Joined: 12/11/07
Before WOW, there were MMORPG''s. After WOW there were online solo single RPG''s. |
I think most MMO's die because they do not offer a "world". WAR is like a theme park or an arena: a linear grindfest. I never logged into WAR thinking I was logging into a "world"; I always knew I was logging into a shallow game. New MMO's will have to pay more attention to building a "world" that players want to escape into. This, I believe, is as important as game mechanics. |
|
| |
||
|
GaryM 10/22/08 12:25:45 PM
|
||
|
Hard Core Member
Joined: 9/26/08 |
Read the thread title hoping to hear something we haven't heard 1,000 times already. Failure. Thanks for trying anyway, now return to a forum for a game you like and play. |
|
| Currently Playing: Lotro, WAR |
||
|
Rubakai 10/22/08 12:26:13 PM
|
||
|
Novice Member
Joined: 9/06/07 |
I agree and disagree.
The RvR and "World" element are missing in WAR at the minute but this is something that can be put right and I guarantee it will be, hopefully sooner rather than later. Progression through levels is also a bit shallow, although no game will be successful at this until they return to the system used in Utlima Online where you could do almost anything if you put the time and the effort into using that skill (thats the best method)
I think WAR does everything else right and i love the combat and will be continuing to play it through all the beautiful updates (hopefully)
What i dont agree with is most people's idea at this site about "sandbox" games, like that is some sort of idea..."make a sandbox game it will be brilliant and millions will subscribe". Thats rubbish, that is not an idea, and will not happen anytime soon. You have to have boundaries to a game, some form of goal and the quicker people realise this and strive for other ways to achieve this the better. I dont want a company to just chuck as many half-baked ideas into a game so someone can "do loads of things" |
|
| |
||
|
Vegetta 10/22/08 12:30:55 PM
|
||
|
Novice Member
Joined: 5/09/06 |
OP makes some good points WAR's itemization is complete crap (Samey-boring-bland) The crafting system is pretty useless as well. Open World RVR should give better xp and renown server pops need to be more balanced
|
|
|
|
||
|
Meridion 10/22/08 12:43:11 PM
|
||
|
Hard Core Member
Joined: 6/22/06
DaoC, EQ2, DnL, WoW, GW, SWG, AC, Tibia, WAR - atm: EvE and LotRO |
He's right with the world, scenarios and community. Actually he's spot on. WAR does not reward any community-forming aspects, you can basically log in and kill stuff. BTW: this makes the community one of the worst on the market. Mainly antisocial teenagers "lol pwned"; compare this community to EvE or LotRO and you'll know what I mean. M |
|
| >You hit God with 'Atheism' for 0 points of damage (status immunity). |
||
|
Rhoklaw 10/22/08 1:00:17 PM
|
||
|
Hard Core Member
Joined: 1/12/04
Don''t reply to me or quote me if you can''t do so without breaking Forum TOS cause I will report you! |
After reading this, I had an epiphany about why games are becoming less and less social. Think about it and you may figure it out on your own. If not, let me tell you. What does it take to get involved in an MMO in todays market? Anyone? A guild. What is one of the most required aspects to join or participate in guild functions? Anyone? Ventrillo, or something similar. Folks, its not the games fault people dont use chat anymore and it's like this in every game, not just WAR. Also, WAR is about... WAR, not running around in an EQ size world for hours and hours. It's about going with some guildmates or PuGs and taking objectives or keeps. Granted, scenarios are kind of popular right now, but theres a reason for that. It's instant, sometimes and it allows casual players a chance to take part in the RvR. Theres nothing wrong with WAR, it's just MMO's in general. The days of UO and EQ are over and forever lost in our technologically advanced Ventrillo raids and elitist guilds. Tell you what though, if you want to have fun socializing again, try joining a guild that doesn't have a legendary or epic corncob stuck up their butt. I made a guild on DAoC called Night Shift which was extremely relaxed and friendly to all. Guess what, it caught the interest of 2 of the best RvR characters on the server. You don't have to be Raid Gods to have a good guild and thats another reason MMOs fail. Elitist guilds took all the fun out of games and put it into the hands of gold farming and item selling companies. |
|
|
Zekiah 10/22/08 1:01:06 PM
|
||
|
Novice Member
Joined: 1/06/07 |
Originally posted by Netzoko QFT 10 blah blah... |
|
| |
||
|
Airwren 10/22/08 1:02:58 PM
|
||
|
Apprentice Member
Joined: 5/12/08 |
Originally posted by Netzoko | |