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Malickie 10/31/08 10:20:32 AM
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Novice Member
Joined: 11/22/05
Bloodfin Vet |
My first suggestion would be geared toward resource collection, and improving the border region pvp. In SWG (I know I mention this game to much) resource collection was interesting. A good way for AOC to implement something similar would be to have player owned mechanisms similar to what Conan was assigned to as a slave. They could be placed in the border regions or player cities. To make things interesting they could allow players to kill your slaves/workers, slowing down your production levels, which would fuel some interesting pvp IMO and create a money sink for crafters. |
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| For every minute You are angry , You lose 60 seconds of happiness."-Emerson |
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ganton 10/31/08 11:09:45 AM
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Advanced Member
Joined: 1/10/06 |
That actually sounds like a good idea. I doubt we'll ever see it in game but I wish we would, who knows what they have in store for the crafting portion, theyve only started with the rehaul of it but things are looking up for sure. I'd love to see some inovative ideas like this put into it though. |
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AmazingAvery 10/31/08 12:52:46 PM
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Age of Conan Correspondent
Joined: 1/16/07
Beware of Greeks bearing gifts. (Jan 22nd) |
Yes it seems like a good idea. With the new Crafting guy on board initial impressions are good. I hope they think a bit more outside the box in the future. Crafting was so poorly implemented it put me right off. Will have to see what happens :) |
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Malickie 10/31/08 1:03:42 PM
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Novice Member
Joined: 11/22/05
Bloodfin Vet |
Anyone with decent posting credentials over there, feel free to throw this idea at them:). |
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| For every minute You are angry , You lose 60 seconds of happiness."-Emerson |
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orzo 10/31/08 1:13:13 PM
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Apprentice Member
Joined: 9/30/08
Current Game: Ryzom |
If Funcom does this I would expect to get murder points for killing slaves! |
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| Some people are like slinkies, they dont really have a purpose, but they still bring a smile to your face when you push them down the stairs. |
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Soupgoblin 10/31/08 1:16:36 PM
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Hard Core Member
Joined: 4/30/05
A mind is like a parachute, it only works when it is OPEN. - |
Originally posted by Malickie
That was one of the things I really liked about SWG, the crafting and resource hunting. It would be awesome if AoC could introduce "slave crafting" or "slave harvesting" to the game (I'm not sure if there is enough area in the game to have slaves harvesting though) but anything that would keep me from having to kill thousands of animals far below my level for leather is good in my book. Allowing people to slow your work output by killing your slaves could add more spice to the game, to me crafting was overly simple and harvesting to big a pain in the backside. |
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Malickie 10/31/08 8:10:44 PM
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Novice Member
Joined: 11/22/05
Bloodfin Vet |
Originally posted by orzo Most definitely:), another decent idea would be to create quests to attain better than average workers and slaves increasing your output and resource quality. |
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| For every minute You are angry , You lose 60 seconds of happiness."-Emerson |
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Malickie 10/31/08 8:31:03 PM
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Novice Member
Joined: 11/22/05
Bloodfin Vet |
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| For every minute You are angry , You lose 60 seconds of happiness."-Emerson |
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Loke666 10/31/08 8:41:10 PM
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Elite Member
Joined: 10/29/07 |
AoC really just need 3 things in this order: 1. A lot more end game content. 2. More zones. Particulare we need 2 more at level 70+. 3. More massive PvP. That's it but it is quite a lot of work and FC are slow with these things, Ymirs pass should have been released august and came to the test server just 3 weeks ago. Yes I play the game. |
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AmazingAvery 10/31/08 10:54:24 PM
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Age of Conan Correspondent Joined: 1/1 | ||