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 Thread (12 posts)
Malickie  10/31/08 10:20:32 AM

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My first suggestion would be geared toward resource collection, and improving the border region pvp.

In SWG (I know I mention this game to much) resource collection was interesting. A good way for AOC to implement something similar would be to have player owned mechanisms similar to what Conan was assigned to as a slave. They could be placed in the border regions or player cities.

To make things interesting they could allow players to kill your slaves/workers, slowing down your production levels, which would fuel some interesting pvp IMO and create a money sink for crafters.

For every minute You are angry , You lose 60 seconds of happiness."-Emerson

ganton  10/31/08 11:09:45 AM

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That actually sounds like a good idea. I doubt we'll ever see it in game but I wish we would, who knows what they have in store for the crafting portion, theyve only started with the rehaul of it but things are looking up for sure. I'd love to see some inovative ideas like this put into it though.

 
AmazingAvery  10/31/08 12:52:46 PM

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Beware of Greeks bearing gifts. (Jan 22nd)

Yes it seems like a good idea. With the new Crafting guy on board initial impressions are good. I hope they think a bit more outside the box in the future. Crafting was so poorly implemented it put me right off. Will have to see what happens :)

Playing: Age of Conan, Crysis Wars, Fallout 3, Supreme Commander.
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Malickie  10/31/08 1:03:42 PM

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Anyone with decent posting credentials over there, feel free to throw this idea at them:).

For every minute You are angry , You lose 60 seconds of happiness."-Emerson

orzo  10/31/08 1:13:13 PM

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If Funcom does this I would expect to get murder points for killing slaves! 

Some people are like slinkies, they dont really have a purpose, but they still bring a smile to your face when you push them down the stairs.

Soupgoblin  10/31/08 1:16:36 PM

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Originally posted by Malickie

My first suggestion would be geared toward resource collection, and improving the border region pvp.

In SWG (I know I mention this game to much) resource collection was interesting. A good way for AOC to implement something similar would be to have player owned mechanisms similar to what Conan was assigned to as a slave. They could be placed in the border regions or player cities.

To make things interesting they could allow players to kill your slaves/workers, slowing down your production levels, which would fuel some interesting pvp IMO and create a money sink for crafters.


 

That was one of the things I really liked about SWG, the crafting and resource hunting.

It would be awesome if AoC could introduce "slave crafting" or "slave harvesting" to the game (I'm not sure if there is enough area in the game to have slaves harvesting though) but anything that would keep me from having to kill thousands of animals far below my level for leather is good in my book.

Allowing people to slow your work output by killing your slaves could add more spice to the game, to me crafting was overly simple and harvesting  to big a pain in the backside.

 
Malickie  10/31/08 8:10:44 PM

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Originally posted by orzo

If Funcom does this I would expect to get murder points for killing slaves! 

Most definitely:), another decent idea would be to create quests to attain better than average workers and slaves increasing your output and resource quality.

For every minute You are angry , You lose 60 seconds of happiness."-Emerson

Malickie  10/31/08 8:31:03 PM

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Well the art for what i was suggesting is already available.
 

For every minute You are angry , You lose 60 seconds of happiness."-Emerson

Loke666  10/31/08 8:41:10 PM

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AoC really just need 3 things in this order:

1. A lot more end game content.

2. More zones. Particulare we need 2 more at level 70+.

3. More massive PvP.

That's it but it is quite a lot of work and FC are slow with these things, Ymirs pass should have been released august and came to the test server just 3 weeks ago. Yes I play the game.

 
AmazingAvery  10/31/08 10:54:24 PM

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