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Pangaea 11/06/08 11:01:00 PM
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Novice Member
Joined: 2/04/04
No one in this world can you trust. Not men, women, or beasts.[Points to sword] This you can trust. |
Ok.. lets make one thing clear. Every MMO is goign to have a grind at some point. UO had skills you had to grind, Everquest had levels, EQ2, FFXI, Asherons call, WOW, everything has a grind in it to some degree cause its the simplest way to reward work and progression. The thing with War is.. I noticed is .. it not only becomes GRINDY it doen'st have a wide selection of Grind. And its already stated that the masses dont' mind grinding, as long as when they get tired of it they can do something different. Lets take the most populat Game for instance. how many things can you grind.
You get the point. WoW is a major grind.. BUT it gives players soo many different grinds they never get bored of it as quick.. and when they do .. a new ilse is released, a new dungeon comes out, a new profession or expansion hits. They are keeping that Carrot on the end of the stick at all times. and NO killing Gahzrilla will not get you that carrot.
Warhammer has the following grinds
Wow has 9 ways to grind War has 4 : And only 2 in war are actually 1/2 way fun.
When people are done with BGs in wow they can go get mats, honor, rep, any keep thier little grinding minds busy. in warhammer when you are done with scenarios, and its 1 am and nothing is going on in the server you feel like you just want ot log off. NO desire to stay.
This doens't apply to all of you .. but to most of you I am sure I got it right. PS: Darkfall will be a grind too. I garantee I will see most of you standin by a practive dummy or a node, or something.. Dinging away at it to up your skill . For hours. just as they did in UO. Nothing the the last 10 years made that mechanic any better.
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Lizante 11/06/08 11:07:36 PM
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Apprentice Member
Joined: 12/22/04 |
Bah. WAR is PvP. Arguably the BEST PvP of any MMO to date. The rest really doesn't matter. Get to max level ASAP (every MMO player understands that!) then is PvP, baby! It's ALL about PvP! :) |
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MisterZebub 11/06/08 11:21:31 PM
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Novice Member
Joined: 9/16/03
All that is necessary for evil to succeed is that good men do nothing. |
Originally posted by Lizante I'm afraid I can't completely agree with you. Just like you I feel the game is all about PVP. Sadly though I find it to be zero consequence, zero reward, and zero long term playability PVP. Add to the fact it is so very "paper, rock, scissors" PVP where gaming skill is far less important then what opponent you happen to be facing, and I find myself very quickly becoming one sad and bored panda. |
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SaintViktor 11/06/08 11:21:34 PM
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Advanced Member
Joined: 3/17/07 |
PVP centered game is just for the niche crowd who like that sort of thing. 1. Pve lacks big time. Too easy and PQs are nothing more than killing a mass of mobs for a chance at loot. No depth to the pve, the lore of the game is poorly told and the loot is nothing to brag about. 2. Faction imbalance is a major problem especially when your game is centered around RVR. Open RVR is almost non-existant now because of this. Destruction is clearly the dominate faction which steamrolls over Order almost all the time. When I played I wasn't expecting a WOW type game but clearly there is no creativity, the classes are done poorly as well as the combat. This game has clearly been way overhyped. Perhaps someday I will return but they really need to do alot of fixing before I even consider coming back to try it. |
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Souvec 11/06/08 11:31:28 PM
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Hard Core Member
Joined: 2/03/06
Keeper of |
Originally posted by SaintViktor Yes your right, WAR is a PvP game for a PvP crowd. 1) The lore is presented very well through the PvE quests and the style in which they built it. If you have honestly read every block of text for every quest, you wouldn't be saying this. Playing my DoK... I picked up so much on the dynamics of the dark elf society, their Houses and hatred. Read... thats where the lore is. 2) ORvR is not "non-existant" and if you feel that way your not looking to trying hard enough. Its not hard to pull together a band of people to go out and start something. Soon enough people come to fight back. Just this night I was in a massive battle (one of many) in T2 mind you. Minimum of a full warband one both sides. It was fun, though I had my ass handed to me. The classes are not poorly done, but they would feel that way if you were used to your sterotypical classes. They made classes interesting and unique, they function differently and have a different feel. The game was not overhyped, at least not by the company itself. They made no references to it being the "steak" of MMO's. Everything on the box was delivered. They have alot yet to tweak and adjust, but sometimes I get a feeling people just like to bitch because they can, not because they need to. |
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Loke666 11/06/08 11:41:27 PM
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Elite Member
Joined: 10/29/07 |
Originally posted by Lizante
Both Guildwars and DAOC have better PvP. Guildwars in the 1v1 PvP (or any smaller group PvP), it is fast paced, fun, well balanced, and skill is the only important thing to win. DAOC in the massive area, it really matters there if you take something. 3 factions also get's a lot more intresting balance. Left is the scenarios but to be honest an FPS is as fun in the long run. WAR isn't a bad game but it isn't currently even at half it's potential, the RvR must really be better. Also Mythic needs more balancing and "flow" in the battles. And they need to cut out the sceanrios or at least make so they are a lot less easy to grind your way to the top with. WAR is all about PvP but they really need to get the battles going a lot more, it is the games strongest point. More things like keeps around that really will give a big bonus to the players holding them, |
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Krayzjoel 11/06/08 11:47:45 PM
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Advanced Member
Joined: 12/21/07 |
I agree with the Op but from a slightly different perspective, only because im getting burned out by fantasy mmo's in general. Yes scenario grinding and influnce grinding is getting repetative and boring. I dont grind for crafting because to me it isnt worth the time. The crafting is horrible in this game. this is just my opinion only.
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| Played : WOW, LOTRO, COH/COV, EQ2, SWG, WAR. |
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Cryptor 11/06/08 11:51:32 PM
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Advanced Member
Joined: 10/03/06 |
Warhammer has the following grinds 1. Experience/Levels (quest grinding) WAR definetly has this with not only 40 rank lvls but also renown ranks to grind.
Man are you ever wrong here. Everything in WAR costs money, crafting ingredients, gear ( renown or vendor - both cost money ), mounts but it's all not too bad. The first money sink that has been here since the start is the cost of owning a keep. The cost of owning a keep is gigantic ! and the benefits of having one are too many to count. Infact it's so expensive that our entire guild only has enough money now to hold one for two days.
What do you think renown farming and influence is ? If you are going to spend all this time typing these things think them thru before you type them. "Rep & Influence" or "Renown & Influence" same thing different name. The big difference is that WAR offers fantastic public quests to do it in. Give me a public quest over endless mob killing any day.
This is no different then #3, I think you started to run out of ideas right about here.
Scenarios. Check the official page for guild / player rankings and results. Jesus did you play this game at all ?
You don't think there are badges in WAR ? You could not be more wrong. The difference is that in WAR you get things that you can actually wear on your armor, things that you can show to everyone and everyone knows that they mean something. Skulls on your armor, enemy heads hanging from your shoulder pads, medals, etc.. etc.. there is 100's. After this one I was SURE that you never ever played WAR even in beta.
You are clueless and reading what you write causes me physical pain. Unlike WOW , Warhammer already has two big dungeons ( by big I mean HUGE ). Unlike in WOW where I had to wait ages for the Molten Core to even come out WAR has these things allready in the game. Gundam is great fun and Bastion is amazing.
OK, at least we agree on something ;)
I had to think about this one allot but sure, I agree with you. I get alot of godo crafting drops all the time and with scavanging there is even more.
in warhammer when you are done with scenarios, and its 1 am and nothing is going on in the server you feel like you just want ot log off.
In Warhammer when there is no scenarios ( battlegrounds ) you have tons of public quests where you can work on a common goal with other people without even having to ask for groups. There is more but let's stay with this one.
Well, there you go, some comments from someone who is actually playing the game and knows something about it. Playing for couple of times during your free 30 days and being bored 'couse all your friends from school are playing wow hardly makes for an interesting read. Let me mention few more things that I think are worth talking about when you are talking about WAR : 1. Public Quests are awensome, even if you are doing them alone and all you can do is part 1 it;s still far superior to just grinding mobs in WOW. 2. WAR is by far more stable game then WOW, it took WOW over a year of patching to get to where WAR was at launch. Even if the few issues it has for some select people. 3. Clasess in WAR are so much cooler then most in WOW. This is something really big that many people don't talk about - each class in WAR has a very different mechanic and you really feel different when playing each one. It's a HUGE difference in how they approached differences in clasess. | |