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chryses 11/10/08 3:55:43 PM
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Elite Member
Joined: 5/29/07 |
From some of my previous posts its obvious that I am not a fan of WAR. However I do think about it and wonder what they would have to bring into the game if I ever decided to come back. One key thing they missed in WAR was all the crazy fun stuff that you had with the table top game. e.g. Artillery randomness: * In the table top game artillery is a lot more powerful but a lot more volatile. Wouldn't it be amazing if the artillery in WAR could fire further and cause more damage but each time there is a chance of blowing you and the surrounding area up? Monster behaviour: * Like the Artillery I used to like seeing monsters out of control and could easily turn on their own side. Imagine if points contributed to a monster chart and when it maxed out a Dragon or Griffin appeared and went off causing havoc. However if damaged it would lose its mind and go rampaging? Unpredictable characters: In the table top there are many different type of units that are interesting and very unpredictable. They could add some crazy skills to characters that could have adverse affects on the user and allies. I just feel they concentrated too much on making the game 'safe' so it would appeal to a wider audience. However it feels too watered down with no soul. Why did they leave the quirky side of the table top game out? Give the gamers a bit of a laugh and bring in some random elements and generate a bit of life in the game! |
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andeemann10 11/10/08 4:02:44 PM
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Hard Core Member
Joined: 8/13/06
To learn how to use a sword, one must first master when to use a sword. |
Although these things may look good on paper to you, they do not look good to many more people. These things would most likely annoy many more people than make it fun. I know personally those are not things that I like to see in an MMO. Additionally, what you do not seem to keep in mind is that WAR is not an adaptation of the Warhammer table top game. It is an adaptation of the Warhammer universe. |
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