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 Thread (16 posts)
stanito  11/15/08 5:45:50 PM

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Joined: 10/14/08
Posts: 10

Just wondering....

 

If you could create a MMORPG from any existing property, what would it be?  Why and what cool feature would it have?

 
solareus  11/15/08 5:49:34 PM

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"Eye for an Eye"

I would creat LotrO , exactly as it is, but then do a monster side just as expansive, and have an endless battle at the White City.

aleos  11/15/08 5:52:58 PM

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Joined: 1/02/07
Posts: 266

I got a bullet with your email address on it. Don''t make me hit send.

Fallen Earth. The game is living up to what i hoped it would be. nothing i would add.

Any experiment of interest in life will be carried out at your own expense.

declaredemer  11/15/08 6:26:30 PM

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Hard Core Member

Joined: 5/14/08
Posts: 1296

"I play MMORPGs to feel FREE, yet I am always in chains."

Originally posted by stanito

Just wondering....

 

If you could create a MMORPG from any existing property, what would it be?  Why and what cool feature would it have?

 

Vampire:  The Masquerade

 

 

  • Huge Open World
  • Player Empowerment (tools to create unique NPCs, dungeons, palaces, solariums, inter alia)
  • Character Customization
    • Appearance
    • History
    • Story
    • Abilities
    • Other
  • Features such as options for gameplay; obviously PvP; and much more

 

 

 
Tecknic  11/15/08 8:25:35 PM

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Advanced Member

Joined: 6/27/07
Posts: 400

A Film Noir-style MMORPG.  A game set in a dark, stylized Chicago right around 1920.

- - - - - - - - - - - - - - - - - - - -
Playing: Nothing At The Moment
Played: CoX, WoW, lots of free-to-play crap
Looking Forward To: Champions Online, Blade and Soul, Star Trek Online.

Terranah  11/15/08 8:57:04 PM

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Joined: 7/03/04
Posts: 1407

I'd like to see a Godfather mmo.  It would be a mutlifactional game with the different families representing the different factions. 

 

You could have aging, so as your avatar starts out as a young boy or girl and then you run errands for different mobsters getting a feel for which family suits your play style.  As you advance through the game and reach certain milestones, you would age. 

 

Customization would be with sliders probably, affording the player the abiity  to customize their toon.  And as you progressed through the game, you could unlock prestige customization options, like tattoos, scars, a new kind of walk or special taunts or signature moves, stuff like that.

 

They could add a mentoring mechanic, so players further along could take you under their wings.  These mentors could pick and choose from a list of different mission options to customize a mission and make it unique.  XP/rep/ and monetary rewards would be commensurate with the complexity of the quest.

 

The environment would be one very large city, which would be sectioned off into areas controlled by the various factions as well as other rival gangs controlled by the computer.  One gameplay objective would be to take over the city.  Each territory you take over increases your rep and income, but also makes you a bigger target for police as well as the other factions.  Rep rewards would be mostly prestige items that would not affect gameplay so as not to create imbalance.  Maybe NPC's would treat you with extra deference and respect.  Examples: clothing, upgraded living quarters,  better looking cars, weapons that maybe look cooler but are not unbalancing.  And if your family loses rep, you lose your prestige items. 

 

Many ingame items would be craftable, including weapons, food, drink, clothing, furniture, etc.  Crafters would be able to own their own store fronts.  Stores would be attackable and atleast partially lootable by rival gangs.  Difficulty would be very difficult with with npc's (police) and/or  your territories gangs  defending.  You can only buy crafted items from your own territory, so combatant players are reliant upon crafters to set up shop and have a vested interest in defending.  And crafters have a vested interest in providing a good service to their territories gang to keep them in business.

 

The game would be skill based ofcourse, but points would be limited.  You would have the ability to reroll any time.  Only two avatars per realm.

 

Police and henchmen for hire would be available for a price.  Example, your territories liquor store is being knocked over but you don't have people on too defend.  With adequate rep or money, you can hire police or henchmen to defend.  You can also bribe npc's to missions go easier perhaps.

 

Anyway, these are some ideas off the top of my head.  I could go on but now I need to lay down.

 

 

 
Loke666  11/15/08 9:05:09 PM

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Elite Member

Joined: 10/29/07
Posts: 1583

Shadowrun... With some players playing corps and other runners. Corp players should be able to hire in runners to do they dirty works and make that specific corp get ahead of the other ones...

Stealing secrets, sabotage competitioners and so on. The pen and paper RPG are awesome.

As a second one I would love a MMO version of "Warhammer fantasy roleplaying game", leveless and following the original RPG rules, would be awesome. WAR is kinda following the tabletop with a pinch of Wow and DaoC but the really brilliant Warhammer stuff are from the RPG.

The third alternative would be a MMO based on Biowares "Neverwinter nights", 'nuff said.

 
eagles12555  11/15/08 9:43:45 PM

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Hard Core Member

Joined: 7/19/08
Posts: 114

Originally posted by Terranah

I'd like to see a Godfather mmo.  It would be a mutlifactional game with the different families representing the different factions. 

 

You could have aging, so as your avatar starts out as a young boy or girl and then you run errands for different mobsters getting a feel for which family suits your play style.  As you advance through the game and reach certain milestones, you would age. 

 

Customization would be with sliders probably, affording the player the abiity  to customize their toon.  And as you progressed through the game, you could unlock prestige customization options, like tattoos, scars, a new kind of walk or special taunts or signature moves, stuff like that.

 

They could add a mentoring mechanic, so players further along could take you under their wings.  These mentors could pick and choose from a list of different mission options to customize a mission and make it unique.  XP/rep/ and monetary rewards would be commensurate with the complexity of the quest.

 

The environment would be one very large city, which would be sectioned off into areas controlled by the various factions as well as other rival gangs controlled by the computer.  One gameplay objective would be to take over the city.  Each territory you take over increases your rep and income, but also makes you a bigger target for police as well as the other factions.  Rep rewards would be mostly prestige items that would not affect gameplay so as not to create imbalance.  Maybe NPC's would treat you with extra deference and respect.  Examples: clothing, upgraded living quarters,  better looking cars, weapons that maybe look cooler but are not unbalancing.  And if your family loses rep, you lose your prestige items. 

 

Many ingame items would be craftable, including weapons, food, drink, clothing, furniture, etc.  Crafters would be able to own their own store fronts.  Stores would be attackable and atleast partially lootable by rival gangs.  Difficulty would be very difficult with with npc's (police) and/or  your territories gangs  defending.  You can only buy crafted items from your own territory, so combatant players are reliant upon crafters to set up shop and have a vested interest in defending.  And crafters have a vested interest in providing a good service to their territories gang to keep them in business.

 

The game would be skill based ofcourse, but points would be limited.  You would have the ability to reroll any time.  Only two avatars per realm.

 

Police and henchmen for hire would be available for a price.  Example, your territories liquor store is being knocked over but you don't have people on too defend.  With adequate rep or money, you can hire police or henchmen to defend.  You can also bribe npc's to missions go easier perhaps.

 

Anyway, these are some ideas off the top of my head.  I could go on but now I need to lay down.

 

 

 

sounds like a sweet game, better idea than most game companies will ever have

Gidas  11/15/08 9:53:00 PM

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Hard Core Member

Joined: 10/05/06
Posts: 36

hmmm..

Skills the way Pre-SWG.. It was so awesome, to go up here and there and make your character to unique :)

Arcanum Character wise.. What you can make there is really unbeliable.. it blew me away.. You can start as a REFUGEE FROM A MENTAL INSTITUTION!  and be really stupid and cant really talk to NPC cause you to dumb, but could be like a crazy warrior.. You can start as a bandit, Sickly Child, Ladys man, and so on... Its really cool..   There is no Avatar customization thou, like hair, height and so on.. That should get kicked in :) hehe

It should be in 3rd person, in my opinion..

hmm.. There should be a lot to do in it.. and there should be 3 or 4 factions, and there should be sub groups.. So if your fighter, you could join that faction and get a certain item from them that boost the general warrior skill or you could go deeper to the sub-groups, and focus the DPS Section of the fighter or tank, so you lose the general boost, but makes it more specific to what you want :)

ooh and they should add like normal character, hardcore character, and ultimate character, like in Shaiya! I think thats so awesome! with Ultimates be tougher but takes more exp to lvl up, they can use more deadly weapons, and different quests and so on..

hmm.. Crafting should also be there, and not just some crappy thing, but really some nice deep Crafting Section, whic