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9/18/08 2:23 PM
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Viewed 6583, Replies 87
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I'm impressed. That's probably one of the most un-biased and truthful reviews/previews of a MMO that I've ever read.
WAR isn't the MMO for everyone. Look at the feature list on the box, if that looks appealing to you, you will probably enjoy this game. If the feature list on the box doesn't appeal to you, don't buy the game. And please don't write 198,237,192,739,812,713 threads on forums like MMORPG.com saying how much WAR sucks etc. etc. Mythic themselves said they were not designing this game for everyone. If you aren't included, quietly let this pass you by and wait for X game in peace. |
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9/16/08 11:25 AM
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Viewed 3394, Replies 58
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Originally posted by Dkevlar
Good post. Having been in closed beta for months, and playing OB and PW and now playing "live" since Sunday CE-Preorder head start... It is my opinion that WAR is quite balanced and polished and I have yet to run into any real bugs since Sunday... So, thusly I must conclude that WAR launch will be > then the WoW launch was. I didn't start playing WoW till the end of the first week it was out, mostly due to the fact I couldn't log on and/or stay logged on for too long. As for the longevity of WAR... the PvP hardcore will enjoy this game, thus far seems very balanced, you can level completely through PvP and it's very addictive. Thankfully I'll have WAR to satisfy my hungry PvP appetite. We'll see if I get to max Rank in WAR by Nov 13th and if it offers enough to sustain my subscription. |
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9/04/08 12:52 PM
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Viewed 869, Replies 25
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Originally posted by fingis
By "lacking" overpowered features like stealth, mind control, fear, intercept, blink, and so on they games PvP is a LOT more balanced, fast paces, and fun. BTW there are lesser versions of CC in WAR designed to aid and assist in combat, not be a one-trick pony like in WoW. I have seen and participated in 40 vs 40 ish fights in the open world (non instanced) and I have seen (and heard from fellow beta testers) 100 vs 100 or more fights over Tier 4 fortresses / keeps. |
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9/04/08 10:06 AM
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Viewed 1754, Replies 70
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I think Mark "hit the nail on the head" as they say. I think he's right that the quote "failure" of AoC puts even more pressure on WAR to be the MMO that is finally successful enough to be a serious alternative for the WoW faithful. I agree that if WAR does indeed flop, it's going to have a negative effect on the industry. Will any current AAA titles in development in NA cease production and closed down because of it? No I don't think so, but it'll definetly effect them. On the flip side, if WAR is a great success it'll "prove" to the industry that another MMO can exist and be very prosperous in the post-WoW MMO marketplace. This should have a bolstering effect on many of the AAA titles currently in development. One thing to note, if WAR fails it's not because of any outside factors... it'll be becuase of the game itself. It'll be because it doesn't live up to the hype and because it's too unpolished etc. After being in closed beta for the past few months, I can say that I believe that game delivers on all that they have promised, that it is at a mostly polished state, and that it will be as successful as the hype builds it to be. I think their goal of 1 million sustained subs is not at all out of the question, and thus it will be a great boost to the MMO market in general. |
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9/03/08 12:22 PM
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Viewed 1315, Replies 48
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Originally posted by jat5560
1. 30 + Scenarios (translation: over 30 WoW-type battleground) 2. Each zone has fully realized RvR content (translation: open world PvP with objectives and keeps/forts to conquer and control) 4. Hundreds of Public Quests (translation: hundreds of open world group-oriented mini-world encounters) 5. 30+ zones full of PvE and PvP content (translation: 30+ zones full of PvE and PvP content) and so forth... |
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9/03/08 10:36 AM
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Viewed 900, Replies 17
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Originally posted by neorandom
Actually Ultima Online did allow beta testers to keep their characters went the game went live. It was a disaster. All the new players were just being slaughtered right out of the box by the vets from Beta. You can't blame them, they were the first MMO but everyone else since has learned the lesson.
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9/03/08 10:34 AM
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Viewed 1542, Replies 65
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Originally posted by Enigma
This post should have ended this thread. Bravo Enigma. It's a matter of personal preference. Some people like story and direction and just play for fun etc. etc. while others like doing their own thing, going against the grain, making their own legacy etc. etc. Blame Everquest for the "linear" direction of MMOs. UO vs. EQ and EQ won.
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9/03/08 10:30 AM
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Viewed 357, Replies 7
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The bright wizard is suppose to be over the top and crazy with huge fireballs and explosions etc. etc. while the Sorceror(ess) is suppose to be more subtle since she/he is a Dark Elf, not a crazy human pyrcomaniac. If you don't believe that, then blame it on the fact the Sorc. was added to the game a lot later, so maybe they haven't done all the animations yet. |
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6/19/08 1:22 PM
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Viewed 6827, Replies 99
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A fair and honest review of levels 1-20. Good read, thanks. |
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6/18/08 10:40 AM
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Viewed 4089, Replies 67
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Originally posted by altairzq
So don't look them up. I don't think anyone is forcing you to...
The interwebz sites like thottbot have ruined the MMO experience. It's hard to play a game about adventure and discovery if you have a step by step guide through everything. |
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6/16/08 4:04 PM
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Viewed 3756, Replies 61
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It's funny how the best and only FFA PvP system to ever work correctly was 10 years ago with Ultima Online.
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6/10/08 2:49 PM
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Viewed 754, Replies 9
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I guess I just view techincal support / bug lists as more then polite suggestions. I just think it sends the wrong message to the players that they classify posts such as these as suggestions. To me, suggestions would be ideas to change or modify the game for whatever reason. Where as bug fixes and technical problems are issues that need to be resolved because they take away from the playability of the title. There is a difference, one that I believe is important to recognize. |
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6/10/08 2:28 PM
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Viewed 754, Replies 9
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Thanks for the additional linkage. Am I the only one who thinks it is complete and total BS that Funcom would view contructive, well written and detailed posts such as these as simply suggestions? I think it really boils down to the issue of communication from Funcom to their player base. Labeling technical support / bug fixes and "suggestions" really send a bad message to your players. It's like saying, "we hear you, and we'll think about it, but implementing any/all of these fixes is not something that is high on our list of priorities." That may not be the truth, but that is how I interpret their message. What could be higher on their list of priorities then fixing the bugs/technical issues that players are complaining about?
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6/10/08 2:16 PM
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Viewed 754, Replies 9
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Taken from http://forums.ageofconan.com/showthread.php?t=68535&page=3
So... Let me get this straight. A list of bugs with the game, technical issues that need to be fixed for various aspects of the game to function correctly... are suggestions? Suggestions? Are you kidding me? This offer a list of 67 bugs this poster has found, and the rest of the thread consists of players listing other annoying bugs they've encountered that didn't make the list. Funcom considers bug reporting / technical support simply topics of SUGGESTION? Well Funcom, here is a suggestion for you. Fix the game, offer an extra month of free playtime (delay subscription start dates another month so you get two free months game time). Think about it this way, you now have 60 million dollars (very rough estimate based off of Funcom saying they sold 1,000,000 copies at ~60 USD a pieace) and two months to fix the game and get things to the point they SHOULD have been at for release. Then you can start charging people the monthly fee. The day a MMO dev team view technical issues / bug reports and merely player SUGGESTIONS is the day that you know without argument that something is screwed up. Seems the people who said "wait a few months to play" were 100% right. WTF Funcom, WTF |
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6/05/08 3:07 PM
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Viewed 2943, Replies 59
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I have to agree with what others have said- Once WAR is released, you'll wish you never typed this post :) And you won't care about coming back to the forums and correcting yourself, because you'll be too busy bashing skulls in Warhammer Online: Age of Reckoning! WAR is coming... |
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6/05/08 2:55 PM
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Viewed 1828, Replies 23
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I must admit, it took me a good long time to download. FYI I'm running Vista SP1. Started the download, completed about 5-6 hours later. Download complete but button on launcher still says "Update" even though it says patch complete. So I exit the launcher, try to run it again. Tells me I need admin priveledges (funny because I'm only user and have full admin access {I work in IT}) so I right click and run as admin... and it starts the download process all over again. HA! So I let it run while I slept, played a little bit before work, came home and played 5-6 hours straight. |
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6/05/08 2:45 PM
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Viewed 2109, Replies 40
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Originally posted by pyrofreak /bump for Great Justice It's like people think they are personally being insulted if someone doesn't have the same interests (and rose colored glasses To each their own. Some say "TomAto" some say "Tomato." Live and let live. Follow your own path. etc.etc. |
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6/05/08 2:34 PM
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Viewed 5295, Replies 72
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Ah yes, THIS is what happens when you run out of time / money and have to release the game, despite the state it's in.... Then your first few months are spent using the boat load of money you just made to bring the game up to "Launch Ready" status. I'm really not trying to burn AoC of Funcom, it's just a tragic reality of this market. MMOs are unique in that they can release an unfished product to make money to finish the product. Name any other gaming genre that can do that! The real question then becomes is: Is what they currently have available enough to warrant your purchase and financial support (subscription fees) until they patch the game up to the point they WISH they had it in at launch? Me? I'd rather they push launch back and get things right. But, as I said, sometimes (especially with self-published titles) that's just simply not an option. |
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5/28/08 10:59 AM
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Viewed 2305, Replies 68
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Originally posted by Thillian I know. It's better then loading screens. I'll take 10 yards of transition terrain between "extreme changes in terrain" over a 10 second loading screen into extreme changes in terrain any day. The point is... Subbing graphics for the "MM" part of MMORPG is not a good idea, in my humble opinion. 1. 20 people in one instanced zone and uber sweet graphics vs. 2. 200 people in one un-instanced zone and stylized, artistically sound graphics that fit the IP
Sure, it's not completely open 1 game space like EVE, but I'd rather have content then grind just to get to the "good stuff" i.e. PvP ganking, more grinding, lag-crashing in large battles etc. :) |
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5/28/08 10:51 AM
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Viewed 1010, Replies 18
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Originally posted by urbanmonkey Amen |
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