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All Posts by xaldraxius - 421 found

12/05/08 9:08 AM
Viewed 9562, Replies 490


Originally posted by qombi

Originally posted by Arcken

Originally posted by grimfall

Originally posted by Arcken I never thought I would dislike Tasos more than I did before I read this interview, but alas I have been proven wrong. He was so unprofessional in this interview, Id like to know how he got this job in the first place. He comes off as snippish, arrogant, and just plain rude. Ive seen front desk clerks in motel 6s come across with more professionalism than this guy can muster. Frankly I dont think hes cut out for the job, he, like Aventurine has no prior experience, and frankly his attitude isnt helping Darkfall one bit.Seriously I can point you in the direction of some good training vidoes for dealing with the public Tasos, you obviously need help. I applaud MMORPG.COM for finally busting this guys chops like they should have been years ago. Not only did you get them out there, but you exposed the guy for the unprofessional hack that he really is. A step in the right direction for Darkfall would be to fire this inexperienced jackanape and get someone in there who can handle tough questions without coming off like a petulant child.  
  You should read the interview before you comment on it.  He was slightly defensive when asked two questions that were clearly biased.  Go accuse the CEO of any major corporation of deceiving the public and see how they respond.  Better yet, turn on CSPN and watch these three guys from The Big Three talk to Congress.  You should also probably quit frequenting Motel 6's if you're going to be conducting training courses on how presidents should do media relations.
  Anyone who has ever dont PR, or even customer service would grimace at his attitude. Frankly I dont see many people in CEO positions stooping to slang terminology in response to criticism. A consumate professional would have addressed the questions without coming off like hes miffed. The man has no previous experience doing this job, and it shows. P.S. He shouldnt have been "slightly defensive" he shouldnt have been defensive at all, its not hard to dismiss criticism, or explain the problem in question logically, and without anger.
  I would rather him be a passionate game developer with a vision than a marketing pro that blows smoke up our butts. How about you? I for one am tired of the crap that is churned out today they call MMOPRGs, where their biggest budget is for PR and kissing the customers behind.

I agree. Tasos shoots from the hip. He doesn't pander to the kiddies like he's advertising a Disney Movie or something. You would think that after the sweet talk and hype from companies like FunCom and Mythic that Tasos's brand of honest, no nonsense answers would be like a breath of fresh air. But you just can't please some people no matter what you do.

12/05/08 8:58 AM
Viewed 4795, Replies 102

All content of this thread aside.

In response to the thread tittle: No it is not.

I could elaborate on why it is not, but I'm not going to. Suffice it to say that it is pretty much what it has always been.

12/05/08 8:48 AM
Viewed 3750, Replies 63


Originally posted by drarkanex

Originally posted by Hegron

They have no idea what star trek was about, community, interaction with others, and what’s this captain crap... my advice would be to at least sit down and watch... ONE! Star trek episode... but sadly... once gain, even after a dev change, they get it in their heads about what they think this license is all about, cutting off the very thing that made start trek great... exploration... adventure new worlds new life. Solving mysteries... engaging environments... lol star ship captains for all....
 
 



 
I don't think it will ultimately fail, but it won't be a WoW game.  This is a genre that is sorta one sided and it's only going to capture a few hundred thousand people.  The problem comes as the old saying goes  "Too many Chiefs, not enough indians"  The problem with this "Everyone is a Captian" ordeal is that Starfleet can't go around handing everyone the title "Captain".  Captain of a starship is an "ELITE" status meaning, NOT EVERYONE CAN GET CAPTAINSHIP.  Cryptic may need to think this over quite a bit and I think once they watch a few episodes, they'll realize that making everyone Captain is not a great idea.  I, for one, DONT WANT TO BE CAPTAIN.  I'd rather be the "LaForge" tinkering with the engines and making sure the ship is running at optimal performance.  There's nothing wrong with not being a Captain and Cryptic doesn't have to make this game like the Special Olympics to where EVERYONE WINS.  In real life, not everyone can be a captain and not everyone can be an engineer.  It's just Cryptic needs to take into account what each individual person wants to do on a ship.
Me personally, I think a Ship needs to be the "Guild".  GM is the Captain and the Officers are the people that run the ship.  Without those officers, the ship will fail.  Catch my drift?

What you describe would really be a niche game. I can't think of anything more boring than being a crew member on a ship you don't own nor can control. As for Captain's rank, you don't have to be a Captain to captain a ship. You will still have to gain ranks to command larger vessels.

You can bring other people onboard your ship for missions. You can hang out in familier places from the shows like DS9 and roleplay if that's your bag. You'll have customizable ship intieriors as well as extieriors, customizable crew members, the ability to discover new races and unexplored planets, new technology...etc

There is talk of later down the road adding missions that will involve the members of your team doing the crewing of the ship, but let's face it, as far as that 'being' the game? That would be dull as hell.

12/04/08 11:02 PM
Viewed 9562, Replies 490


Originally posted by Hashbrick
Really all I got out of this is how much of an ass Tasos is. Throughout the whole interview he had an attitude. Ya well this...ya well that. And oh ya btw we can launch today but we don't want to...

Dream the fuck on...


I've never been a Darkfall fanboi, and I can't say much about the game except that I haven't been impressed by the graphics I've seen thus far. But what I felt from Tasos in that interview wasn't attitude, it was confidence. I didn't mind the way he was responding, in fact I thought that it was refreshing that he wasn't talking like a politician. So many interviews with game designers seem like they are scripted, this didn't.


Tasos earns +1 respect.

I'm still not sure if I will like, or play Darkfall, but I don't doubt it's existance anymore.

12/03/08 10:11 PM
Viewed 149, Replies 7

Gamespy

I don't see the MMO potential in this game. It was a fun single player game, but I don't understand how it could possibly translate into an MMO.

12/03/08 5:20 PM
Viewed 1554, Replies 61


Originally posted by neonwire

Originally posted by Frobner

Sadly this shows exactly how much Funcom cares about the players.  Their solutions are not based on what is best for the players.  THere is a reason ppl desided to play RP servers. 
This is just one more disgrace to what Funcom has been offering their paying custimors.


 
Oh what a disgrace!!! How dare Funcom treat its players in such a bad way! There was you paying them money for a roleplaying game and they just dont have any appreciation of what roleplaying means......
......except Age of Conan isnt a roleplaying game. Its an mmo.
Who cares if they merged the servers. The only difference between an RP-PVP and a PVP server is that one of them has two extra letters in its name.
You cant roleplay in an mmo anyway. You can only "pretend" to roleplay by typing made-up nonsense into the chat-channel......which has nothing to do with the game itself. If you want to roleplay then you would be advised to go and play a roleplaying game.
Besides nothings stopping you from typing any old nonsense into the chat channels on any server. Dont worry you can still have a fantastic time typing "Greeting fare warrior. I am from the northlands and was raised by savage wolves. What brings you to these parts?" and "Ahh I have heard tales of your fine prowess in battle. You are a legend in my homeland. Come and warm yourself by my nonexistent camp fire".
Actually think of the extra roleplaying opportunities that Funcom has given you by merging its servers. Now you can roleplay your anger at the gods.
"Emowarrior raises his fist to the heavens and roars in anger"
"Raaaaggghhhh!!!!! Damn you gods for making my world unrealistic! Beforehand my life here had meaning and I could go anywhere and do anything. Now you have reduced me to sharing this land with people who waste their time treating this world as though it is some kind of single player game in massively multiplayer co-op mode. I shall find a way to right this terrible injustice thou hast inflicted upon me"
Then you can go on a great epic roleplaying quest to find a way to the heavens where you can smite the gods and return your land to the realistic and free place that it was once was.
LMAO!


Ignorance like this is a prime example of why FunCom has made a mistake.

*ARg! I are the boss of you! My way of playing game is only way! No one allowed to play other way!*

You get 25 xp for roleplaying a complete jackass, but lose 10 charisma in the process.

12/03/08 11:05 AM
Viewed 2635, Replies 72

Hi!


*cough* Darkfail!

*runs from the room*

12/02/08 11:58 PM
Viewed 3180, Replies 41


Originally posted by happytklz
Show of hands.. how many people want their daughter to go out with lkavadas?  Seriously, dude, you have totally proved my point:  the people who make a fetish of open PvP are psychopaths.   Your behavior would be totally unacceptable in any sphere of life except a drunken brawl or the games you like.   You remind me of all the guys I knew in South Philly who mysteriously turned ut not to rule the world, but in fact to be totally unattractive to people.  I won't ask you how much money you make, but I will point out that you are a PERSON, and the company taht makes Eve is a COMPANY. 
Here's your social graces, you dropped them somewhere back there.

LOL!

How true. lkavadas is the poster boy for why open PvP MMOs don't work. It's not the games that are to blame, it's the completely degenerate reprobates that flock to them and procede to do their best to make everyones game expirience terrible that makes them fail.

12/02/08 10:45 PM
Viewed 347, Replies 21

12/02/08 9:19 PM
Viewed 3577, Replies 109

I liked Asheron's Call in it's day. Mostly because it had an evolving story that the devs actually took an active part in, and every month you could expect something new. Monthly updates in AC were unlike anything I've seen in an MMO since. I would love to see an AC3 with updated graphics but holding true to the original design. Maybe throw in some melee combos ala AoC so it's not all auto attack.

12/02/08 9:12 PM
Viewed 914, Replies 95


Originally posted by Ihmotepp

Originally posted by xaldraxius

 



Originally posted by Ihmotepp


Originally posted by xaldraxius
 
Ugh, the more I think about this game, the more I don't want to play it. I hate Morrowind type games, and I can only see this as being worse with open PvP and not being able to watch your back.
FPS I like. FPRPG, on the other hand, I do not.
Sorry Imo, not trying to thread jack, just realizing how much I don't want to play this game whether it had a skill point system or whatever you want to call the innate skill system that they have planned.
I don't like WoW either so I am not saying that just because I don't like a game it's bound to fail, but I will henceforth refer to this game as Darkfail anyway. :)




 
Darkfall seems interesting, if it ever releases, and it's not a buggy piece of junk, I'll give it a try.
What I'd really like to see is an MMORPG based on Fallout 3. Only I don't think you could replicate the VATS targeting system, but even without VATS it would be fun.


 
Yeah a Fallout 3 online would be cool. But it'd have to have the phazing thing so that if I blew up Nuketown it would stay blown up for me. People I was partied with could wander through the town and buy stuff and interact, but to me it'd just be a hole in the earth.


 
I don't like that feature at all.
I would prefer this. You can blow up Megaton, but not by yourself. It would take several guilds working together. If you blow it up, it's gone for everyone on the server. But, other guilds could work together and build it back.
If it doesn't change for the entire server, I don't care if it changes just for me. That's the same as a single player game.

Yeah, but then you're just going to run into a whole lot of content that has been used up. If one group of however many destroys Megaton, sorry for calling it Nuketown haven't played in a while, then no one else will ever be able to expirience that content. That removes content from the game at a faster pace than the devs will likely be able to add more in.

12/02/08 9:04 PM
Viewed 914, Replies 95


Originally posted by Ihmotepp

Originally posted by xaldraxius

Ugh, the more I think about this game, the more I don't want to play it. I hate Morrowind type games, and I can only see this as being worse with open PvP and not being able to watch your back.
FPS I like. FPRPG, on the other hand, I do not.
Sorry Imo, not trying to thread jack, just realizing how much I don't want to play this game whether it had a skill point system or whatever you want to call the innate skill system that they have planned.
I don't like WoW either so I am not saying that just because I don't like a game it's bound to fail, but I will henceforth refer to this game as Darkfail anyway. :)



 
Darkfall seems interesting, if it ever releases, and it's not a buggy piece of junk, I'll give it a try.
What I'd really like to see is an MMORPG based on Fallout 3. Only I don't think you could replicate the VATS targeting system, but even without VATS it would be fun.

Yeah a Fallout 3 online would be cool. But it'd have to have the phazing thing so that if I blew up Nuketown it would stay blown up for me. People I was partied with could wander through the town and buy stuff and interact, but to me it'd just be a hole in the earth.

12/02/08 8:55 PM
Viewed 914, Replies 95

Ugh, the more I think about this game, the more I don't want to play it. I hate Morrowind type games, and I can only see this as being worse with open PvP and not being able to watch your back.

FPS I like. FPRPG, on the other hand, I do not.

Sorry Ihmo, not trying to thread jack, just realizing how much I don't want to play this game whether it had a skill point system or whatever you want to call the innate skill system that they have planned.

I don't like WoW either so I am not saying that just because I don't like a game it's bound to fail, but I will henceforth refer to this game as Darkfail anyway. :)

12/02/08 8:31 PM
Viewed 1554, Replies 61

[quote][i]Originally posted by arkady09[/i] [b][quote][i]Originally posted by Frobner[/i] Sadly this shows exactly how much Funcom cares about the players.  Their solutions are not based on what is best for the players.  THere is a reason ppl desided to play RP servers.  This is just one more disgrace to what Funcom has been offering their paying custimors. [/quote]   Ive always kind of wondered about role players.  I automatically assume they are 13 and have no life or 40 and they live their lives out of their mothers basements.[/b][/quote]

 

 

Teehee you are so clever. I have always wondered about PvP n00bs. They all seem like they are 12 and get beat up a lot so they take their frustration out on people in a game who can't hurt them. While they cry everytime they get beat in a game that the class that beat them needs to be nerfed and how it takes 'l33t skilz' to spawn kill people.

12/02/08 8:27 PM
Viewed 1554, Replies 61


Originally posted by xpiher

Originally posted by indiramourn

Originally posted by Borkotron

Honestly, been playing these games since UO and no RP server I've ever been on is actually RP.



I guess you never played on a DAoC RP server?  Players who consider themselves RP'ers pick the RP server for a reason.  In many games the designated (or even unofficial--as in CoX) RP servers are often the most populated and have a more mature playerbase than the other non-RP servers.  There is a significant group of MMORPG'ers out there who seek out the RP servers when starting a new game.  For FC to ignore that segment of the playerbase is indicative of their cluelessness.  For heaven's sake, they published AO back in 2002.  Have they learned nothing in all these years?


 
Nothing is happening to Cimmeria and all the RPers can transfer there if they want to. the only reason this was done is because both server were announced to oceanic players as their servers.

Nothing is happening to Cimmeria, yet. But with the servers being merged it is sure to be merged as well, and since Hyperborea is the only other RP server Cimmeria is going to most likely be merged with a straight PvP server. That will kill RP. If the RP PvP players wanted to be on a Open PvP server they would have rolled there. They didn't, for obvious reasons.

Way to screw the customer FunCom. Are we sure they haven't been bought out by SOE?

12/02/08 6:14 PM
Viewed 914, Replies 95


Originally posted by Random_mage

Originally posted by xaldraxius

 
 
What? Have you been smoking crack? You don't make any sense at all. I wasn't saying that it was, or wasn't like AC. I was saying that if it had a skill system like AC it would make sense.
Explaining how a person who fights with a sword could advance in magic at the same time.
You are all over the map. I have no idea what you are trying to say, but you certainly leave a lot to be desired in your communication skills. Perhaps you should sidle on down to the library and buy the appropriate skill for intelligent discussion while you are getting that popcorn.
 


 
I read your last post.. you aren't even worth replying to anymore..


........oh goody, so I don't have to school you in reading comprehension anymore?

12/02/08 6:11 PM
Viewed 914, Replies 95


Originally posted by Random_mage

Originally posted by xaldraxius

 



Originally posted by Random_mage


Originally posted by xaldraxius
 
 
 

Originally posted by Random_mage


Originally posted by xaldraxius
 
 
 



 
Originally posted by Random_mage
 


 
Originally posted by xaldraxius
 
 
 
 

 
Originally posted by Blodpls
Explain exactly how getting a set amount of xp and then spending it on character points is different from a level based game, except that there is no visible level number.  If you count how many batches of points you have recieved that is your level. 
 



 
 
There are levels yes, but rather than having certain skills that improve automatically as you level, or stats that do the same, you can control exactly what you do with those points, so you have full control over your character's advancement. Also, depending on how wisely you spend your points, a level 30 could actually be a better fighter than a level 50, you don't know just by their level. So say I spent all of my time crafting and was a level 50 blacksmith, it would just say level 50. Thus the playing field is leveled by not knowing just how dangerous your opponent actually is.
 
 
 




 
 
So, would you call Asheron's Call a level based game?
 
 



 
Yeah, which is one of the reasons I quit playing. They kept raising the level cap. Last I knew is was 125, but it could have gone much higher by now.
 
 




 
 
I don't believe you played Asheron's Call.
Levels were just a number... basically showing you how much XP you earned.   All skills/stats everything was raised manually.  They didn't "keep raising the level cap". They raised it once.  In 2005.  And the levels were just a number as in, when your level hit 126, you kept earning xp.  But at 275, you stopped.
Point: A level based game has nothing to do with levels, but auto raising skills and  restrictions based on where you can travel due to your level.  Not Skill.
 




 
What? You say there were levels, but it wasn't a level based game, and don't believe I've played it? That's insane. You can quibble over semantics all you like, but if the game has levels, it's level based. You also got 'skill points' that you could spend on buying new skills every few levels, so the levels were more than just a measurement of how much expirience you had. And I have no idea what your whole thing about level restrictions based on where you can go comes from. I think you have played too much WoW.



 
 
And how did you reach this conclusion?
Darkfall NO level number but the SKILLS will still be leveled.  So, I guess darkfall will be a level based game.  Right?  \
You fail at all of your assumptions, although, you are right, you did get skill points at certain levels.  Dark fall just won't have those "milestones" but instead you'll START with all of the skills.  Now, tell me how Darkfall is SOOOOO much different that Asheron's Call. 
I'll wait.  and get popcorn.



 
What? Have you been smoking crack? You don't make any sense at all. I wasn't saying that it was, or wasn't like AC. I was saying that if it had a skill system like AC it would make sense.
Explaining how a person who fights with a sword could advance in magic at the same time.
You are all over the map. I have no idea what you are trying to say, but you certainly leave a lot to be desired in your communication skills. Perhaps you should sidle on down to the library and buy the appropriate skill for intelligent discussion while you are getting that popcorn.
 

 
Wow.. you feel the need to insult my intelligence...  yet.. you can't even read what you wrote..
You describe DF as not being a level based game because your skill do not auto raise.
You, than say, you can allocate your points how you wish, thus, perhaps, making you a better fighter.
This is where I come in and say "Did you classify Asheron's call as a level based game" To which you reply "Yes" then go on to state .. well.. not facts about AC and them raising the level cap. 
Now, I reply back stating that you haven't infact, played AC because of how you viewed the advancement structure being different than darkfall., and that structure being a number given to the amount of XP you've earned, as well as how many skills you could have. 
To which, you replied, that I must be smoking crack, and I lack communication skills..
To that I reply.. Learn to read.. Moron.


I'm now confused by what you are trying so vainly to communicate.

Does Darkfall have levels? Does Darkfall have points that can be allocated as you wish? Does Darkfall have a skill system that allows you to buy new skills as you advance in level?

No.

But the OP was saying would you play the game if it did. Someone then asked:

-Explain exactly how getting a set amount of xp and then spending it on character points is different from a level based game, except that there is no visible level number. If you count how many batches of points you have recieved that is your level.-

And I was explaining the Asheron's Call system as it is akin to what I was assuming the OP was thinking of.

They you come along and ask if AC was a level based game, which I said yes it was. It is a hybrid level based game with some differences, but it was still level based. You could spend your skill points in health and stats as well as skills as you pleased, but it was still measured in levels as your skills came in level increments. You didn't have to wait till you reached the next level to spend those points, which made it feel less like it was level based, but in the end it was.

Then you started going on about certain areas and not being able to get into them until certain levels, and how that it what makes a level based game. Which is completely outside of my expirience as far as the definition of 'level based'.

As your continual saying that I haven't played AC...I played AC in beta. I was there for the Fire from the Sky event. I was there for the first two years through the Shadow Wars. I was there when Bael'Zharon fought with Asheron. I stood face to face with Martine in Qalibar and was struck down by him repeatedly. So, I'm pretty sure I've played the game. And also, they raised the cap to 126, then in the next expansion they made it so that you could continue to gain skill points to an effective level 275.

12/02/08 5:41 PM