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12/05/08 9:08 AM
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Viewed 9562, Replies 490
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I agree. Tasos shoots from the hip. He doesn't pander to the kiddies like he's advertising a Disney Movie or something. You would think that after the sweet talk and hype from companies like FunCom and Mythic that Tasos's brand of honest, no nonsense answers would be like a breath of fresh air. But you just can't please some people no matter what you do. |
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12/05/08 8:58 AM
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Viewed 4795, Replies 102
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All content of this thread aside. In response to the thread tittle: No it is not. I could elaborate on why it is not, but I'm not going to. Suffice it to say that it is pretty much what it has always been. |
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12/05/08 8:48 AM
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Viewed 3750, Replies 63
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What you describe would really be a niche game. I can't think of anything more boring than being a crew member on a ship you don't own nor can control. As for Captain's rank, you don't have to be a Captain to captain a ship. You will still have to gain ranks to command larger vessels. You can bring other people onboard your ship for missions. You can hang out in familier places from the shows like DS9 and roleplay if that's your bag. You'll have customizable ship intieriors as well as extieriors, customizable crew members, the ability to discover new races and unexplored planets, new technology...etc There is talk of later down the road adding missions that will involve the members of your team doing the crewing of the ship, but let's face it, as far as that 'being' the game? That would be dull as hell. |
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12/04/08 11:02 PM
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Viewed 9562, Replies 490
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I've never been a Darkfall fanboi, and I can't say much about the game except that I haven't been impressed by the graphics I've seen thus far. But what I felt from Tasos in that interview wasn't attitude, it was confidence. I didn't mind the way he was responding, in fact I thought that it was refreshing that he wasn't talking like a politician. So many interviews with game designers seem like they are scripted, this didn't.
I'm still not sure if I will like, or play Darkfall, but I don't doubt it's existance anymore. |
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12/03/08 10:11 PM
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Viewed 149, Replies 7
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I don't see the MMO potential in this game. It was a fun single player game, but I don't understand how it could possibly translate into an MMO. |
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12/03/08 5:20 PM
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Viewed 1554, Replies 61
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Ignorance like this is a prime example of why FunCom has made a mistake. *ARg! I are the boss of you! My way of playing game is only way! No one allowed to play other way!* You get 25 xp for roleplaying a complete jackass, but lose 10 charisma in the process. |
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12/03/08 11:05 AM
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Viewed 2635, Replies 72
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Hi!
*runs from the room* |
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12/02/08 11:58 PM
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Viewed 3180, Replies 41
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LOL! How true. lkavadas is the poster boy for why open PvP MMOs don't work. It's not the games that are to blame, it's the completely degenerate reprobates that flock to them and procede to do their best to make everyones game expirience terrible that makes them fail. |
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12/02/08 10:45 PM
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Viewed 347, Replies 21
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12/02/08 9:19 PM
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Viewed 3577, Replies 109
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I liked Asheron's Call in it's day. Mostly because it had an evolving story that the devs actually took an active part in, and every month you could expect something new. Monthly updates in AC were unlike anything I've seen in an MMO since. I would love to see an AC3 with updated graphics but holding true to the original design. Maybe throw in some melee combos ala AoC so it's not all auto attack. |
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12/02/08 9:12 PM
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Viewed 914, Replies 95
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Yeah, but then you're just going to run into a whole lot of content that has been used up. If one group of however many destroys Megaton, sorry for calling it Nuketown haven't played in a while, then no one else will ever be able to expirience that content. That removes content from the game at a faster pace than the devs will likely be able to add more in. |
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12/02/08 9:04 PM
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Viewed 914, Replies 95
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Yeah a Fallout 3 online would be cool. But it'd have to have the phazing thing so that if I blew up Nuketown it would stay blown up for me. People I was partied with could wander through the town and buy stuff and interact, but to me it'd just be a hole in the earth. |
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12/02/08 8:55 PM
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Viewed 914, Replies 95
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Ugh, the more I think about this game, the more I don't want to play it. I hate Morrowind type games, and I can only see this as being worse with open PvP and not being able to watch your back. FPS I like. FPRPG, on the other hand, I do not. Sorry Ihmo, not trying to thread jack, just realizing how much I don't want to play this game whether it had a skill point system or whatever you want to call the innate skill system that they have planned. I don't like WoW either so I am not saying that just because I don't like a game it's bound to fail, but I will henceforth refer to this game as Darkfail anyway. :) |
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12/02/08 8:31 PM
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Viewed 1554, Replies 61
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[quote][i]Originally posted by arkady09[/i] [b][quote][i]Originally posted by Frobner[/i] Sadly this shows exactly how much Funcom cares about the players. Their solutions are not based on what is best for the players. THere is a reason ppl desided to play RP servers. This is just one more disgrace to what Funcom has been offering their paying custimors. [/quote] Ive always kind of wondered about role players. I automatically assume they are 13 and have no life or 40 and they live their lives out of their mothers basements.[/b][/quote]
Teehee you are so clever. I have always wondered about PvP n00bs. They all seem like they are 12 and get beat up a lot so they take their frustration out on people in a game who can't hurt them. While they cry everytime they get beat in a game that the class that beat them needs to be nerfed and how it takes 'l33t skilz' to spawn kill people. |
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12/02/08 8:27 PM
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Viewed 1554, Replies 61
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Nothing is happening to Cimmeria, yet. But with the servers being merged it is sure to be merged as well, and since Hyperborea is the only other RP server Cimmeria is going to most likely be merged with a straight PvP server. That will kill RP. If the RP PvP players wanted to be on a Open PvP server they would have rolled there. They didn't, for obvious reasons. Way to screw the customer FunCom. Are we sure they haven't been bought out by SOE? |
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12/02/08 6:14 PM
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Viewed 914, Replies 95
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........oh goody, so I don't have to school you in reading comprehension anymore? |
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12/02/08 6:11 PM
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Viewed 914, Replies 95
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I'm now confused by what you are trying so vainly to communicate. Does Darkfall have levels? Does Darkfall have points that can be allocated as you wish? Does Darkfall have a skill system that allows you to buy new skills as you advance in level? No. But the OP was saying would you play the game if it did. Someone then asked: -Explain exactly how getting a set amount of xp and then spending it on character points is different from a level based game, except that there is no visible level number. If you count how many batches of points you have recieved that is your level.- And I was explaining the Asheron's Call system as it is akin to what I was assuming the OP was thinking of. They you come along and ask if AC was a level based game, which I said yes it was. It is a hybrid level based game with some differences, but it was still level based. You could spend your skill points in health and stats as well as skills as you pleased, but it was still measured in levels as your skills came in level increments. You didn't have to wait till you reached the next level to spend those points, which made it feel less like it was level based, but in the end it was. Then you started going on about certain areas and not being able to get into them until certain levels, and how that it what makes a level based game. Which is completely outside of my expirience as far as the definition of 'level based'. As your continual saying that I haven't played AC...I played AC in beta. I was there for the Fire from the Sky event. I was there for the first two years through the Shadow Wars. I was there when Bael'Zharon fought with Asheron. I stood face to face with Martine in Qalibar and was struck down by him repeatedly. So, I'm pretty sure I've played the game. And also, they raised the cap to 126, then in the next expansion they made it so that you could continue to gain skill points to an effective level 275. |
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12/02/08 5:41 PM
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Darkfall » | |