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11/20/08 2:13 AM
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Viewed 431, Replies 32
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I would say out of the two go EQ2, it's just better on every level then AoC, except maybe grahics. Saying that, EQ2 aint exactly ugly, especially considering it's age. Personally though, unless they ever release a 'social' server for EQ2, with group mobs/ quests and inter dependant crafting (with a death penalty and factional divides/ competition as well pz) I won't ever go back. It's become just another lonely solo ez mode quest grinder I am afraid, which is a shame because it could have been so much more to so many if it had just stayed in it's (large) niche of social co-op play rather then compete directly with WoW.
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11/18/08 2:02 PM
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Viewed 1514, Replies 90
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Originally posted by Illius Haha, nobody reads quest logs anymore, they just look at the map and it tells them where to go.
More truth |
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11/18/08 2:01 PM
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Viewed 1514, Replies 90
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Originally posted by scotczech
Truth |
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11/18/08 3:27 AM
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Viewed 1641, Replies 91
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Originally posted by Ravanos Soloing although possible, was pretty hard.
to me this is how it should be, soloing while possible should be hard, it should take you longer to solo to max level than group. right now in these pansified MMOs its the opposite. people are punished for grouping, they get no benefit from grouping. its funny I was actually watching my Wife play WoW yesterday and she was duoing with her sister in "shadowfang" dungeon. they were elite mobs thier level and barely getting any experience(about 100xp per kill), sure they were duoing but if they brought more people to kill fast they would have netted about 50xp per kill. she could get double that by killing one solo mob and on top of it get 3000 in quest xp after she finishes the quest. I mean no one else sees this as wrong?!?! they should be rewarded for going into a dungeon grouped up and tackling tough content.
Exactly. |
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11/18/08 3:26 AM
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Viewed 1641, Replies 91
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Originally posted by Venger
Ah the same old stupid come back, play solo games. UO was soloable from beginning to end. So don't hand my that garbage. What is wrong is developers have followed the piss poor eq model for far to long. What I find so hilarious is some many people want a hard to level, forced group and harsh death penalty game but FFXI is not all that popular.
My, arnt you a rude little man? MMORPGs were designed for co-op play. Yes you can solo, but it should never be preferable to group. As soon as you build a game that enforces solo play then you destroy what made these games special in the first. Community. /sigh... who am I kidding..? As if your ever gonna get it.... From your attitude of post here I doubt very much much that you are capable of social co-op play. |
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11/16/08 5:34 PM
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Viewed 1641, Replies 91
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Originally posted by Elikal
Take heart, I am not lost to the good fight, but what I surely gave up, is expecting everyone else is going into a game with the same child-like sense of adventure like me, and I will surely be way more careful and selective now whom I take into my circle of friends as I used to be. Some are just deformed, they are like mentally "crippled" people, and certainly some MMOs have caused this attitude. I prefer to seek my save island of like-minded these days rather, and I understand by and large this is a fight we can not win. We can only prolong it until eventually the tide of times change as they always do.
ok, good :) I think where we differ on this though is that I honestly don't belive the fight is lost. I believe that the current backlash against the superficial solo ez mode mmorpgs that we haver seen over the past couple of years has opened the door to a more social community based game, and a lot of people out there want something deeper and more engaging. All it takes is for one indie company to realise this and secure itself the niche of 300,000 subs that a co-op community fantasy game could easily grab in today's climate. Hell, if they bought one of the older engines of the many failed games, which I sure a few companies out there wanna off load right now in order to recoup some of their loss, they could be ready to go in 1-2 years with a fraction of the dev costs. All it takes is companies to stop using the freakish blip that is WoW's sub numbers as a target, and realise you can make a very healthy profit with a fraction of those numbers. At the very least, in the meantime I am willing to keep an eye open and pop into the forums every so often to see whats what.
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11/16/08 2:28 PM
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Viewed 608, Replies 51
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Originally posted by Calintz333
Yeppers. 'F2P' is the biggest joke in the industry. Such an openly brazen lie that folks swallow whole, and defend again and again. Makes me sad. |
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11/16/08 2:26 PM
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Viewed 608, Replies 51
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Originally posted by z80paranoia
It surprises me how few folks have said TCoS here... This game is suffering from an alarming lack of awareness and desire...
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11/16/08 2:24 PM
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Viewed 1641, Replies 91
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Originally posted by Vanpry
So your answer was to carry on playing MMORPGs, rather then specifically designed solo player games? This is why we have ended up in this horrible mess of solo ez mode quest grinders. |
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11/16/08 2:19 PM
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Viewed 1577, Replies 64
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Originally posted by Calintz333
Actually no I figured it out since day one, but if i had ranted about it as a level 10 people could use the "Well you didn't give it a chance line" I am probably the only person in that entire game who HATES DISPISES AND DETESTS THAT HORRIBLE CRAP FEST that actually reached the End game and got some of the best equips available today in the second most powerful clan in my server. So yeah no one can say I didn't give it a VERY GOOD chance and now I am free to rant about it as many times as I damn well please and can back it up with experience.
wow.. you realise you only get one life right? Why on earth didnt you just leave? What are you so desperate to prove to who? |
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11/16/08 1:22 PM
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Viewed 1641, Replies 91
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Originally posted by Elikal
Well, sorry to see you leave the good fight Elikal. I must say though, even in the earliest days of EQ, for instance, gear has always mattered, and the /inspect ability was always in full use, so I am a little confused as to why this has suddenly become an issue for you? Why does people lookin at gear and builds worry you so? I think you are confusing two very different things, and then throwing the baby out with the bathwater... Stats, gear, and builds have no impact on grouping, or the enjoyment of grouping imo. What appears to be upsetting you is the fact that people place value on these things, and this confuses me tbh... MMORPGs have always had this going on, at least the ones I have played, and now to declare grouping dead for you because of them seems a little strange to me. In the earliest groups, I remember seeing tanks that wernt allowed to MT simply cause their gear wasnt up to it... Other tanks were chosen instead. Of course, in those days we didnt all have different builds in EQ, just different gear, but I guess this is the same thing. And I certainly remember players using print out maps and quest guides, probably even more so then now in this era of GPS led mini map quests, if we are honest. Despite all this, we made friends, shared adventures, and explored worlds. Together. As a group. With humans. And I still, 9 or so years later, still talk to some of them on Yahoo. The idea of a NPC group is horrible to me in a mmorpg, and is really the nail in the coffin of the genre. If they stick the idea into a single player RPG (ie Balders Gate) then great, but to remove the only thing, co-op play and community, by replacing them with computer players? Take away the very thing that makes these games special or worthwhile? Very sad. I am sorry that this side of the genre has driven you to what I consider the dark side of mmorpg gaming, beloved only by solo ez mode quest grinders.
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11/15/08 2:11 PM
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Viewed 608, Replies 51
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Originally posted by toddze
You know what Toddze... give it a rest? I get what you are saying about DF, I hope you are wrong but I DO get it, but hunting down every opportunity to say the same thing again and again just makes you look just as much a hatboi as others are fanbois... This means you are just as bad and just as annoying to everyone else trying to have a proper discussion. |
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11/15/08 1:52 PM
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Viewed 608, Replies 51
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Originally posted by imbant
I was about to ask about that. As a huge Diablo fan, I have been quite the failure with keeping up with D3 info. Last I heard it was only just announced. Is it really possible for it to be out this year?
Ahh, don't rely on me for games release dates and whatnot lol... I may well be very wrong, I don't track these things very closely lol All I know is that I have been watching a stack of gameplay footage on D3 recently and it looked very polished, so I guess I just assumed :) |
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11/15/08 1:46 PM
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Viewed 608, Replies 51
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Originally posted by toddze
Yeah, I used to be like that when mmorpgs were actually social.... These days though? Well.. if I'm gonna forced in mmorpgs to play solo quest grind or 100% instance, then a single player game is always gonna be far better, simply because it was designed to be just that from the bottom up. Plus I can tailor the difficulty to me, rather then playing a generic 'challenge' level that is designed to beeasy to pick up from the first second by ages 8-80. Take out the social core and the mmorpg model actually makes very bad boring repetitive games. |
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11/15/08 1:39 PM
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Viewed 608, Replies 51
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Originally posted by joeyboots Some are already released, and some are releasing before the end of the year.
Most are out now, a couple have been out a while :) With the sheer volume of high quality single player games out right now it's gonna take me a while to give them all the love they deserve... at the very least the next few weeks... and theres some games that you just always seem to come back to right? Which reminds me, I really shoulda put Civ 4 on that list as well... Really, who has time for mmorpgs when they have so blatantly gone so far downhill and so drastically lost the plot, alongside any idea of what made the genre so good in the first place? |
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11/15/08 1:14 PM
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