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All Posts by Nightbringe1 - 174 found

11/15/08 11:12 AM
Viewed 742, Replies 19

My guess it that RvR will pick up once most people reach 40, until then everyone is going to que scenarios as that is the most efficient means of leveling.

11/15/08 11:10 AM
Viewed 2950, Replies 73

The situations in the U.S. and EU are complete opposites of each other.

I rarely have to wait more than 5 minutes for a scenario to pop. The downside is, so many people are queing for scenarios that nobody is left to do PvE content so I wind up soloing that.

11/13/08 6:00 PM
Viewed 437, Replies 21

Originally posted by Razimus

I've practically played em all from 1997 to now, WoW is the best, due to the fact that there are literally more choices to choose from among races, classes and professions, the combo of races/classes is important in roleplaying. You can roleplay without having to speak old english, but there are RP servers that have this except few actually roleplay in this manner but it's not impossible to find.


 

WoW has a very small number of choices for race / class combo. Only a small fraction of what games like EQ, EQII, or Vanguard offer. Heck, even D&D online has more race / class combinations available.

For roleplay purposes, EQ used to be a good game but that is mostly gone those days. I would have to reccommend City of Heroes as that game seems to have the highest concentration of role-players.

 

(Currently in a RP guild in Warhammer and we have quite a few people that speak fluent Orc)

11/03/08 5:42 PM
Viewed 2406, Replies 153

Originally posted by Sovrath
Originally posted by Nightbringe1
Originally posted by Aetherial
Originally posted by Ravanos

its definately ruining the community of MMOs as i have said in many other threads in games like EQ1 and DAOC where grouping was the norm and soloing was only done while waiting for a group. I knew tons of people on the server and could tell you about people at the endgame because i grouped with them so much.

this add accountability to those games because if you were a stupid jerk and acted like one in game then you might as well reroll your character because your character developement would pretty much end if you did it enough.

now with the solo oriented games any halfwit jackhole that can click buttons can get to max level and be a complete douche


 

Brilliant post!

So how do we correct it...

We make it so that you need a group to do anything significant.

We add a NASTY death penalty, and corpse runs.

Then, when people are idiots, or just bad players, word gets around and they have a tough time advancing.

.. which means you have more of a "world" now, where actions have consequences, and there is accountability.

I too, enjoyed knowing most of the people on my server at the end-game. I enjoyed it in WoW also... even if that game was too easy :)

 

Exactly this, and EQ still has "some" of this, though no where near as much as it once did.
 

I personally would love an old-style EQ in a Forgotten Realms setting - and make it a niche game where soloing is only just barely feasable.


 

Ok, guys, you are not thinking.

SURE the devs can do this. They could have done this at any time. They still can do this.

And you know what?

People who require more solo content will just not log on. Simple as that. No worries there and though a few people will make a stink on some forum somewhere, the rest will just stop their subs or never sub to begin with. I know I did that with LOTRO.

I made no "this is why I am quitting" posts, no proclamations, no hands raised to the heavens to decry my dev overlords.

And you know what?

The devs and investors will look at the money coming in and realize that they need more. It's not all about greedy toothless men, wringing their hands at the though of millions upon millions. Very often it's about whether or not they can keep the game going, can they keep their employees, can they do more than add content.

And then they will do what devs do. They add content that will appeal to people who require solo content.

 

Which is why I was wishing for a niche game, something with just 1 - 3 servers and maybe 50,000 players who enjoyed the group game but had the skill to work with difficult content solo during slow periods. Include a robust tradeskill system, with the abiltiy to pick up multiple meaningful tradeskill classes, an extensive, counter-balanced faction system, and a few solo friendly overland areas (with much reduced xp / minimal loot).
 

Of course, in the same game you could also set up solo trials on some quests to test individual player skills and some classes could be designed to be a little more solo friendly than others. The group game would be predominant and required to achieve the best rewards though.

11/03/08 5:34 PM
Viewed 2406, Replies 153

Originally posted by eccoton
Originally posted by nomadian

Soloing is a big thing now especially as mmos want all the subscribers they can get- a mmo allows soloing as a big part of their game and it stretches the appeal of the game to include much more players than perhaps otherwise. This may spell doom and gloom in a way- well at least until the level cap- a more grouping-emphasized game in WoW at the end, but I think mmo companies could actually provide special rule-set servers which are more grouping-specific. For instance in WoW I suggested on it's a forum where maybe all mobs might be elite on a server- this wouldn't be everyone's cup of tea but it would encourage more grouping on this server(or very hardcore soloers...)


 


 

You know this is actually a great idea. We have pvp, pve, roleplay, core, launguage specific servers, why not servers that focus more on solo play or group play. This could easily be added to games like WoW, LOTRO and EQ2.  A very good simple solution that just might work.

You run into far more issues balancing mobs for two seperate styles of gameplay.  They essentially have to be turned twice, once for solo and once for group. I did, however, like the way EQII was set up before they did the first revamp and knocked most of the overland content from small group content to solo content. (Some, but not all, classes could still solo efficiently if played with skill.)

11/03/08 5:27 PM
Viewed 2406, Replies 153

Originally posted by Aetherial
Originally posted by Ravanos

its definately ruining the community of MMOs as i have said in many other threads in games like EQ1 and DAOC where grouping was the norm and soloing was only done while waiting for a group. I knew tons of people on the server and could tell you about people at the endgame because i grouped with them so much.

this add accountability to those games because if you were a stupid jerk and acted like one in game then you might as well reroll your character because your character developement would pretty much end if you did it enough.

now with the solo oriented games any halfwit jackhole that can click buttons can get to max level and be a complete douche


 

Brilliant post!

So how do we correct it...

We make it so that you need a group to do anything significant.

We add a NASTY death penalty, and corpse runs.

Then, when people are idiots, or just bad players, word gets around and they have a tough time advancing.

.. which means you have more of a "world" now, where actions have consequences, and there is accountability.

I too, enjoyed knowing most of the people on my server at the end-game. I enjoyed it in WoW also... even if that game was too easy :)

 

Exactly this, and EQ still has "some" of this, though no where near as much as it once did.
 

I personally would love an old-style EQ in a Forgotten Realms setting - and make it a niche game where soloing is only just barely feasable.

10/31/08 2:26 PM
Viewed 4945, Replies 120

Originally posted by Arcken
Originally posted by Geriden

WAR is a dumbed down version of WoW and anyone who says otherwise is a fan boy or a total retard.


 

WoW is a dumbed down version of EQ and anyone who says otherwise is a fan boy or a total retard.

There, fixed your post.


 

WoW was a dumded down version of EQ, and most MMO's that have launched since have been copies of WoW.

I am currently playing both EQ and WoW, each game for a different reason.

10/31/08 1:25 AM
Viewed 2948, Replies 47

Originally posted by declaredemer

Downtime ... >shudders<  Who has time for downtime? 

 

 

The white-knuckle classic people that insist on these "features" (flaws?) do not know what they want. 

 

 

Be careful for what you wish for.


 

The downtime between fights was when people actually talked to each other.

A feature sadly lacking in games these day.

10/25/08 5:04 PM
Viewed 294, Replies 11

Originally posted by wolfmann

Or maybe the genre has changed from a very diverse genre with "game" for people of all playstyles, to a genre with only "content" for those that love to play whack-a-mole and nothing more?

Look at the features of older game, like UO for example, or the generation after there, with SWG.

They offered more than whack-a-mole, they tried to give us worlds, where we could be what we wanted, do what we wanted and didn't have the rigi "levelclimb" that todays games have. Games that has less to do and less "other" stuff mind you, than games of old.

 

It's not us being tired of MMORPG's, it's the mainstream devs that are tired of providing us with games that offers more than..well.. whack-a-mole.

 


 

That rigid level climb is not being imposed by the games, it is being imposed by the people that play them.

Me personally, I tend to play a lot of low - mid level alts in EQ with my family. That game has more content of a more diverse nature than any other MMO on the market. It is remarkable how much fun you can have when you are not worried about level or what other people have for gear.

10/19/08 12:48 PM
Viewed 448, Replies 9

Originally posted by silverlobo

The last thing that must be fixed now, not later is leveling rank. When Mythic decided to ignore a year plus of play testing and greatly increase the time to rank in the last few weeks before release they made a huge mistake. The number 1 issue Ive seen people complain about is that there is no open RvR. The reason: the masses are stuck in T3. They were on the right track with the idea of getting everyone in T4 so the WAR would be raging before the first month was over: they failed in that, and failed big time IMO. Mythic must fix this problem, and to do that they need to get people through T3 a hell of a lot faster.


 

The leveling is not to slow, it is an order of magnitude to fast. The game has been out less then a month and lots of people have been max level for a while now. It should have taken 6 months for any significant number of people to reach level 40.

10/19/08 12:42 PM
Viewed 636, Replies 19

Originally posted by Moretrinkets

it wont make any difference. They can add 20 tank classes and most people wont play them. DPS classes is what most players roll.


 

And here I keep winding up in groups as the only dps with 3 - 4 tanks.

10/15/08 4:30 PM
Viewed 1136, Replies 23

Originally posted by JK-Kanosi

With that said, the rose colored glasses are off. I will only kee resubbing as long as the content is fresh, I am not bored with the classes, and RvR remains fun and rewarding. The second it isn't anymore or something better comes along, I will end my subscription. Simple as that.


 

The biggest problem I see with keeping the content fresh is that everyone has burned through the content in the first month. Leveling was far to rapid for people to explore the world.

10/03/08 9:20 PM
Viewed 578, Replies 11

It just means you have outleveled the majority of the players.

9/08/08 7:18 PM
Viewed 1923, Replies 56

Originally posted by Jackthecat

Once communities have established and we get closer to lvl 40 content, you will notice more chat. Honestly, did you really expect a ton of talk in the teir 1 area during open beta? This is everyone's chance to try out the game. They want to get to sieging as fast as possible.


 

Communities should be built starting from the beginning.

In EQ I am still guilded with people that I came up through the levels with 6 years ago.

9/08/08 7:16 PM
Viewed 1923, Replies 56

It's nothing Mythic had done wrong, they have a great game.

You are right though, so far the community seems to be non-existant. It's like everyone is playing all by themselves

 

9/04/08 7:16 AM
Viewed 471, Replies 10
Originally posted by Goldknyght

you just need to start out in this game as max level and go through some tutorial on it. Because EQ now is so AA based and max level means nothing now.


 

Playing EQ and having fun in no way requires max level or massive AA's.

You can have just as much fun at level 20 as you can at level 80 with 1500 AA's. Having fun and enjoying the game will eventually progress you to the latter point, but it is by no means the destination that is important, it is the fun you had getting there that is memorable.

9/04/08 7:12 AM
Viewed 471, Replies 10
Originally posted by Ozmodan

 Thumbs down on this article.

The tutorial instance has everything you need to go from 1-10, there is no need at all to leave it .  The author seems to have missed that the tutorial instance also has 1-12 spells available for purchase instead of 1-10 as he mentions.  In fact it is much easier to build up a little nest egg in the tutorial collecting staffs which go for 4+ plat each.  You won't be finding such bountiful items in the wild as he recommends.

He also fails to mention that you need all the latest expansions to go to the areas he is suggesting.

All I can say is know your subject before you write about it, it is quite obvious the OP does not. 


 

At least not since they nerfed plague rat tails at the same time they released TSS (it's newbie zones still have items of this value).

8/10/08 6:03 PM
Viewed 699, Replies 13

What is really sad is the link for the EQ legacy book leads to EQ2 players and not EQ players.

LOL
8/06/08 12:18 AM
Viewed 367, Replies 13

My that is a large........cup.........you have.

8/05/08 11:47 PM
Viewed 323, Replies 11

I am just hoping that a cities rank can move in both directions. That it can move downwards as its forturnes fall.

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