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11/15/08 11:12 AM
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Viewed 742, Replies 19
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My guess it that RvR will pick up once most people reach 40, until then everyone is going to que scenarios as that is the most efficient means of leveling. |
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11/15/08 11:10 AM
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Viewed 2950, Replies 73
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The situations in the U.S. and EU are complete opposites of each other. I rarely have to wait more than 5 minutes for a scenario to pop. The downside is, so many people are queing for scenarios that nobody is left to do PvE content so I wind up soloing that. |
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11/13/08 6:00 PM
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Viewed 437, Replies 21
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Originally posted by Razimus
WoW has a very small number of choices for race / class combo. Only a small fraction of what games like EQ, EQII, or Vanguard offer. Heck, even D&D online has more race / class combinations available. For roleplay purposes, EQ used to be a good game but that is mostly gone those days. I would have to reccommend City of Heroes as that game seems to have the highest concentration of role-players.
(Currently in a RP guild in Warhammer and we have quite a few people that speak fluent Orc) |
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11/03/08 5:42 PM
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Viewed 2406, Replies 153
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Originally posted by Sovrath Exactly this, and EQ still has "some" of this, though no where near as much as it once did. I personally would love an old-style EQ in a Forgotten Realms setting - and make it a niche game where soloing is only just barely feasable.
Ok, guys, you are not thinking. SURE the devs can do this. They could have done this at any time. They still can do this. And you know what? People who require more solo content will just not log on. Simple as that. No worries there and though a few people will make a stink on some forum somewhere, the rest will just stop their subs or never sub to begin with. I know I did that with LOTRO. I made no "this is why I am quitting" posts, no proclamations, no hands raised to the heavens to decry my dev overlords. And you know what? The devs and investors will look at the money coming in and realize that they need more. It's not all about greedy toothless men, wringing their hands at the though of millions upon millions. Very often it's about whether or not they can keep the game going, can they keep their employees, can they do more than add content. And then they will do what devs do. They add content that will appeal to people who require solo content.
Which is why I was wishing for a niche game, something with just 1 - 3 servers and maybe 50,000 players who enjoyed the group game but had the skill to work with difficult content solo during slow periods. Include a robust tradeskill system, with the abiltiy to pick up multiple meaningful tradeskill classes, an extensive, counter-balanced faction system, and a few solo friendly overland areas (with much reduced xp / minimal loot). Of course, in the same game you could also set up solo trials on some quests to test individual player skills and some classes could be designed to be a little more solo friendly than others. The group game would be predominant and required to achieve the best rewards though. |
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11/03/08 5:34 PM
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Viewed 2406, Replies 153
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Originally posted by eccoton
You know this is actually a great idea. We have pvp, pve, roleplay, core, launguage specific servers, why not servers that focus more on solo play or group play. This could easily be added to games like WoW, LOTRO and EQ2. A very good simple solution that just might work. You run into far more issues balancing mobs for two seperate styles of gameplay. They essentially have to be turned twice, once for solo and once for group. I did, however, like the way EQII was set up before they did the first revamp and knocked most of the overland content from small group content to solo content. (Some, but not all, classes could still solo efficiently if played with skill.) |
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11/03/08 5:27 PM
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Viewed 2406, Replies 153
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Originally posted by Aetherial
Brilliant post! So how do we correct it... We make it so that you need a group to do anything significant. We add a NASTY death penalty, and corpse runs. Then, when people are idiots, or just bad players, word gets around and they have a tough time advancing. .. which means you have more of a "world" now, where actions have consequences, and there is accountability. I too, enjoyed knowing most of the people on my server at the end-game. I enjoyed it in WoW also... even if that game was too easy :)
Exactly this, and EQ still has "some" of this, though no where near as much as it once did. I personally would love an old-style EQ in a Forgotten Realms setting - and make it a niche game where soloing is only just barely feasable. |
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10/31/08 2:26 PM
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Viewed 4945, Replies 120
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Originally posted by Arcken
WoW is a dumbed down version of EQ and anyone who says otherwise is a fan boy or a total retard. There, fixed your post.
WoW was a dumded down version of EQ, and most MMO's that have launched since have been copies of WoW. I am currently playing both EQ and WoW, each game for a different reason. |
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10/31/08 1:25 AM
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Viewed 2948, Replies 47
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Originally posted by declaredemer
The downtime between fights was when people actually talked to each other. A feature sadly lacking in games these day. |
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10/25/08 5:04 PM
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Viewed 294, Replies 11
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Originally posted by wolfmann
That rigid level climb is not being imposed by the games, it is being imposed by the people that play them. Me personally, I tend to play a lot of low - mid level alts in EQ with my family. That game has more content of a more diverse nature than any other MMO on the market. It is remarkable how much fun you can have when you are not worried about level or what other people have for gear. |
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10/19/08 12:48 PM
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Viewed 448, Replies 9
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Originally posted by silverlobo
The leveling is not to slow, it is an order of magnitude to fast. The game has been out less then a month and lots of people have been max level for a while now. It should have taken 6 months for any significant number of people to reach level 40. |
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10/19/08 12:42 PM
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Viewed 636, Replies 19
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Originally posted by Moretrinkets
And here I keep winding up in groups as the only dps with 3 - 4 tanks. |
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10/15/08 4:30 PM
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Viewed 1136, Replies 23
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Originally posted by JK-Kanosi
The biggest problem I see with keeping the content fresh is that everyone has burned through the content in the first month. Leveling was far to rapid for people to explore the world. |
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10/03/08 9:20 PM
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Viewed 578, Replies 11
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It just means you have outleveled the majority of the players. |
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9/08/08 7:18 PM
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Viewed 1923, Replies 56
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Originally posted by Jackthecat
Communities should be built starting from the beginning. In EQ I am still guilded with people that I came up through the levels with 6 years ago. |
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9/08/08 7:16 PM
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Viewed 1923, Replies 56
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It's nothing Mythic had done wrong, they have a great game. You are right though, so far the community seems to be non-existant. It's like everyone is playing all by themselves
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9/04/08 7:16 AM
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Viewed 471, Replies 10
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Originally posted by Goldknyght
Playing EQ and having fun in no way requires max level or massive AA's. You can have just as much fun at level 20 as you can at level 80 with 1500 AA's. Having fun and enjoying the game will eventually progress you to the latter point, but it is by no means the destination that is important, it is the fun you had getting there that is memorable. |
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9/04/08 7:12 AM
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Viewed 471, Replies 10
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Originally posted by Ozmodan
At least not since they nerfed plague rat tails at the same time they released TSS (it's newbie zones still have items of this value). |
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8/10/08 6:03 PM
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Viewed 699, Replies 13
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What is really sad is the link for the EQ legacy book leads to EQ2 players and not EQ players. |
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8/06/08 12:18 AM
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Viewed 367, Replies 13
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My that is a large........cup.........you have. |
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8/05/08 11:47 PM
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Viewed 323, Replies 11
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I am just hoping that a cities rank can move in both directions. That it can move downwards as its forturnes fall. |
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