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PVP Control Points Digg this article

By Keith Cross on Oct 06, 2008

The folks at NCsoft fill us in on PvP control points that are in the works for Deployment 15 for Tabula Rasa.

In this Feedback Friday, Tabula Rasa Designer Brian Hudson gives us an inside look on his main objective for D15 - PVP Control Points!
What are PvP Control Points?
Player vs. Player Control Points are special, PvP-centric maps designed to deliver a streamlined experience where level 50 players can jump into the action immediately and begin fighting one another. These new maps will be reminiscent of the Wargame map that was temporarily on the Public Test Server, where players can simply choose a team and begin fighting.

What happened to Clan Owned Control Points?
We're still actively exploring many ways to add Clan benefits and functionality to all aspects of the game, including PvP. However, after assessing the existing design and technology for the CoCPs, we recognized a number of persistent obstacles and exploits that made it impossible to deliver the original design in the time frame we hoped.

We also discovered that there were a lot of aspects to the original design that just didn't fit with the fast-paced action of Tabula Rasa. For example, we originally intended for Clans to compete for CoCPs on a timed schedule, but waiting all week for PvP to happen just didn't feel like the fun, fast paced game we all love.

Despite the removal of Clan ownership from the PvP CPs, it is our core directive to create a fun, streamlined player vs. player experience that encourages teamwork and strategy while being accessible to everyone.

Read more here.


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