Age of Conan
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- Developer: Funcom
- Genre: Fantasy
- Status: Final
- Platforms:
- Website: http://www.ageofconan.com
- Retail Price: n/a
- Monthly Fee: n/a
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Age of Conan » General Discussion » Seriously itemization :|
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Deewe 10/05/08 10:58:20 AM
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Hard Core Member
Joined: 5/02/08 |
I checked the PvP gear and when I read Vambraces of the Vanguard PvP Level 3 There is no way a "normal" player would grind or whatever for that kind of stuff ; unless maybe for the look... so they are another clone of "insert class". I still think AoC has a nice potential but please, FunCom, do something, at least on displayed stats if nothing else. |
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Malickie 10/05/08 12:00:53 PM
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Novice Member
Joined: 11/22/05
Bloodfin Vet |
According to a recent post by Azrile, they are working on this. Supposedly gear is expected to get a huge boost in importance, as high as a 50% increase from what I understand. |
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| For every minute You are angry , You lose 60 seconds of happiness."-Emerson |
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AmazingAvery 10/05/08 12:22:35 PM
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Age of Conan Correspondent
Joined: 1/16/07
After all is said and done, a lot more will be said than done. |
Gear is getting an overhaul in Patch 3 as awell as skills on example is the new love giving to Dark Templars. Before This level of welcomed change is happening with itemisation too. I dunnp about other but when raiding there is always lots of gear left of the floor to rot. They are changing this around to make it important and at the same time fixing issues with raiding in general. Itemisation in PvP is being addressed by offering decent stats on the higher level gear with differences in appearance to make it so people don't look the same so much. But the very first post is whats being address in light of issues, for some they see this as an opportunity to use against the game. It needs a bit of beef in there but not too much. Remember though PvP And PvE are different in lots of ways in the game, your PvP gear is not designed to be the best in PvE and vice versa. |
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Deewe 10/05/08 2:55:56 PM
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Hard Core Member
Joined: 5/02/08 |
As a player I expect items to have a better description and an explanation of what are the real effect of each stats. This without having to browse through unofficial testing articles. I do hope this is the first part that'll be fixed in the following updates. Now I have an issue withe the increase of effects of the equipment. I have the feeling this could turn AoC into another WoW where characters look isn't the choice of the players anymore. I agree 50% is far from over 300% as in WoW but still the issue arises. Players will be going to choose their equipment (only?) for the stats. With this increase there is an urgent need for social clothing or something like that. Unless AoC wants to take the WoW clone path. Lastly, please, give us pants! |
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taus01 10/06/08 1:03:19 PM
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Advanced Member
Joined: 4/12/06 |
Originally posted by Deewe
So with an amazing 50% increase these would have: Vambraces of the Vanguard PvP Level 3 Very impressive and still no one knows what the stats really do.
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lumache 10/06/08 1:05:53 PM
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Novice Member
Joined: 8/16/08 |
Originally posted by Malickie
Add 50% to .1% - LOL 1/10th of 1percent should never have been a stat in the first place, esp not at level 80. |
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| -Lum |
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alakram 10/06/08 1:23:26 PM
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Elite Member
Joined: 11/02/06 |
Originally posted by taus01
So with an amazing 50% increase these would have: Vambraces of the Vanguard PvP Level 3 Very impressive and still no one knows what the stats really do.
It's not a 50% increase in items stats, it's a 50% increase of importance of item stats in fights. It's not the same. |
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| -=AlaKraM=- |
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jadan2000 10/06/08 1:40:23 PM
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Apprentice Member
Joined: 3/23/06 |
Originally posted by Malickie
just to clarify, its not a 50% increase. its a 25% increase. Right now gear counts for 25 percent of your characters power. Now it will count for 50% as of patch 3. |
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Deewe 10/06/08 1:56:49 PM
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Hard Core Member
Joined: 5/02/08 |
Couldn't resist to be the devil's advocate : Bringing items from +25% to +50% is a 100% increase in their effect = x2 on their actual stats. Also it would increase the global stats form 125% to 150% which is a 20% increase form now. Don't forget you can make number say what you want depending on how you read them. I guess now people enthousiasmed by the change would be less interesting when they'll see it's a .2 increase only. My 2t. |
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lumache 10/06/08 2:30:36 PM
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Novice Member
Joined: 8/16/08 |
You cant tell me that the masses, or lack there of will be drawn in by a change from .1% to .2% that is just equally useless. .1% has next to no effect, .2 has next to next to no effect. Another example of Funcoms inability to get in sync with the gaming community. |
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| -Lum |
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Deewe 10/06/08 3:02:47 PM
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Hard Core Member
Joined: 5/02/08 |
Originally posted by lumache
My guess is it's just a tooltip display issue. If not then there is something to be done, seriously. |
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Mrbloodworth 10/06/08 4:55:54 PM
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Advanced Member
Joined: 3/20/05
"pleasantly paralyzed" |
Originally posted by Deewe
They are changing that, because, apparently, fractions and percents confuse gamers (That were brought up on wow). |
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| ---------- "No, your wrong.." - Random user #123 "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features. How are you?" -Me |
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Deewe 10/06/08 6:00:45 PM
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