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Age of Conan » General Discussion » Seriously itemization :|

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 Thread (38 posts)
Deewe  10/05/08 10:58:20 AM

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I checked the PvP gear and when I read

Vambraces of the Vanguard PvP Level 3
Level 80 Wrist +14.2 Physical Damage Modifier
+0.1% Slashing Invulnerability
+0.1% Piercing Invulnerability
+0.1% Crushing Invulnerability
+0.4 Defense Rating
+1.4% Chance of Offhand Attack

There is no way a "normal" player would grind or whatever for that kind of stuff ; unless maybe for the look... so they are another clone of "insert class".

I still think AoC has a nice potential but please, FunCom, do something, at least on displayed stats if nothing else.

 
Malickie  10/05/08 12:00:53 PM

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According to a recent post by Azrile, they are working on this. Supposedly gear is expected to get a huge boost in importance, as high as a 50% increase from what I understand.

For every minute You are angry , You lose 60 seconds of happiness."-Emerson

AmazingAvery  10/05/08 12:22:35 PM

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After all is said and done, a lot more will be said than done.

Gear is getting an overhaul in Patch 3 as awell as skills on example is the new love giving to Dark Templars.

Before
http://i33.tinypic.com/vpjdzt.jpg
After
http://i33.tinypic.com/2h5tt6w.jpg

This level of welcomed change is happening with itemisation too. I dunnp about other but when raiding there is always lots of gear left of the floor to rot. They are changing this around to make it important and at the same time fixing issues with raiding in general. Itemisation in PvP is being addressed by offering decent stats on the higher level gear with differences in appearance to make it so people don't look the same so much.

But the very first post is whats being address in light of issues, for some they see this as an opportunity to use against the game. It needs a bit of beef in there but not too much.

Remember though PvP And PvE are different in lots of ways in the game, your PvP gear is not designed to be the best in PvE and vice versa.

Playing: Age of Conan, Crysis Wars (mod maps), Fallout 3, NWN2 Storm of Zehir
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The views expressed on these forums are my own and do not necessarily reflect the views of mmorpg.com which includes punctuation error's and dry sarcastic humour...

Deewe  10/05/08 2:55:56 PM

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As a player I expect items to have a better description and an explanation of what are the real effect of each stats. This without having to browse through unofficial testing articles.

I do hope this is the first part that'll be fixed in the following updates.

Now I have  an issue withe the increase of effects of the equipment. I have the feeling this could turn AoC into another WoW where characters look isn't the choice of the players anymore.

I agree 50% is far from over 300% as in WoW but still the issue arises. Players will be going to choose their equipment (only?) for the stats.

With this increase there is an urgent need for social clothing or something like that. Unless AoC wants to take the WoW clone path.

Lastly, please, give us pants!

 
taus01  10/06/08 1:03:19 PM

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Originally posted by Deewe

I checked the PvP gear and when I read

Vambraces of the Vanguard PvP Level 3
Level 80 Wrist +14.2 Physical Damage Modifier
+0.1% Slashing Invulnerability
+0.1% Piercing Invulnerability
+0.1% Crushing Invulnerability
+0.4 Defense Rating
+1.4% Chance of Offhand Attack

There is no way a "normal" player would grind or whatever for that kind of stuff ; unless maybe for the look... so they are another clone of "insert class".

I still think AoC has a nice potential but please, FunCom, do something, at least on displayed stats if nothing else.

 

So with an amazing 50% increase these would have:

Vambraces of the Vanguard PvP Level 3
Level 80 Wrist +21.2 Physical Damage Modifier
+0.15% Slashing Invulnerability
+0.15% Piercing Invulnerability
+0.15% Crushing Invulnerability
+0.60 Defense Rating
+2.10% Chance of Offhand Attack

Very impressive and still no one knows what the stats really do.

 

 
lumache  10/06/08 1:05:53 PM

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Originally posted by Malickie

According to a recent post by Azrile, they are working on this. Supposedly gear is expected to get a huge boost in importance, as high as a 50% increase from what I understand.


 

Add 50% to .1% - LOL 1/10th of 1percent should never have been a stat in the first place, esp not at level 80.

-Lum

alakram  10/06/08 1:23:26 PM

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Originally posted by taus01
Originally posted by Deewe

I checked the PvP gear and when I read

Vambraces of the Vanguard PvP Level 3
Level 80 Wrist +14.2 Physical Damage Modifier
+0.1% Slashing Invulnerability
+0.1% Piercing Invulnerability
+0.1% Crushing Invulnerability
+0.4 Defense Rating
+1.4% Chance of Offhand Attack

There is no way a "normal" player would grind or whatever for that kind of stuff ; unless maybe for the look... so they are another clone of "insert class".

I still think AoC has a nice potential but please, FunCom, do something, at least on displayed stats if nothing else.

 

So with an amazing 50% increase these would have:

Vambraces of the Vanguard PvP Level 3
Level 80 Wrist +21.2 Physical Damage Modifier
+0.15% Slashing Invulnerability
+0.15% Piercing Invulnerability
+0.15% Crushing Invulnerability
+0.60 Defense Rating
+2.10% Chance of Offhand Attack

Very impressive and still no one knows what the stats really do.

 

It's not a 50% increase in items stats, it's a 50% increase of importance of item stats in fights. It's not the same.

jadan2000  10/06/08 1:40:23 PM

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Originally posted by Malickie

According to a recent post by Azrile, they are working on this. Supposedly gear is expected to get a huge boost in importance, as high as a 50% increase from what I understand.


 

just to clarify, its not a 50% increase. its a 25% increase. Right now gear counts for 25 percent of your characters power. Now it will count for 50% as of patch 3.

 
Deewe  10/06/08 1:56:49 PM

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Couldn't resist to be the devil's advocate :

Bringing items from +25% to +50% is a 100% increase in their effect = x2 on their actual stats.

Also it would increase the global stats form 125% to 150% which is a 20% increase form now.

Don't forget you can make number say what you want depending on how you read them.

I guess now people enthousiasmed by the change would be less interesting when they'll see it's a .2 increase only.

My 2t.

 
lumache  10/06/08 2:30:36 PM

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You cant tell me that the masses, or lack there of will be drawn in by a change from .1% to .2% that is just equally useless. .1% has next to no effect, .2 has next to next to no effect.  Another example of Funcoms inability to get in sync with the gaming community.

-Lum

Deewe  10/06/08 3:02:47 PM

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Originally posted by lumache

You cant tell me that the masses, or lack there of will be drawn in by a change from .1% to .2% that is just equally useless. .1% has next to no effect, .2 has next to next to no effect.


 

My guess is it's just a tooltip display issue. If not then there is something to be done, seriously.

 
Mrbloodworth  10/06/08 4:55:54 PM

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Joined: 3/20/05
Posts: 2140

"pleasantly paralyzed"

Originally posted by Deewe

I checked the PvP gear and when I read

Vambraces of the Vanguard PvP Level 3
Level 80 Wrist +14.2 Physical Damage Modifier
+0.1% Slashing Invulnerability
+0.1% Piercing Invulnerability
+0.1% Crushing Invulnerability
+0.4 Defense Rating
+1.4% Chance of Offhand Attack

There is no way a "normal" player would grind or whatever for that kind of stuff ; unless maybe for the look... so they are another clone of "insert class".

I still think AoC has a nice potential but please, FunCom, do something, at least on displayed stats if nothing else.

 

They are changing that, because, apparently, fractions and percents confuse gamers (That were brought up on wow).

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How are you?" -Me

Deewe  10/06/08 6:00:45 PM