Game Databases: AllodsDB Network Sites: GamerTube.com
Login:  Password:   Remember?  
Show Quick Gamelist
Games:354  Guilds:2,149
Members:1,177,000  Online:0
Guests:0  Posts:3,312,696
<a href="http://www.gameads.com/" target=_blank>Game Ads</a> banner requires iframes.
Mythic Entertainment | http://www.warhammeronline.com
RPG | Genre:Fantasy | Status:Final  (rel 09/18/08)  | Pub:Electronic Arts
PVP:Yes | Distribution:Download,Retail | Retail Price:$39.99 | Pay Type:SubscriptionBUY IT
Desktop Client | System Req: PC Mac | ESRB:T

Warhammer Online: Age of Reckoning: The Ups and Downs of the Unlimited Trial

MMORPG.com's Bill Murphy writes this look at the unlimited trial currently offered by Mythic's Warhammer Online and whether or not it is enough to bring former players back to the game.

General Article By William Murphy on February 01, 2010

It wasn't long ago that players were chomping at the bit to get into the beta for Mythic's upcoming Warhammer Online. Keys were being sold illegally for hundreds of dollars, any and all leaks of info were being gobbled up like so many marbles by ravenous hippos, and the media and fans alike were preparing themselves for the game that could potentially dethrone (or at least threaten) the reign of World of Warcraft as the big kid in class.

September 18th came and went, the game sold over a million copies, and yet at an investor conference in March 2009 Electronic Arts confirmed the game to have in the ballpark of just 300,000 subscribers. Mega-smash hit to rival Blizzard's behemoth, it was not. From over 50 servers around the launch window, the game now operates with just four. Once the heralded as the coming of an MMO god, Warhammer Online seems little more than a bit player in the grander theological scheme of the industry.

 advertisement 

There were plenty of other dramatics since the launch of Mythic's second MMORPG, not the least of which was the tumultuous upheaval of company management and the departure of its founder and chief visionary, Mark Jacobs. And yet in the wake of a seeming failure of massive proportions, the remainder of Mythic's staff carries on with their nose to the grindstone. Warhammer Online's battle with itself is not concluded, and with a fresh take on the new player experience and an unlimited trial of the game's early levels, it could be that this bit of software is on the verge of a comeback. Or are these developments simply the last hopes for a dying virtual world?

It all makes perfect sense from a marketing standpoint and plenty of games use the "free trial" as a way to hook new players. Having trouble convincing people that there's reason to play your game? Offer a free trial. Want old players to try your game again? Offer a free trial. Not content to just offer a ten-day shot of WAR to the curious, Mythic rewrote the entirety of their early game, and enabled it for unlimited play in the hope that more than a few trial members would find the changes engaging enough to offer up their monthly subscription dollars.

One clear bonus of this new initiative is that Tier One is a busy and lively place, reminiscent the launch days of WAR. However this is only true in the new focused starter zones of the Empire and Chaos races. In an effort to bring all players together early on, Mythic made it so that despite race all players start in one area. You can opt out using a teleportation item that is handily placed in your inventory and head back to your race's homeland, but chances are you'll find the place a lonely and desolate existence.

It is quite heartening to see Norsca and Nordland alive and kicking again. I'm willing to bet they'll always feel this way with the Unlimited Trial in place too. Many folks always coming in, milling about, pumping through the Public Quests and populating the RvR Lakes. Or so I should hope. In my time within the confines of the trial, there was a disturbing if not expected trend however... twinked out players at the Tier 1 cap dominating the Scenarios and RvR Lakes. Now, that's not to say this wasn't a problem before the trial, but I think it may be even more the case now. It's almost as if the Unlimited Trial has created a Mini-WAR version of the client, segmented off from the other three tiers.

Tier One is easily the most polished and best playing of the game's four parts, and this trial certainly highlights that aspect. But I have to wonder if it's enough to convince early adopters who have since left to come back. Will they wonder as I do if the later sections of the game are anywhere near as active and fun? Or is Rank 1-10 the best it ever will be for WAR? A promise of things that should come later, but never quite will?

Performance with the client is definitely better than it was when I last played, however. I even hear reports from old guild members that the large scale battles in Tier Four are quite steady and with nary a crash even with hundreds of players clashing against one another.

In the end, it seems as though the new Unlimited Trial for WAR is a bit of a double-edged sword. On the one hand it shines a bright light on some of the game's strongest selling points: namely the first ten levels of play. On the other hand it reminds me of the reasons I stopped playing my Ironbreaker in Tier Four, and I wonder if the last levels of the game have improved as much as the new player experience seems to suggest. Still Mythic's plan seems to be working... they have me considering subscribing all over again to find out.

If it turns out to be that the first ten levels are as good as WAR will ever be, then that's just fine. At least I'll know. And of course I can always relive the glory days of the early game with a newly minted Slayer hunting down as many Gobbos as I can in Nordland. I mean it's free, right?

More Warhammer Online: Age of Reckoning Features:

Warhammer Online: Age of Reckoning - Update 1.3.4 Interview Interview added on Thursday February 25
Warhammer Online: Age of Reckoning - Looking Back on 1.3.2 Interview added on Friday November 06
Warhammer Online: Age of Reckoning - Taking Another Look - Post 1.3.2 General Article added on Monday November 02
Warhammer Online: Age of Reckoning - 1.3.2 Interview Interview added on Friday October 23

More General Articles:

EVE Online - GDC 2010: Fighting RMT General Article added on Friday March 12
Pirates of the Burning Sea - Looking at the Early Game General Article added on Friday March 05
Allods Online - Open Beta Impressions 2 General Article added on Monday March 01
A Tale in the Desert IV - A Walk Through the Desert General Article added on Monday February 22

More Features:

Free Realms - Animation Interview Interview added on Friday March 12
EVE Online - GDC 2010: Fighting RMT General Article added on Friday March 12
Player Perspectives - I Can't Be Cool Column added on Friday March 12
Jon Wood - Accessibility is King Column added on Thursday March 11
Our Rating
8.4
User Rating: 8.3
Popular Features:
Star Wars: The Old Republic : Some Concerns about The Old Republic Editorial added on Friday February 12
MMORPG.com's resident Star Wars aficionado Michael Bitton writes this article expressing some of the concerns... Read More
General : The Sci-Fi MMO: The Past Editorial added on Wednesday February 17
In the first of a three part series, MMORPG.com's Bill Murphy explores the Sci-Fi subgenre... Read More
The List : Eight Games Fit For Resurrection Column added on Wednesday February 24
In the wake of the recent announcement of Gods & Heroes' rise from the grave,... Read More
The List : Seven Underrated Systems Column added on Tuesday February 16
MMORPG.com's Jon Wood writes this week's list, this time counting down seven features that often... Read More
Allods Online : Open Beta Impressions Preview added on Thursday February 25
MMORPG.com's Bill Murphy is in the Allods Online open beta test and today shares with... Read More
Latest News:
Warhammer Online: Age of Reckoning : In Dev: The Future of WAR's Economy Reported on Mar 10, 2010
Mythic Entertainment is interested in taking some significant steps in order to sort out Warhammer... Read More
Warhammer Online: Age of Reckoning : Update 1.3.4 Interview Reported on Feb 25, 2010
MMORPG.com's Garrett Fuller asks a few questions of the team at Mythic Entertainment of the... Read More
Warhammer Online: Age of Reckoning : Version 1.3.4 Now Live! Reported on Feb 23, 2010
Mythic Entertainment has announced that version 1.3.4 of Warhammer Online: Age of Reckoning is now... Read More
Warhammer Online: Age of Reckoning : Dev Diary Explains RvR Weapons Reported on Feb 18, 2010
A new dev diary published on the official WAR website featuring Warhammer Online item designer... Read More
Warhammer Online: Age of Reckoning : Scenario List Revised...Again! Reported on Feb 15, 2010
We previously reported on the fact that version 1.3.4 of Warhammer Online had hit the... Read More


Advertisement