Champions Online
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- Developer: Cryptic Studios
- Genre: Super-Hero
- Status: Development (est. release N/A)
- Platforms:
- Website: http://www.champions-online.com
- Retail Price: n/a
- Monthly Fee: n/a
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Champions Online » General Discussion » Villains.
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Douhk 7/04/08 11:51:38 PM
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Elite Member
Joined: 8/19/07
SCIENCE PROVES CAPS LOCK CAN CURE CANCER. |
Originally posted by belladauna
Agreed, although I agree and disagree with both sides of the argument to some extent. He's kind of right in the fact that if they built upon CoH rather than create the CoV expansion they could have really made some interesting progression. It would certainly build upon the PvE... but it would continue to lack PvP, a needed source for the game and a near constant complaint. For PvP to honestly work there needs to at least be two factions. A faction of heroes and a faction of villians makes it perfect. Although in my opinion the PvP in that game was a complete failure, it would have been even worse if they didn't try to begin with. Not only was it good for the PvP aspect, but it was good for, generally, just wanting to play a villain, and it did make sense for the game's first real expansion. Heroes need villians. Agreeing with what Bella said, in my opinion it was probably the best choice to go with CoV rather than simply expand upon CoH. It added great versatility to the game and, although I rarely played villains, it made the game a lot more fun. What would really be neat in this game is if they actually had a world completely focused on the players if you catch my drift... what I mean is, the PvE is intertwined with the PvP. Like say, for example, your arch-nemesis described in this game is actually another player. The story would be combined within the two players battling one another... although I know not many people would prefer that, I just think that would be pretty neat in my book. Or perhaps if you played the game with friends than you could have a supergroup from the beginning and a story revolving around them... and of a super villain team trying to thwart their every action. But like I said, a good amount of people don't want to be involved in PvP of any sort so I could never see this working. That would be really cool, though One thing that I do think everyone would agree on is more unique PvE stories. If we can make our characters look and act any way we can possibly imagine, can't we choose their stories? Say when creating your character, you get to choose a super-hero alliance to be guided over. You would recieve your missions from that certain group to the end and follow their specific story. It would make creating alts much less of a burden and more fun, and the game would feel much less tiresome... the only thing bad about this is much more work for the developers, and probably more work than fair to expect. EDIT: to what I said earlier, for the issue of people prefering PvE or PvEvP, it would be cool in character creation that you could choose which sort of story you'd want and play one or the other. But that brings in the same problem that it would be extremely bothersome to create that much. |
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Douhk 7/04/08 11:54:56 PM
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Elite Member
Joined: 8/19/07
SCIENCE PROVES CAPS LOCK CAN CURE CANCER. |
Originally posted by redcap036
That would be pretty neat, but extensive. That's more for a single person RPG at this point... I don't think games at this point are ready for that much of a step. |
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yggdrasill00 7/07/08 12:14:35 AM
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Novice Member
Joined: 5/06/07 |
Originally posted by Wrymstrum
Well playing an MMO with a serious lack of content because everything is being split 50/50 between two factions would suck IMO.
Because giving one alot of content and the other minimal content is so much better, last time I checked WoW had two factions and it seems to be doing damn good :P |
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Wrymstrum 7/07/08 4:30:19 PM
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Novice Member
Joined: 11/28/07 |
Originally posted by yggdrasill00
Well playing an MMO with a serious lack of content because everything is being split 50/50 between two factions would suck IMO.
Because giving one alot of content and the other minimal content is so much better, last time I checked WoW had two factions and it seems to be doing damn good :P
Yes, it is better. You're free to make a villain to PVP with instantly. No grinding menial tasks to level them up. It'd kind of similar to how Guild Wars operates. They don't need extensive PVE content. Or you can play a hero in a more tradiitional manner, doing pve content and eventually PVP as well.
Yes, WOW has been successful, but that doesn't mean that you can/should copy everything they did. The vast majority of PVE content isn't faction specific, so WOW isn't really affected by the content drain in a direct way. I don't think that would work in a superhero game, so really you can't copy them exactly. |
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| ~~~ Currently Playing ~~~ Conan- Zoltar <Angels of Death> Guardian on Stormrage. |
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drkelusion 7/09/08 9:00:52 AM
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Novice Member
Joined: 4/26/06 |
Giving an isntant "cap leveled" villain just to pvp with is utterly useless; best if they didn't even have villians! I agree with what people were speaking of in the first few pages. I think having both heroes and villains would have to be the case; it is a superhero genre, after all, and most people would expect to be able to be good or evil. I for one, would appreciate villains being playable in CO, but, not the way City of Villains implemented it. Having a complete copy of game play (with a major FRONT END difference) is silly. It's just like making another hero again, because you're still doing the same thing either way! Sure, the game play would have to remain similar because that's what the game pretty much is, but a few differences to how things interact would be much more fun. Maybe, as a villain, you'd have to "lurk in the shadows", avoiding the city's main area or be chased down by police. Even things like street cleaning could be different; other than stopping people from ruining the city, why not help them? Help a bank robbery, or fend off police whilst your fellow npc villains get what they need ~ then beat them down and take it from them.. =P But regardless, CO will definitely be something I'll be replacing (to an extent) City of Heroes / Villains with (and about time!!). |
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Deathliche 7/14/08 1:09:47 PM
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Novice Member
Joined: 5/30/08 |
I've been reading all the rants and raves about playing heroes and villians and wondered why can't there be both? Using WoW as a comparison, it has Horde and Alliance. On a PVP server they can interact by killing each other if they wanted. Why not the same for CO? Have both the villians and the heroes at the same time. This will give the players a choice to be good or evil AND interact with each other. Mob drops for each side could be incorporated this way too. Do you sell that item the boss dropped for lots of in-game currency or do you just sell / delete it so the villian / hero can't use it against you in PVP? Just some thoughts. |
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| Total Gamer |
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Wrymstrum 7/14/08 2:04:06 PM
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Novice Member
Joined: 11/28/07 |
Originally posted by Deathliche
Because it's not the same thing. There's more significant differences between heroes and villains than horde and alliance. |
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| ~~~ Currently Playing ~~~ Conan- Zoltar <Angels of Death> Guardian on Stormrage. |
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Deathliche 7/14/08 2:45:40 PM
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Novice Member
Joined: 5/30/08 |
I disagree with your statement of it's not the same thing... Both sides can have use of the same character creater, both sides can choose from the same powers, and both sides can start in their own areas to prevent higher lvls character from just ganking low lvl characters just for the heck of it. Both sides can have their own missions ("quests") that are relevant to their affiliation. SO, imo, it can be similiar to WoW and CAN be implemented with alittle work. Will it be easy? Probably not, but anything that has worth isn't easy. I believe going along those lines would make for fun PVPing. My character could have a player character nemesis on the same server that always seems to gank me at the wrong times, and vice versa. I not saying to make it exactly like WoW either. Use what is known to work to your advantage, if you can, and progress from there. My question, I guess, is why can't they be the same? |
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| Total Gamer |
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Wrymstrum 7/14/08 6:07:55 PM
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Novice Member
Joined: 11/28/07 |
Originally posted by Deathliche
Because the vast majority of the PVE content is exactly the same for the horde and the alliance. That doesn't work in a superhero game except in limited circumstances. |
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| ~~~ Currently Playing ~~~ Conan- Zoltar <Angels of Death> Guardian on Stormrage. |
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Deathliche 7/15/08 8:56:13 AM
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Novice Member
Joined: 5/30/08 |
You seem to be pretty vague as to why it won't work in a Super Hero MMORPG. I believe it can be done. |
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| Total Gamer |
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Wrymstrum 7/15/08 2:46:44 PM
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Novice Member
Joined: 11/28/07 |
Originally posted by Deathliche
I didn't say it wouldn't work at all, I just said that it wouldn't work like it does in WOW. And I wasn't vague.
With the exception of a few low level instances, all of the main content in WOW is the same for the horde and the alliance. Blizzard doesn't create raids for the horde and separate raids for the Alliance. You could do heroes and villains in an MMO, but because the nature of the factions is much more different than in games like WOW you'd have to much more separate content for those factions. So you have to make sacrifices in order to do heroes and villains that you don't have to do for horde and alliance in WOW. Also it's just easier to do content for heroes. Heroes are reactive. The bag guy is out there, you go foil his plot and kick his butt. Fairly simple to do. It's much harder to do villain c | |
