Guild Wars 2 players will be happy to hear that ArenaNet will be adding elements of the Living Story to fractals. According to forum posts by Colin Johanson, fractals are "perfect places for this kind of 'historical' experience.
In the future, you’ll see certain types of content that was part of larger story experiences be updated to work within the fractals dungeon and return there where it makes sense to do so. Of course, the specific rewards and achievements will not return since those are intended to be completed as the story unfolds, but the content itself will be used to expand out our fractals experience and serve as a place to continue to experience great (and strange) moments in history.
Read more about it and participate in the discussion on the Guild Wars 2 site.
Now that E3 is over and tons of coverage has been published, it's time to take a reflective look at what transpired. We do just that in today's Free Zone. See what we've got to say before heading to the comments to continue the discussion.
Until a few years ago, the trip to Los Angeles for E3 was a fixture on my annual travel calendar for about a decade. As a result, it's hardly a surprise that the question continues to come up each summer as to whether I miss it. My answer isn't as straightforward as most people seem to expect, which is simply an unqualified, resounding “yes”. The truth, however, is that while certain aspects of the show were great, there were others with less appeal, and even some I didn't care for at all.
Read more of Richard Aihoshi's The Free Zone: E3 2013: One Outsider's View.
Red 5 has announced that the writer of Spec Ops: The Line has joined the Firefall team and will be heading up the development of the story line.
Yet in spite of this wealth of resources, the task he is faced with is not a small one. His job: take the hundreds of pages of backstory and history that have been created for this game over the span of several years, by a variety of developers, and weave those details into a narrative that can support hundreds of hours of play and survive being cut into dozens of shreds compatible with being digested in short, MMO-style missions, playable in any order, at any time.
Gaijin Entertainment has announced that War Thunder will allow players to utilize Twitch.tv streaming abilities directly from within the client.
War Thunder's recent global update 1.31 featured highly anticipated social components including Twitch and Facebook functionality alongside new planes, maps and numerous improvements to the gameplay. Beginning today, every War Thunder virtual pilot can easily align their Twitch channel to their War Thunder account, as well as customizing the broadcast quality and enabling commentary during broadcasts, so they can live stream instantly at the click of a button.
Find out more about the latest update on the War Thunder site.
Aeria Games has announced that the latest update to Shaiya has been deployed. Called the "Iron Invasion", the new content will pit players against mechanized enemies of all sizes. Other features include new Quest Scrolls and an 'instant PvP action' button.
Dangerous mechanical monsters have appeared in the battlegrounds and begun to ravage the land. Their motives are unclear and their origins are a mystery, but they present a deadly threat to all the native inhabitants of Shaiya. Caring little for the conflict between the Alliance of Light and the Union of Fury, the iron invaders must be stopped by members of both factions.
Find out more on the Shaiya site.
Elder Scrolls Online is poised as one of the next "big games" to hit live service as 2013 rolls along. During last week's E3 convention, we check out the latest ESO demo build for our exclusive preview. See what we discovered before heading to the comments to chat.
Elder Scrolls Online’s E3 was a mixed bag of sorts: on one hand, they announced their plans to bring the game to the Xbox One and Playstation 4 (great news for their parent company’s earnings no doubt). But they also announced plans to delay the launch of all three platforms (including PC) into Spring of 2014. The reason cited by everyone at Zenimax Online is fervently that the decision is not tied to the console development and rather than beta feedback has proven to the team that they need to spend time honing everything up to make sure ESO is the best possible Elder Scrolls game it can be. Our interviews with Paul Sage and Brian Wheeler echo this sentiment, as it seems the game is still focusing on nailing down some of its core systems, and that a fall/winter release for this year simply was off the table. Some folks might balk at the idea of ESO porting to the major consoles, but I for one am just glad the PC UI was in place before the decision was made. We did get the chance to play ESO while on the show floor, and as it’s been awhile since I had my playtest back in October of 2012, here’s how I think the game’s coming along.
Read more of Bill Murphy's Elder Scrolls Online: ESO at E3 2013.
We've got the latest games and streams for you to follow in this week's live stream schedule. Check out the games, hosts, times and date, then join up at the appointed hour in our MMORPG.com Live Stream Channel.
Tuesday - 6/18
Wednesday - 6/19
Thursday - 6/20
Friday - 6/21
Saturday - 6/22
Welcome to the post-E3 show! This week we’re joined by Syl of the MMO Gypsy blog and Battle Bards podcast to talk about the PS4 and Xbox One, the (bright?) future of console MMOs, and last week’s Dragon Bash event in Guild Wars 2.
Check it out on our Game On Podcast page.
According to Russian datamining site, Horadric.ru, it appears that some new heroes and villains will be heading into Marvel Heroes Online in the near future. This is all speculation, of course, but the information seems strong. Use Google's Chrome browser to see the site translated to English.
Our own Mike Bitton offered a couple of thoughts:
These guys have been pretty good at datamining new costumes coming to the game (one of 'em is coming out today) and it appears they possibly have datamined out upcoming unannounced characters, including two villains (Juggernaut and Moonstone). The latter bit is particularly interesting since you can actually fight Juggernaut in the game and, you know, villains!
Check out the site above to see what all the rumor is about.
A new developer diary has cropped up on the Wakfu site to give players information about the Haven-Worlds mini-housing delay. Originally set to release on June 18th, the team has taken player feedback and is making a few changes in preparation for a June 25th launch.
We are pleased to present the first in a series of Guild Wars 2 matches in partnership with ArenaNet, Mist League and MMORPG.com. In this community submitted episode, we get a look at the PvP Top 5 plays. See what you think before leaving your comments.
With Final Fantasy XIV: A Realm Reborn set to launch in just over two months, we caught up with game director Naoki Yosihda at this year's E3 to find out how the game is coming along.
Fast forward a year later to E3 2013 and I was set to meet with Mr. Yoshida once again. I approached our meeting with a follow-up on our previous conversation in mind. As a longtime Final Fantasy fan, I was never drawn to the EQ-like Final Fantasy XI and, at least at face value, FFXI was what I saw in Final Fantasy XIV on the run up to launch, ensuring that I would pass over it as well. I explained this oddity to Mr. Yoshida in our prior discussion; I just didn’t feel like FFXI or FFXIV screamed “Final Fantasy” at me. As someone who loves Final Fantasy games and MMOs, you would think that games like FFXI, and more particularly, FFXIV, would be an easy sell. They weren’t. How could that be?
Read more of Michael Bitton's Final Fantasy XIV: A Realm Reborn: Catching Up with Naoki Yoshida at E3 2013.
MMORPG.com has teamed up with NCSoft and the Aion developers to bring our readers a first ever look at three new zones coming with Aion v4.0. These three are gorgeous to behold but pack a lot of danger for unwary Daevas. Read up on the lore and get a good look at the new areas before heading to the comments.
Katalam was originally occupied by an ancient race known as the Danuar. After the Cataclysm, Tiamat invaded Katalam in an attempt to gain even greater power by acquiring a deadly Danuar Hyperion weapon. While she succeeded in occupying Katalam, she failed to harness the weapon’s power. Failure to properly fuel the weapon contaminated the surrounding areas, mutating the creatures in Katalam with Ide, the weapon’s power source. Desperate to reclaim their lands, the Danuar attempted to repel the Tiamat legion. However, they made a fatal mistake by detonating one of their weapons, which resulted in the ancient people’s demise.
Read more Aion: New Zones = Extreme Dangers.
ArenaNet has big changes in store for the Guild Wars 2 World versus World system in the coming weeks and months. In today's column, we take a look at a few of the already-announced changes and offer our analysis. Let us know what you think in the comments.
I’ve played my fair share of WvW, so I know how some of the strategies are planned and executed. Some members of my guild however don’t see the strategic moves that players and commanders make. One of my guildies asked, and I quote, “So you just move along with a herd running past enemies hoping you hit someone?” All they could see was the large masses of players running from tower to tower. WvW veterans know these groups as zergs.
Read more of David North's Guild Wars 2: Changing WvW.
Blizzard has dropped a few really juicy hints about features and improvements coming with the v5.4 patch for World of Warcraft. In today's WoW Factor, we take a look at some of them. See what we have to say before joining the conversation in the comments.
Surprise! The next content patch is well on its way and it’s hitting the test realm soon. Blizzard has released a partial list of notes for the next chapter in the Mists of Pandaria campaign. While the patch notes are not complete, a fair amount of content has been data-mined and some of this content I would consider to be spoiler heavy. Don’t worry, I will avoid any potential spoilers for those of you wanting some surprises come patch day.
Read more of Reza Lackey's The WoW Factor: A Peek at Patch 5.4.
The Wind of Luck team has posted a short update about the game's progress towards release. The plan is to release WoL in two parts, first the WoL Arena followed by the rest of the project pending funding sources.
As for WoL:Arena - Ships will be partially upgradeable, with equipment and crew, and there will be some progression from smallest boats to 1-rate ships. players will earn fame and money in each battle and spend it to research and buy new ships, cannons and equipment. I.e. in "Asian" tree there will be like 9 tiers of ships starting from Hokulea and finishing in some really huge vessels like legendary Treasure Ship of Zheng He fleet. Yes, it means that we will need to completely rebalance ships for WoL: Arena but it seems like the only way to make the game finally live.
Read the full post on the Wind of Luck site.
Even the developers of Ubisoft's Tom Clancy's The Division are asking players to check out a petition to bring the MMOFPS to PC as well as to next generation consoles. During a videotaped conversation at E3, the team encouraged PC players to make their voices heard.
That petition has already received over 50,000 signatures.
The big question: What are Ubisoft up to? Do they genuinely need an indication of the potential audience for the game, despite the lack of correlation between sales and internet signatures? (No.) Is this just a marketing tactic that simultaneously promotes the game while stymieing potential friction from the lack of an official announcement? (Yes.)
Read more at PC Gamer.
During E3 last week, we managed to get one of the first-ever views of Pearl Abyss's Black Desert. Check out our preview and then let us know what you think in the comments.
One of the titles that has been on the radar out of Korea is Pearl Abyss's game Black Desert. The game was hidden away on the show floor because they are still working on launching closed beta testing in Korea. However we got a short sneak peek at the game and it made a strong impression. Even though the preview is short we will be following up this coverage soon with an interview to go in depth with much more information. Also the game is looking at North American publishers and Pearl Abyss hopes to have more news on that by the end of the year.