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Profile: Baxslash
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UsernameBaxslash
Rank: 73/100Rank: 73/100Rank: 73/100Rank: 73/100Rank: 73/100
Real NameDon Maxwell
RankHard Core Member
JoinedJuly 2, 2004
GenderMale
Age44
LocationClinton, ON, Canada
Last VisitDecember 1, 2008
Post Count116
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    • {UFP} The United Federation of Planets
    • COOOL, been waiting to see more details of STO to come out, have been playing Eve for 5 years, and, the last year have done nothing but log in to reset skills, and, chatting, I have found Eve to be actually quite boring, with no true enemy other than other players. they really need to beef up the NPCs and actually start getting the Devs and GMs to host some really good 'live events' that all game players can enjoy, just not a pvp tourny every 6 months  :(

    • Posted: 11/27/08 12:14 PM
      Star Trek Online
    • I can't find ship guides. Advice for best skills for these ships.
    • Ok, Devalon,

       

      you've got a lot of info at your finger tips, but, there is one thing you have to remember to, learning skills, are your bestest friend, and, the higher they are, the better.

      Train them to at least lvl 4, and then start on the advanced versions, but, before learning advanced learning skills, there is a must have skill, its called Cybernetics, train it to lvl 3, and that way you can get into standard, +3 implants, then after getting all your advanced skills to lvl 4, train cybernetcs to lvl 5, and get into +5 implants as quick as possible, after that, skill training in anything will be quicker to.

    • Posted: 11/25/08 11:57 AM
      EVE Online
    • The Proper Eve Mindset
    • the examples I plced weren't meant to be taken as ships by pilots destroyed, but, as the examples of conflict.

      the first one is a perfect stage, the new npc race sees an advantage, and takes it, it shocks the players into realizing that Eve has a newer deadlier enemy, and, that now, you many come underfire at gates, stations, or, even inside missions.

      Put simply, this enemy hates us entirely, they aren't part of a faction, alliance, or, empire, they could care less, they want nothing more than our deaths.

       

      As for the pvp content, there is absolutely nothing wrong with the pvp as it is now. And, the GMs, and Devs have worked hard to make that aspect of the game as good as it is. What I stated, was that its has become predictable, and, that is the only "event" that the GMs and Devs are presently endorsing as the only pure player participation event, it leaves 99.9% of the Eve population without anything to get involved with because the GMs and Devs don't believe that the Eve populace really want to have fun, or, eve universe participational events that 100% of the populace can enjoy.

    • Posted: 11/12/08 11:57 AM
      EVE Online
    • The Proper Eve Mindset
    • *sigh*

       

      Why am I not surprised at Bins response, afterall, hardcore pvp'rs are all about killing what they can kill, they don't want a challenge, they don't want confrontation, no, all they want is that big flashy red death sign beside thier name marking them as killers of the enemy.

      Bin, I'm not making light of you, but, I know you "read" the post, but, you didn't "think" of what was said. So, a good couple examples would maybe clarify what I said.

       

      A group of pilots have settled in at a .3 system gate, waiting for victims, a few mins. and 3 small vessels pop through the gate, as the guns fire, a warning goes out over the ships comm, "Spatial Anamoly Detected", "Unknown Ships inbound"

      you look around, and roughly 100kms away you see a black mark in space, suddenly, several ships appear, and then all hell breaks loose, as not only is you shipmates locked and fired on, but, even your own targets are taken out by the new enemy ships, before your ship explodes, you see them firing on the gate.

       

      #2

       The miner knows its going to be a great day, after a precheck of his mining ship in Amarr, he begins to undock from the station, suddenly, over the ships systems, the detection system comes alive, "Unknown Spacial Anomoly detected, hostile ships inbound"

      Its to late, as the hapless miner is finishing undocking from the station, a fleet of ships appear almost from nowhere, they target the station, and, any and all ships in the vicinity, pilot dies.

       

      Thats what I'm meaning, a ruthless enemy, an enemy that doesn't fear Concord, or, even other players, an enemy bent on the destruction of the Eve Universe.

      Which can be made into an event. But, Alas, the Devs and GMs want to nothing but, show up for work, check the forums, maybe do a reply or 2, goto meeting about the next possible expansion, then, maybe do a little programming, then, right after that, grab thier paychecks and hit the bars, and then party for 6/7 hrs, because they believe they did something great :(

    • Posted: 11/12/08 10:25 AM
      EVE Online
    • The Proper Eve Mindset
    • I know you guys are so into Eve, but, to be honest, of late I've been finding Eve a tad uneventful :(

      Cooe'n, the last big end all event that involved every eve citezen was way back in 04, and, that involved the Jovian Diplomat getting his atoms plattered all over the Eve Universe. But, what have the GMs and Devs done of lately, nothing, nada. They don't even want to have events in Eve, unless they get all gungho behind a pvp tourney, where the outcome has all rady been determined before the first shot has been fired.

      What Eve needs to spice it up, is a real enemy, a NPC force that has no compunction about trying to take out an Empire Station, has no fear of Concord, or, no alignment to any Empire or race, a very ruthless enemy.

      AND, please, don't say that other real players are just as nasty, truth be told, real players are far more predictable then what ever NPC game players can be, all becasue the way they can be programmed can make them even harder to judge.

      Enemy ships that suddenly appear to harass you, are far more dangerous to, because, they can appear anywhere, in the universe, and, they can appear in a group, and offer the oppurtinunity for an open raid of sorts, especially if the fleet that is trying to take out a station is has many ships in its fleet.

      Then, it becomes a real challenge to knock this fleet away from the station, and, with the possibility of forming a makeshift fleet in a matter of seconds on the fly. allows ppl to get into the action very quickly to

    • Posted: 11/11/08 12:14 AM
      EVE Online

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