| Username | Calibanvov |
| Real Name | Manny G |
| Rank | Apprentice Member |
| Joined | February 6, 2004 |
| Gender | Male |
| Age | 37 |
| Location | Rochester, NC, United States |
| Last Visit | November 30, 2008 |
| Post Count | 54 |
| Biography | |
| Quote | The price of peace, is eternal vigilance. |
Complexity in an MMO keeps things interesting. It keeps your attention Long-term.
When Star Wars Galaxies "dumbed down" the character complexity and development, it became an 'arcade feel' which kills any desire to develop the character and play the game long term.
Funcom should of learned from Anarchy Online. It had implants, and skills and alot of stuff to do when you level up. Instead they went a different way with AoC and they are having problems with long term subscribers.
I just dont want to see every level 10 Jedi the exact same. I guess thats my point.
agree or no?
all this is a very early stage of graphics, but I am so relieved they are going away from the cartoony version.
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I really enjoyed those two Vampire games, excellent story writing and characters, with interesting classes.
I would like to see an MMO, as a cross between thsoe games and the movei Underworld. You could have NPCs as the humans. They would be in the majority and equally hating Vampires and Werewolves. Then you can have the two underworld clans (vamps and Lycan) fighting it out. PvP with wolves vs. vamps.
The possiblitys would be endless.
How did you discover MMORPG.COM?