| Username | Daedren |
| Real Name | Daniel |
| Rank | Novice Member |
| Joined | June 8, 2007 |
| Gender | Male |
| Age | 30 |
| Location | Cannes, France |
| Last Visit | November 26, 2008 |
| Post Count | 11 |
| Biography | http://www.r1ft.com |
| Quote |
At last! Fallout 3 has swept into our gaming lives, and most people are happy. The game, in my opinion, is pretty damn good. Of course, with a good game like that, coupled with a heap of old-school game fans, it's easy to get all moist on the mere thought of turning the Fallout universe into a MMO. I'm as excited as the next guy at the thought of having anything as cool as the Fallout series take a leap into the genre. In fact, I like the IP enough where I've actually based my theoretical game designs on Fallout (it was either that or Neuromancer, of course) and I even hang out at the craziest, most dedicated fan site that has ever existed for any game: No Mutants Allowed. In my limited dealings with real, actual people in the games industry, I've even been lucky enough to chat with a few of the former Black Isle and Interplay guys. So, it pains me more than anything to say: the Fallout MMO probably won't happen for a long, long time. Sad Panda is sad.
Of course I can't just go spouting stuff like that without some sort of logical argument. So, let's take a look at the Fallout wiki site, that fills us in on some of the boring (although quite relevant) legal status of the Fallout MMO. Basically, it revolves around Interplay being Bethesda's little bitch in every way, shape, and form. Remember a couple years ago when Bethesda bought the Fallout IP but Interplay retained the "rights" to a MMO? There are stipulations. Those are:
If any of these are not met, Interplay forfeits the rights to the Fallout MMO. (Source)
I want to point something specifically out in this little arrangement (which sounds more like a Mafia deal than a real business arrangement). The initial proposal for the Fallout MMO projected the cost of development between $75M - $100M. That means if Interplay does indeed secure the magic "30 Million" that they're still over 60% under budget for actually making the game. Normally this wouldn't be too big of a deal, as game studios normally don't have a strict production schedule. Unfortunately, this situation is far from normal, and even if Interplay could start production on a Fallout MMO in 2009, they have a strict 4 years to get it out the door - no matter what state it's in.
To compare, games like World of Warcraft and Warhammer had $70M+ budgets and took 4+ years to develop. Oh, and Warcraft had a team of vets from games like UO, Asheron's Call and Everquest helming it up, not to mention Mythic having the Dark Age team at its disposal. Interplay has a couple of the original Fallout guys (Chris Taylor and Jason Andersen) - and, while talented, have no MMO experience whatsoever.
For arguments sake, we can assume that a Fallout MMO could be made in 4 years with the projected budget of $75M. That leaves us to question Interplays ability to secure investments. While the recent success and hype of Fallout 3 might reassure investors that the IP is workable as a MMO, putting money into Interplay is going to be a tough sell to anyone with money. We're talking about a company that, 2 years ago, was over $5M in debt and had to sell it's top IP just to not get their knees broken.
So, in a nutshell:
In short, it's not looking good for an Interplay based Fallout MMO. I have a gut feeling that of the $30M that Interplay needs to raise, they have about $29M to go. Only one public announcement has been made of investment (and it was for 2M shares of Interplay, not even $1M USD). Sadly I don't think Interplay has the mettle or the personnel to be trying to keep everything all secret squirrel. Unless Santa comes with a fat check this Christmas, it looks like it's going to be permanent lights out for good ol' Interplay.
However, there is a light at the end of the tunnel. This light is: ZeniMax Studios.
It's not the coolest name for a game studio, but whatever. This studio is Bethesda's little secret. At the moment, they're officially working on something that seems to be interestingly uninteresting. They bought a MMO game engine license that makes it look like they're doing, well, something. What I think they are doing is just biding their time. They are probably just laying the groundwork for their potential Fallout MMO, which they'll have rights to in either May 2009 or May 2013, whenever Interplay decides to concede victory and try to escape the country without being killed by their investors.
ZeniMax and Bethesda will have exclusive rights to the Fallout IP and MMO as soon as Interplay officially voids the contract. From the above keypoints, it's probable that this will happen. The MMO industry is a fickle and dangerous business to be in. Bethesda has both the talent (and more importantly) the cash to back a huge MMO project. In fact, when you think of it, Bethesda was pretty sly about this whole thing: they bought the Fallout IP rights from Interplay, probably discounted for the Fallout MMO rights. They then put these stipulations into the contract - knowing that they'd be done with Fallout 3 in Q4 2008 or Q1 2009 - enough time to revive the Fallout IP interest and then dive into the Fallout MMO in April 2009 - since they seem to know that Interplay can't possibly raise $30M on this speculative venture.
So, maybe it won't be a long, long time. Actually, ZeniMax seems to have their shit together (no surprise) more than Interplay for the Fallout MMO - as they've already got an engine picked out and possibly have a team (not just a couple guys) actually working on the game. They could have it out and humming by, say, 2011 or 2012 if things go well. I guess all that's left for us to do is sit back and enjoy some Nuka Cola, since it looks like the boys at Bethesda have us covered.
Fallout Online - ZeniMax Entertainment
Coming 2012
That's my prediction anyway!
Original article here.
Thanks for the positive feedback everyone. ;)
Mark Jacobs is next in my sights!
Hi Jon,
Ze link! It does not work! Ze link!
Please told me you asked him why he said "PVP was not an intended featured at launch" during your last interview?
But hey, I can't complain, you ask more hard hitting questions than most others in the industry.
Originally posted by Arington
Nice job of writing and kind of funny; however, you were way off the mark on alot of what was written. Having over 400,000 players does not make an MMORPG dead. Even if it was only 200,000 it would still be considered successful.
You might be correct if we're talking about an indy or lower budget game. AoC took over 70M USD to produce, from latest reports.
A big budget game like this needs a certain amount of subscribers in the first few months to cover production costs. The evidence against AoC having already covered this is more negative, as the company stock has dropped significantly.
It will be interesting to see a more accurate subscriber report in September/October. Christmas time reports should exclude all "3-6 month subscribers" that cancelled their accounts and went back to WoTLK or WAR.
My estimate is that by the time Noel comes around, the Age of Conan subscriber base will not be over 100K subs.
In any case, as Funcom is a somewhat stable company (I think) - the game should fall in line with Vanguard and Tabula Rasa next year.
Originally posted by Slythe
Someone posted a link to your article at the official forums - forums.ageofconan.com/showthread.php
It has gotten replies from all the usual AoC suspects -Protus, Vepgenus, Lestiduz and most of the other sheep.
BTW I got a good laugh from your article, and it was very well-written. Well done!
Thanks for that link, I'll take a look.
Should be fun! :)
Thanks for the mainly positive feedback everyone, makes a hobby blogger like myself happy that he could entertain. ;)
@TalRasha: I know what you mean.
I was joking about sending it to all the devs, though I did fire an email off to the Funcom CEO. Not that he'll read it or reply, but who knows? :)
What aspect of MMORPG's are you more into?