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Profile: DeaconX
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UsernameDeaconX
Rank: 79/100Rank: 79/100Rank: 79/100Rank: 79/100Rank: 79/100
Real Name 
RankHard Core Member
JoinedFebruary 8, 2005
GenderMale
Age27
LocationToronto, ON, Canada
Last VisitDecember 1, 2008
Post Count1532
Biography 
Quote

Stand up for what you believe; Even if you stand alone.

 

5 Most Recent Threads by DeaconX [more...]

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Recent Forum Posts [more...]

    • SWTOR will be HUGE. How many gigs would you say?
    • I don't know what can be done on server side and what NEEDS to be on a person's HD exactly for TOR to work fine, but in my opinion, the size of the game should be....

      ...as big as it needs to be.

      If it's 20 gigs, great. If it's 75, I'm fine with that too... Even more? It's worth it as long as it delivers everything a Star Wars MMORPG needs to be

    • Posted: 12/01/08 2:29 PM
      Star Wars: The Old Republic
    • Please make character development more complex
    • Originally posted by random11
      Originally posted by DeaconX

      It doesn't need to be complex per-se for it to be content and options rich.

       

      Combat is either complex, to become dynamic (think DnD), or stale, think WoW.

       

      Middle ground is just a weak compromise.


       

      The thread is about character development not combat ;)

    • Posted: 11/29/08 1:03 PM
      Star Wars: The Old Republic
    • New Screenshots released!
    • BioWare have stated a few times now that they'll be doing everything they can to make sure every class is interesting and makes players want to try them out - having their own special features about them.

      Also they've said they pretty much want to let players play as the most prominent rolls in Star Wars.

      I think it's safe to assume Mandalorians, Republic Special Forces, some sort of Scoundrel/Rogue/Smuggler type class will be there as well... but as said above, since they haven't actually revealed any other classes yet, they can't really post too much.  The Kel Dor could be a number of different classes but at least two races are now shown to be in game which we didn't know about... the blue horned guy [no idea what they're called] and the Kel Dor solider of some sort...

    • Posted: 11/28/08 1:39 PM
      Star Wars: The Old Republic
    • SWTOR will be HUGE. How many gigs would you say?
    • Consider this.  Most MMORPG's have just ONE or maybe TWO main quests to follow which you usually can't stray from in progression + the random pick-up quests which are peppered throughout the world.

      VANGUARD was about what, 26 gigs?  That was a whole huge world right?

      SWG was... ? Not even sure anymore to be honest...

      AoC which also featured a substantial amount of voice work was is around 30 gigs?

      Star Wars: The Old Republic...

      - MANY worlds... each with it's own populated areas and huge areas for exploration which BioWare has stated they are trying to support.  You can't really 'explore' if there isn't a vast area out there to do so...

      - MANY 'main' quests due to each class having their own main story.  It has been said that if you play as a Jedi for example, you could go through your quest and then play as a SITH and NEVER have the same experience/quest as you did as a Jedi so in essence, this game is like several games in one.  They weren't kidding when they said SW:TOR is like having a KOTOR 3,4,5 etc...

      - MANY quest threads, choices and options of how you wish to further your plot.  Each one can take you in a drastically different direction.  That's a lot of quest content... Most MMORPG's, you get a quest, you do your chore, you come back to the quest giver for your reward and  you're on to the next chore... in SW:TOR, your quests branch out... each quest has to have multiple paths so... that's even 'bigger' than usual MMORPG's.

      - VOICE ACTING... Who knows if they will indeed use it but it is a BioWare staple.  With the many paths you can take in each quest as well as the companion and NPC characters around the galaxy you'd interact with, that is a HUGE amount of voice work...

      - Space... Space is huge and I have a feeling they're working on a way to make sure we get in on all the fun stuff, including space exploration - though this would be more difficult since so much of Star Wars has already been discovered... however if you will remember, REVAN disappeared into unknown regions to see about some huge threat to the galaxy... can't help but wonder how this unknown region will come into play because I'm almost certain it will.

      So with all that AND the amount of customization/variety in character races/assets/vehicles etc in mind... how large do you think SW:TOR will be in GIGS?

    • Posted: 11/28/08 1:24 PM
      Star Wars: The Old Republic

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