| Username | Gdemami |
| Real Name | |
| Rank | Apprentice Member |
| Joined | September 23, 2008 |
| Gender | Male |
| Age | (hidden) |
| Location | Praha, Czech Republic |
| Last Visit | November 29, 2008 |
| Post Count | 59 |
| Biography | |
| Quote |
Originally posted by Thatim
Some people exploit stuff, get to strong and get nerfed back. Nano-ships where a example. That where people that fitted their ships so, that they where so quick, that you couldn't hit them.
Then CCP is fixing it, they are calling it lame.
Nanoships are not overpowered nor an exploit of the game mechanics. They are roaming ships with their pros and cons like any other ship setup.
Read up develoment forums to get an idea how and why are fast ships used.
Originally posted by Rhoklaw
[crap]...this game requires effort and don't say I didn't warn you.
Fixed for you.
Heh, how a few 'walking stations' in high sec can affect any PvPers?
SP requirements:
14 days old toon in a gang flying +250DPS Thorax with lots and lots of HP.
What more you need for PvP fun?
Originally posted by batolemaeus
Reminds me of the whining we got when tracking was introduced to turrets, so you could no longer kill anything with a bs, to be honest.
Well, I guess it is only me who can sense the difference between adding a feature and removing one....
TQ nanos are fine and serve their purpose - 0.0 roaming. No need to touch speeds.
How did you discover MMORPG.COM?