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Profile: GrayGhost79
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UsernameGrayGhost79
Rank: 67/100Rank: 67/100Rank: 67/100Rank: 67/100Rank: 67/100
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RankHard Core Member
JoinedAugust 30, 2008
GenderMale
Age28
LocationPutnam, CT, United States
Last VisitDecember 2, 2008
Post Count551
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    • Server Merges are here !!!
    • I was waiting for server merge's to come back. They should have been done a long time ago though. So to little to late, If they happend months ago then I would be playing now until a game I liked more came out. Now a game I like more should either be out by the end of this year or early next year so point is moot.

      So good job FC and I am happy for those still playing, not seeing many that left returning though (Just my opinion) due to how long it took for this much needed change to happen.

       

    • Posted: 12/02/08 12:40 PM
      Age of Conan
    • darkfall vs. aion vs WAR
    • Originally posted by enSL
      Originally posted by DarthRaiden

      DarkFall is designed for to be complete MMO  game, comparable with UO, PRE-CU SWG and such ..not with the low level poor design games

      Sorry to burst your bubble but based on the last video of people actually playing this game it looks and plays like a totally low level, poorly designed piece of shit.

      The only thing not on the same level or even in the same Universe as games like War and Aion is Darkfall.

      Time to wake up and put this overhyped pile of shit to rest.

       

      Sorry to burst your bubble but were not so threatend our game won't do good that were on other game forums constantly trashing them constantly like ..... some people seem to be lol. You know who I am reffering to right enSL? lol.

    • Posted: 11/30/08 9:59 AM
      General Discussion
    • 2 days left of open beta
    • Originally posted by Consensus

      "OPEN beta will be FINISHED by the start of December"

       

      linky

       

      edit: december starts in 49 hours.

       

      I love people that are un-informed trying to make a point lol.


      Quote from Tasos 10-31-2008 4:56pm "The announcement during ADW was that the open beta phase is scheduled to end early in December."

      http://forums.darkfallonline.com/showthread.php?t=77544 <---- Source.

      Yes Shaar did say beggining of December. Tasos said Early December.

      So sorry they have a bit more than 49 hours lol.

    • Posted: 11/29/08 7:36 PM
      Darkfall
    • A couple of question
    • Originally posted by Ihmotepp
      Originally posted by lornj
      Originally posted by Battlekruse

      I just got some quick question for Darkfall. I hope some might help a bit if they got some answers.

      • How long does it take a build city from a let's say guild with 40 working hour a day (with sufficient funds given)? How long does it take to tear down a city from group of 40 who have already conquered the city?
      • How much is player involved in crafting? Is it the collect items and automatic transform when you have enough skill, is it something with success %, is it something completely different?

      thanks in advanced


       

      how about reading the website before you ask questions like this. once you do that you will realize there isnt an ounce of information on this. so the answer to both your questions is, who the hell knows?

       

      Fanbois have posted here over and over that the Website is outdated, and does not have the current information about Darkfall, so why refer someone to the Website?

      Apparently the real source is the Darkfall Official Forums, where Tasos tells you what is in the game, but does not add this info to the Website.

       

       

       

      The official Forums are part of the Website lol.

    • Posted: 11/29/08 9:26 AM
      Darkfall
    • Taking another look at the "Features" in Darkfall.
    • Originally posted by Ihmotepp
      Originally posted by Dameonk
       Originally posted by Ihmotepp 

      I agree. I was arguing with Damoenk. He said that unless your skills increase by using them, it's a level system, not a skill system. 

      I was saying that both are skill systems, whether you spend skill points, or use a skill to get better at it, either way that's a skill system, not a level system.

       

      The termonology to describe the different systems was never my point.  It was the mechanics behind the systems.  You can call the different advancement systems whatever you want, but in the end, one is based on gaining skills by using them, and the other is based on gaining XP to earn more skill points.

      I think I might finally understand what you are trying to say... maybe.

      I think what you are saying is that even though in Fallout 3, for example, you gain XP and levels to obtain more skill points your character does not inherently get stronger simply by gaining XP and levels.  You must apply the skill points you have gained through leveling for your character to progress.

      The same could be said for Darkfall.  Even though you don't gain XP or levels, you could argue that gaining skills in Darkfall is similar to gaining XP.  The more "skill" xp you get, the better you get at using a sword, for example.

      The difference is the execution.  Where Darkfall does not have any character levels or character XP that you gain, the other type of skill gain system does.  It has to have these or there would be no way to know when you should be gaining skill points.

      Also, my personal opinion is the Darkfall system leads itself to a more natural gameplay experience.  Where you just go play the game instead of worrying about grinding XP and levels to gain more skill points.

       

       

      Yes, that's pretty much it.


      In a skill system like Darkfall, you pick which skills you will increase by using them. If I want my sword skill to go up, I swing my sword a lot. If I want my lockpicking skills to go up, I pick a lot of locks.

      Here's the Big Difference in the two systems:

      In a USE system, like Darkfall, you have to choose the skills you want to go up IN THE BEGINNING of earning XP (using the skill over and over till it goes up). In a spend points system, you get to choose the skills to increase AT THE END of earning XP.

      And here's where we differ on the "more natural" point:

      I understand what you are saying. Hey, I just use my sword, and I get better at it. What could be more "natural"?

      But here's where I'm coming from:

      I don't want to play a "thief" type of character. So I don't want to spend time doing a bunch of "thief" type activities, like picking pockets, hiding in shadows, picking locks, back stabbing, etc.

      However, I get to the bottom of a Dungeon, and a door I want access to is locked. I try to pick the lock and I get "you fail. You must have locking picking at 65 to pick this lock" (or whatever indication I get my skill is not high enough).

      Now, I decide, I don't like this situation, and I want to be able from now on to pick locks. I don't want to pick locks all the time. It's not what I like to spend my time doing in the game. However, I DO want to pick some locks at the bottom of certain dungeons.

      Now, with a spend points system, I SPEND POINTS AT THE END of earning XP. So, I earn enough points to spend some XP, and BINGO! I'm picking the Lockpicking Skill to spend my points on.

      OK, with the use skills to increase system, I can't do that. The only way I can now get good at locking picking, good enough to pick this lock at the bottom of the dungeon, which I Want to do, is to pick locks, over and over and over.

      So what do I do? Something my character would not do, I go pick every lock I can find. Not because I want to get in the locked door, not because it's just something I would do "naturally" but because I want the lockpicking skill raised.

      So I pick every door, chest, every lock in the game I can find, over and over and over, till I get my lockpicking skill up. THEN back down to the dungeon, and pick the lock I actually want to pick.

      That is not "natural". At least not to me.

      And I know for a fact I'm not the only one that's going to do this. People will find a skill they need, then to raise it they will do it over and over and over till they get it where they want it.

      That is not "natural". That's repetitition to raise skills. What would be more "natural" is that I do whatever it is in the game I feel like, THEN AT THE END of gaining xp, I spend it on whichever skills I need. At tleast to me.

      Her'es why it's less "natural" to raise skills wiht use, and more restrictive:

      Hey, come kill some goblins with me!

      Sure, why not! With the XP i get I can raise my locking picking skill! Lets go!

      VS

      Hey, come kill some goblins with me!

      Do they have locked chests?

      Well, no, they don't.

      Ok, NVM, I'm raising my locking picking skill, I'm going ot pick some locks. Killing goblins will raise my sword skill, but I already have a high sword skill. l8r.

       

      Her'es why it's less "natural" to raise skills wiht use, and more restrictive:

      Hey, come kill some goblins with me!

      Sure, why not! With the XP i get I can raise my locking picking skill! Lets go!

      VS

      Hey, come kill some goblins with me!

      Do they have locked chests?

      Well, no, they don't.

      Ok, NVM, I'm raising my locking picking skill, I'm going ot pick some locks. Killing goblins will raise my sword skill, but I already have a high sword skill.

       

      That isn't less natural. It's natural because in order to be good at something you have to practice it. Thats natural lol. Saying ok I went and killed goblins with my sword for 200xp letting me put poits in my magic skill isn't.

      For w/e reason your trying to pass an unatural system as natural. And saying that a natural system is not at the same time. If you want to be good at something you should have to use it, the more you use it  the better you get at it. That is natural. 

      The way skillups work in DarkFall promotes playing the game vs just doing things to advance your skills. Sure if I want to go kill goblins and a friend of mine wants to work on his lock picking skill he might not want to go with me, but why would that stop me and him from going to a dungeon that has locked chests and mobs to kill so that we could do both at the same time.

      Besides you are also forgetting that you wouldn't just be skilling up swords. Theres a lot of skills you would be using durring this. Healing if you have it, ranged, melee, running, maybe swimming, Parry, block, shield, any spells, w/e you use.

       

      If you want to skill up in DarkFall it isn't just about the normal grind, with the skill system in DarkFall you can advance without trying to. You go out and do what you want where you want and the skills can come completely natural. With the skill system you are talking about you have to grind. You go out and kill mobs over and over to get xp which gives you skill points which you can spend in skills you didn't even use oO.

      I am sorry DF's skill system is natural to me and is one I like. The one you are talking about is not and forces a grind because it includes levels. Go to area A till your level 10 at level 10 go to area B ect ect. 

       

    • Posted: 11/29/08 9:25 AM
      Darkfall

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