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Profile: HumbleHobo
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UsernameHumbleHobo
Rank: 1/100Rank: 1/100Rank: 1/100Rank: 1/100Rank: 1/100
Real NameNick Carraway
RankNovice Member
JoinedJuly 16, 2007
GenderMale
Age20
LocationRichland, WA, United States
Last VisitAugust 21, 2008
Post Count116
Biography 
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4 Most Recent Threads by HumbleHobo [more...]

Latest Blog Entry - Heal me! Get it off me!
From my blog Critical Hit [HumbleHobo]

 The dedicated Healer class needs to be removed.

The Tank needs to be rebalanced.

 

Problem:  A thankless role that is tense, and heaped with responsibility.

Problem:  A role that is only valid in PvE and has few PvP applications.

Solution:  Remove the healer class.  Rebalance the tank class.

 

For example, in WoW it would be done as follows.

 

1. Remove Priest class

2. Give every class a small, channel heal that can be applied to allies.  Sort of like a bandage, but in combat.

3. Give every class a small, burst heal (perhaps 15-20% health) that can only be applied to themselves on a 2-min cooldown.

 

4. Make the tank deal lots of damage, but incredibly slowly.

5. Redesign game with above changes in mind.

 

Now, this may just be me, but I think the only class that is actually fun, is a DPS class.  There is not much responsibility on them in raids other than "pew pew pew!"  It is the most rewarding, most fun role to play.

I understand that there are people that enjoy exclusively healing, and they still can!  They could simply channel heals constantly if they wish.

With these changes, everyone will be a DPS class.  Some will deal little damage very quickly.  Some will deal a TON of damage very slowly.  Some will deal a lot of AoE damage.  Some will deal a lot of DoT damage.  But everyone will be capable of contributing a significant amount.

 

I apologize for using WoW terms as an example, but I haven't played many others, and most people here can relate to the examples.  So...

Take the Hunter, the Rogue, and the Warlock.  Probably the most popular classes in the game, and they are all DPS at heart.  Even though they all deal some significant damage, they all have a unique way of doing so.  They have the easiest transition between PvP and PvE, because their roles stay the same.

 

Now imagine 6 classes of DPS.  All unique, all balanced, and all fully capable in either PvP or PvE.  They all have specialties, but they are all valid in any situation.

This is how we should bridge the growing gap between PvP and PvE.  We should stop putting in classes that are designed only for one or the other.

 

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Recent Forum Posts [more...]

    • Death Penalty
    • If the game and combat is fun, I see no need to change the penalties just to satisfy some "hardcore" gamer who put up with crap back in the day simply because there was no other alternative.

      Quests that had you search the entire world for some NPC based on vague quest text are considered "hardcore", but in reality they're just arbitrarily difficult. If you miss the "hardcore" days of MMO gaming, then go back and play them. Many old MMOs are still online.

      "hardcore" does not mean "fun". It just means "extremely difficult". If you were truly hardcore, you would only play games that actually kill you in real life upon virtual death. That would make the game so fun! Heart pumping with each PvP encounter, one of you will die for real, so you better hope the latest patch didn't nerf your class!

    • Posted: 8/20/08 3:24 PM
      WAR (Warhammer Online)
    • The Warhammer Online Survey
    • None of the results really surprised me.

      A near-balance between Order/Destruction.
      "fun" classes, and classes no one cares about.
      No one wants pure PvP or pure PvE. Most people enjoy some blend of the two.

      And the features that are the most interesting are the features that WAR has that WoW (until recently) did not.

    • Posted: 8/18/08 12:55 PM
      WAR (Warhammer Online)
    • So I was at Gamestop today...
    • A person should not automatically adopt another's opinion, good or bad.

      That said, a person should still take advice. If you hear lots of varied opinions on a product, make your own choice. If you hear an overwhelmingly positive sea of opinions about it, that's a pretty safe bet. If you hear an overwhelmingly negative sea of opinions about it, it is usually a good idea to stay away.

      Yes, there is always that tiny chance that AoC is a great game that is simply surrounded by bad press. Yes, it may just be that you have to try it for yourself to realize that all those angry bloggers were wrong.

      But that's such a small chance. It's just so much more likely that it is a terrible game, and that even if you LOVE it, it will be shut down so that Funcom can work on their latest "project"

    • Posted: 8/17/08 8:34 PM
      Age of Conan

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