| Username | Loke666 |
| Real Name | Johan |
| Rank | Elite Member |
| Joined | October 29, 2007 |
| Gender | Male |
| Age | 37 |
| Location | Malmö, Sweden |
| Last Visit | December 2, 2008 |
| Post Count | 1173 |
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Currently MMOs have more PvE players than PvP players and therefore a PvE only game would probably sell better.
On the other hand FPS have a lot of players so a mix between a FPS and a MMO could become really big also.
Both could sell very well, but I still would guess on PvE.
Originally posted by John.A.Zoid
$15 a month = $180 a year + retail cost and yet you're expected to pay for expansions even though people like Valve can keep updating their games without a monthly fee. Then on top of all that there are the micro transactions like the whole TCG type thing in mmorpgs such as SWG where if you want certain in game items the only way you're able to get them is by paying until you're lucky enough to get it.
Not only that but you're paying for features that should come as standard with your monthly fee like what WOW charges you for like changing your character name or transfering your character to another server. I mean to me that is something that you expect as part of the service you want under you montly fee and a standard feature you would want in mmorpgs. Most the time you meet people who play the same game as you but you're normally on different servers and yet your subscription fee doesn't cover that :\ People say oh but that $15 goes towards server charges..... WOW makes over $1 billion a year so really they probbaly could charge everyone $5 a month and still be making more than enough.
Yet soon we're going to enter in the territory where these companies start charging you $15 a month + retail + expansions + in game advertising + micro transactions + anything else they can think of and when are people going to say I've had enough of being taken a fool of? Guild Wars can survive without subscripton fee's so why don#t everyone else frop them if they expect us to pay for all this other crap? They still host every single server and still have to host every instance.
I do agree with the OP actually, Monthly fees are a ripp off. But there is light in the darkness, Arenanet don't believe in monthly fees.
Blizzard were actually having a lot of discussions if Wow should have monthly fees or not. The fees won at the end but 3 of Wows best programmers quited because it and started Arenanet after that.
Guildwars 2 will be a really massive MMO without monthly fees.![]()
Until it releases however I do continue to pay my monthly fees, I do get ripped of in many cases knowing it (I live in Sweden, ok... Our total tax preassure is about 65% and second highest in the world. And I work in denmark, the one with highest).
Originally posted by rasgrix
personally i would try AoC just to check out the innovative combat system but considering the massive bugs, i would probably not spend money on it
The "massive" buggs are not really a problem here, almost every single ones are fixed by now.
AoCs problem is more that it needs a lot more content, particulary in the end game. Also it really needs that server merge, some of the servers are almost empty. Others are doing good but if you roll on a small one you have a problem.
As a note to the OP, there is a big difference between the PvP and PvE community.
I do remember a time long ago when EA games actually meant fun games, but when they started to move from Commodore games to PC the downfall started.
So fon't get your hopes up, it will probably be some kind of Everquest/Wow clone set in a licensed world.
My guesses are: Wheel of time, Game of thrones, Narnia, Some kind of D&D world (Dragonlance, Forgotten realms, Ravenloft) or maybe something from a movie (As someone above said, Harry potter is not unlikely).
So they finally went out with this. The 2 races from ROK arethen the only ones in the game with the "New" system.
Funny enough they were at the same time saying that they wont add multi core support and then they suddenly did that.
Annoying since we all saw the old human revamped they showed years ago. You could think that they easily could reuse the models from Vanguard or something at least, this is bad because the game really needs an upgrade of the avatars.
How many players does an MMO need to be considered a success in today's market?