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Profile: Tordak
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UsernameTordak
Rank: 43/100Rank: 43/100Rank: 43/100Rank: 43/100Rank: 43/100
Real Name 
RankAdvanced Member
JoinedFebruary 11, 2008
GenderMale
Age(hidden)
LocationHanwell, NB, Canada
Last VisitOctober 30, 2008
Post Count285
Biography

MMOs played- AoC, SWG(dbl account), LotRO, EvE(dbl account), WoW, DDO(dbl account), EQ2, V:SoH, AO, COH, MXO and few other freebie garbage titles.

MMOs currently playing- Pre-Cu

MMOs I am waiting for- Darkfall, Earthrise, STO and SWtOR

 
Quote

Never hold discussions with the monkey when the organ grinder is in the room. -Winston Churchill

 

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  • STO wallpapers on 10/6/08 @ 9:03PM
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    • Star Wars: The Old Republic: KOTOR MMO Officially Official
    • Originally posted by craynlon
      Originally posted by Zorvan
      Originally posted by MarlonB
      Originally posted by Zorvan
      Originally posted by craynlon
      Originally posted by Tordak

      An SW MMO that has more storyline content than all of the previous Bioware titles plus expansions combined.      OMG, Right on!


       

      A Conan game that has more storyline content then all the previous conan games...

      ah, i remember we had that in aoc

       

      it will be interesting to see if bioware presents us a sw universe where we want to live in for a few years or an opulent story that well play 1.5 times.

      well id be happy about both but...


       

      If funcom had been talented enough to make the other 60 levels the same as the story filled first 20, they might have succeeded. And if they hadn't made every damn player no matter what race/faction have the EXACT same story (Oh, look. EVERYONE is the Chosen One ).

      Now look at Bioware. You really think they couldn't make an entire game like the first 20 levels of AoC? Hell, they could make twice as many levels as AoC and fill every one with story. This is what they are good at. If you look at the interview they gave at Gamespot, every class/race/faction a player may choose has it's own story. Everyone is not the Chosen One.

      That is just one of many differences between a Bioware mmo and a Funcom one.

       

      What happens when you reach the end of the story ? ... that's where all AoC players cancelled their sub.

      Like craynlon pointed out, we (at least me and him ) want a world to live in ....

       

       

      And why cant you have it? That's where Funcom screwed up and Bioware can run with it ( hopefully ).
       

      They said they wanted you to have reasons for doing quests, not just doing them to level.

      Let's say I want a badge off an imperial Officer and give you that quest. BUT! I don't dictate how or where you need to get that badge. Do you go kill an Imperial and take his badge? Or do you steal the badge? Do you join a RvR battle and take a badge off a player?

      As far as endgame and an open world, you can have all of that and still have story. Who says PvM has to stop because your max level? What about the RvR? What about epic missions that grant perks/achievements/items/etc.? Exploring the entirety of all the planets? Collecting rarities and making a killing on the market? All of these things can be done in an open world AND can extend the endgame for quite awhile until the next added content/booster/expansion pack/etc.

      I'm not saying this is what Bioware will do in it's entirety, I'm only saying that if anyone can pull this off, I think they can. And I know for sure they would have made AoC a raving success from the get-go compared to Funcoms feeble attempt.


       

      besides the point that im seemingly one of the few guys that enjoyed conan from 1-80
      i just wanted to point out that bioware indeed are great storytellers (probably better then funcom) but from what was my impression reading gamasutra:

      http://www.gamasutra.com/php-bin/news_index.php?story=20760

      they stated:
      Ohlen also hinted that the game will be able to be nearly completely soloed -- "If you want to play through your epic story on your own, you can do that" -- but that the developers are going to "encourage" multiplayer.

      it is obvious far to early to hype or counterhype anything about the game but from the hardcore mmo community i often get the impression that theres a big resistance against story telling game opposed to sandbox games.

      i myselve will be very happy with a storytelling game and in the back of my mind i connect bioware also to neverwinter nights with awesome tools to develope stories/ quests. so im not at all worried about wether ill like the game or not even if its direction would be primarly storytelling and not open ended sadbox.

      maybe we will even see my dream version of a story telling game where the dev tools and team are so powerfull that they can keep on telling the story month after month by introducing new quality content as they go. if anyone would be capable of that id say its bioware (based on the fact they have years of experience from nwn 1&2++ in creating tools to produce content)


       

      Craynlon, 

        You'd .."be happy about both but..."   You'd prefer the living dynamic world of a sandbox game? 

        Well yeah!, your preaching to the choir here man.   The only chance we have at seeing that in the next 5yrs. is either Darkfall or Earthrise, as far as, I'm concerned.  

        If, your just on a rant about how you wasted your money, with AoC.   Well then, it's not like the exact details of what the game was going to be, weren't made clear by the time the Early Access started.  

       If, you played through the first 30days, then you got your moneys worth and it's that simple.   If, you sub'ed up after that, then don't go looking for shoulders to cry on.    ..."Ahh, my new game didn't solve World Hunger."   /shrug

       Your not the only one that enjoyed the game from 1-80 but the moment players saw the vaunted "familiar game mechanics"(a la clone) of the other games, they started to bail. 

       ..."No more story and no more bread crumbs to follow, I guess the game is over." - Instead of building the servers communities; by making/finishing those top tier cities, to fill in the time, until they could add more high level content, address the persistent bugs and the games class imbalances.   Again, a la clone, just like all the rest of the current/past MMO's on the market, no matter who they're developed by. 

      The only things AoC had going for it were the IP, graphical photo-realism, story arc and the combat script using the UI (L, Up, R, etc..), all of which were in the game.   It's to bad that the story was over as quickly as it turned out to be and nothing more.  The standard, run of the mill MMO, was still lying there underneath.

      For SWtOR, it's bound to have more story, overall.   If, you and everyone, look at what Zorvan mentions about how every single class, faction and possibly species has their own independant story line, well there's your replayability.  It seems that it'd be fine to be excited about that, since the cherished MMO standard platform(Themepark) isn't quite cutting it anylonger, atleast, for a great many players.

      But, as with any game, make up your own mind and if your not interested; in the game's IP, it's mechanics, it's use/non-use of a story arc and/or graphic style, etc...(depending on what's important you), then steer clear of it. 

      If your convinced that your not going to like TOR, ...then your not going to.  Learn to spend your money wisely because, in the end, there are extremely few refunds in MMO-land.

       

    • Posted: 10/23/08 10:06 AM
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