| Username | Vallador |
| Real Name | |
| Rank | Advanced Member |
| Joined | January 11, 2008 |
| Gender | Male |
| Age | 26 |
| Location | Warszawa, Poland |
| Last Visit | December 2, 2008 |
| Post Count | 77 |
| Biography | |
| Quote |
It reminds me about those two other cases:
www.telegraph.co.uk/news/uknews/1557480/Couple-play-computer-games-as-children-starve.html
Something about 10 years ago I have spend about 48 hours playing Jagged Alliance: Deadly Games.
I survived it, my old CRT monitor has not...Contemporary youth is so fragile...![]()
I have never played Runescape so I cannot give any opinion about their system, but I would love to see a new approach to the questing. An approach that would bring the RPG aspect back to the game.
RPG is all about making choices and current games end its "rpgness" at the character's creation screen stage. In best case we get the possibility to customize our toons more or less (EQ2 and AA system, PvP fame in WAR etc.) but usually there is one and the best build so the customization is an illusion
How about a system of heavily chained quests where a player will be forced to make choices every 2-3 sub quests? The amount of ways he will be given to choose from could be determined by his skills/race/ previous choices. I think Witcher have similar system, when at the one point you had to choose if you save you friend or your girlfriend, because there is no way to save them both. Or do you let the local peasants burn the witch, or not. Do you join vampiress Bodhi or do you hook up with the Thieves Guild? (Baldur"s Gate) Your choice influence the rest of the gameplay. This is also possible in mmorpg's persistent worlds, where the outcome of you choices will determine the other quest paths available for your character. If made right it can even influence the world itself and by this way - other players. But I guess it would required very heavy scripting and for some reason chief developers consider graphic designers to be on the top of their payrolls.
I also just realized that I do not remember when was the last time when I red the whole quest - I just jump to the objective, knowing that the story around it is not need to complete it. Especially that the objective itself is often only made up to cover the heavy grind(kill 50 Picts, bring me skins of 30 alligators - hell no grinding at all, just pure questing
). In single player games that never happens to me - I read everything carefully.
There was a time I though the mmorpg means death for single player rpg games, but as long as the mmorpgs will keep continue to clone each other and keep focusing on the gfx as they top priority, the single player rpg will still be a viable option both for crpg fans and developers (vide Fallout 3 ).
I keep coming back to Vanguard. I cancel my sub every time when new mmorpg comes out and i want to give it a try, but after a month or so I am resubscribing back to VG. It has been going like that for about a year so i guess i must enjoy this game.
New games come out every month and vast majority of mmorpg players never looks back - there is no need if new games keep constantly showing up on the market. And the resentment towards Funcom is especially strong - the scale of disappointment caused by false advertising and the great self-contentment showed by FC developers after the game had hit the market was and still is enormous.
Mmorpg players are ruthless and unforgiving. There are no second chances on this market.
Favorite MMO Studio of 2008