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Profile: Woopin
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UsernameWoopin
Rank: 100/100Rank: 100/100Rank: 100/100Rank: 100/100Rank: 100/100
Real NameIan Kemp
RankMMORPG.COM Staff
JoinedMarch 14, 2007
GenderMale
Age27
LocationLeeds, United Kingdom
Last VisitDecember 1, 2008
Post Count404
Biography

The views expressed in this post are entirely my own and do not represent the views of MMORPG.com, its associates, or affiliates.

 
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    • Couple questions...
    • Originally posted by Fratman

      You guys aren't very friendly. Why so serious?

      Ok, just 1 question then. Can any of you DF followers tell me the system requirements? Come on, that's shouldn't be hard to answer for a game that's been in closed beta for 8 months and is just about to finish open beta and be released.  What are they??

       

      Fratman the game is not in open beta yet. It is currently in closed beta only.

    • Posted: 11/30/08 6:45 AM
      Darkfall
    • 1.29 Being Released
    • Was going to post this beat me to it :)

      5 Hours is the downtime for the update.

      Campaign will continue where it was left off.

      -----

      ================================
      WWIIOL - Battleground Europe
      ================================
      Version 1.29.0.255 (11-25-08)

      Training:
      We've added a new training feature. New players will need to complete a set of basic training tutorials. Upon completion of these tutorials, players will gain access to all of their personas. Players can access these training tutorials at any time by selecting the training tab for the brigade screen.
      - Training instances are per country
      - There can be several training instances per country open depending on the population
      - Basic training covers movement, using the rifleman weapons, the map, chat and the HUD
      - Future training will include advanced vehicle training and combat training
      - The training tab can be accessed from the Brigade Screen
      - Not all actions are allowed in training like turning off the HUD or opening and closing the map

      Quick Help:
      The UI now has quick help tutorials. These tutorials will explain each of the pages and tabs in the UI. These will start automatically when a player first views a page or tab. To replay these quick help tutorials a player can click on the [?] icon located in the upper right corner of each UI screen.

      New Planes:
      Two new planes have been added in the early tiers. The Allies receive the Spitfire Mk Ib and the Axis receive the Bf109E1.

      Rudder Response Audit:
      All planes have undergone an intensive audit to their rudder control mechanisms. This should address extreme yaw misbehavior found in some planes.

      Incendiary Rounds:
      The following planes have had their load out adjusted to include the German 7.9mm incendiary rounds:
      - bf109f4
      - bf109e1
      - bf109e3
      - bf110c
      - bf110c4
      - fw190a4

      Infantry:
      - The French SMG has had it's kick adjusted to be inline with other weapons
      - The combat knife is more deadly
      - Engineers may now use the repair kit to rebuild destroyed AI
      - Audited pistol dispersions to make them slightly more accurate at short range

      Planes:
      - Fixed P38 visible damage so that booms now stay attached when engines are destroyed

      Ships:
      - Fairmile 20mm tracers now show correctly
      - Seamen will no longer be haunted by the incessant flapping of flags
      - Boat fires are WAY cooler

      ATGs:
      - Audited the "big three" for improved mobility and handling
      - PaK.36 37mm ATG had small increase in penetration

      Tanks:
      - Stug and Tiger commanders can now be properly killed
      - PzKw.IIIf & Pz.38(t) 37mm guns had small increase in penetration
      - Axis 75mm HI HEAT round had small increase in penetration

      Brigades:
      - AOs requested from army brigades (not paras) require a direct link to the objective
      - AOs requested from army divisions (not paras) require a member brigade to have a direct link to the objective

      UI/HUD:
      - Players will no longer skip the Brigade Select screen
      - Added new name tags in game to support Chinese characters (they look better too!)

      Map:
      - The mini map can now be zoomed using the (+) and (-) keys on the numpad
      - The transparency slider for AWS has been adjusted and renamed

      EWS:
      - EWS no longer shows aircraft
      - EWS no longer triggers chat messages for aircraft
      - The air raid siren is still in effect needing heavy bomber contacts to trigger

      Chat:
      - Players will need to select a channel to transmit on while at the UI
      - Added chat shortcuts
      $orig
      $targ
      Are replaced with the name of your mission's origin or target respectively.
      $lead
      Is replaced with the callsign of your mission's current leader.
      $unit
      Is replaced with the short form of your current brigade, e.g. 1.Division/1.Brigade
      $miss
      Is replaced with your "mission" name, which is the same as $unit/$miss... E.g. 1.Division/1.Brigade/KFS1

      Scoring:
      - Your killer will now be listed in the AAR
      - Scoring for killing an MSP has been increased
      - Score is now rewarded for guarding capture buildings
      - You can now get extra score for kills made while guarding a capture object

      Terrain:
      - Added new clouds
      - Added several new buildings including urbans, town buildings, docks, airfield fences and farm ruins
      - Added new bridges
      - Added new capture objects
      - Updated the memorial
      - Added new builders
      - Fixed several .report issues (hundreds even!)
      - Hulks will no longer be created inside buildings
      - Added a new training area

      Our thanks to our newest Builder additions (I hope I didn;t miss any but email me if I did - gophur):
      - Stig 'Janus' Leitet
      - Kelly 'Amser' Richards
      - Olle Norgren
      - AJ 'VonTalon' Day
      - Steve Roush - Pharmer
      - Chris 'Mint' Taylor
      - A. 'Lure' Larsson
      - Michael 'Mike56' Fligor
      - Gregory 'Greg56' Goff
      - Patick 'Tear' Alvarez
      - Robert 'Leeuw' van Olffen
      - Feldpost
      - Dover
      - Daniel `Ibiza´ Fanni
      - Leon "Snort" Cannon

      Keymapper:
      - All players should review the keymapper for changes to some default keys
      - Added support for non joystick keymaps
      - Added a joystick detection button
      - Fixed a bug that caused some input devices (G15 Keyboard) to not be recognized
      - Added French Blenheim
      - Several minor changes to default keys
      - Remapped Autopilot to Left Control+A
      (note, there is a pending issue with autopilot rendering it inoperative unless manually remapped - ticketed)
      - Mousewheel throttle added to tank, truck and sea vehicle "no joystick" default keymaps
      - Made gun range keys consistent and logical (page up = +range, page down = -range)
      - Corrected function assignment of bomb bay doors (for Havoc/DB7, this was assigned to "Deploy Weapon"). New default bomb bay door key (b) now functions


      Translations:
      - Added initial support for Chinese language

      Widescreen:
      - Changed the field of view to be based on the verticle instead of the horizontal
      - Widescreen resolutions no longer cause distortion in game
      - Players using the Matrox Triplehead can have resolutions in excess of 3840 x 1024
      - Note that the UI still needs to be reworked to support these very large resolutions

      Anti Addiction (China releases only):
      - Added "minor" classification for players
      - Minors will be prompted to exit the game when they have played too much
      - Minors will have score reduced at preset intervals until they no longer accumulate score

      Windows Support:
      - All settings and screenshots will now save in the users My Documents folder
      - Players experiencing problems with custom keymaps should delete the data directory from the game's install folder and reenter them in the keymapper

      Mac:
      - Correct resolutions will now appear in settings

      unity Upgrade:
      - Several changes are starting to migrate into the live game from our work on upgrading the Unity Engine
      - Introduced some technology improvements from the Unity Upgrade branch that should improve performance, especially under load
      - Fixed several memory related issues

      Known Issues:
      - AWS transparency slider is not working in all cases
      - The map has some rendering issues when zooming around on some systems

    • Posted: 11/25/08 2:36 PM
      World War II Online
    • Welcome to MMORPG.com KingsIsle!
    • Originally posted by rhinok

      Your excerpt from the EULA in regards to 3rd Party Programs is irrelevant.  It would apply if he had posted something like "check out this cool program for setting up a bot" or "does anybody know where I can download a botting program for this game?".  Both would be clear violations of the rule you posted.

      Regardless, Wizard101 doesn't support botting.  I doubt any bots exist for it, anyway, due to it's style of play, which doesn't lend itself towards automation.

       

      ~Ripper

       

      I agree with you on this I have not played Wizard 101 but I know there is MMORPG's out there that do have bots enabled from there item mall. I was not sure if this was the case or not, this is why I quoted the RoC to the person I quoted. Since it has been confermed that the game does not have bots or support them I have removed his quote.

    • Posted: 11/25/08 12:24 PM
      Wizard 101
    • Welcome to MMORPG.com KingsIsle!
    • Originally posted by tastethegold

      { Mod Edit }

       

      Taken from the RoC.

      --

      3rd Pary Programs

      * MMORPG.com does not allow forum discussion concerning programs that go against a game's EULA. This includes, but is not limited to, third party programs to automate gameplay or gain an unfair advantage over other players. Please check with your specific game's EULA for more details on what is or isn't allowed.
       

      --

      If the game supports botting that is upto them. MMORPG.com supports all kinda of games for adults and kids I do not see how this is a problem. Why should MMORPG.com report on only one kind of market?

    • Posted: 11/24/08 12:13 PM
      Wizard 101
    • What World War II is all about!
    • Originally posted by Hodo

      Sounds like a review from the originial WWIIOL... circa 2001.   

      More recent reviews would go more like this...

      "I spawned into a truck in a bush and ran headlong into MG fire from a guy who was running around with a LMG like a assualt rifle."  

      I have never seen this happen yet. I have been playing since 2001 Both Allied and Axis and I would go further to saying that the Axis LMG is more accurate then the French and British LMG's

      Or

      "I spawned in a tank and died, because someone was camping the vehicle spawn, so I spawned in 12 more till there were no more."

      This is why people spawn sappers I know new people do just keep spawning tanks in to die this is why new players should get a squad and be shown the ropes. Mind you saying this I have spawned ATG's many times during a camp or an FB lock down and with a little teamwork we have killed there camp.

      Or

      "I ran for hours and seen no one, this game SUCKS!"

       Again people need to be trained up maybe when they add the new tutorials it will be more new user friendly. After all this is a SIM not a run and gun FPS.

      I love how all the positive reviews are from the allied side.   Fanboy much?   I can even fathom a positive review from the German side...  "I spawned in a Panzerkampfwagon IIC and fired 120 AP rounds at a French tank and it didnt die.... it shot me once and I exploded!  THIS IS AWESOME!"    "I took a 109F4 up and hit a spitfire with 20 cannon rounds and it out ran me then out turned me, then did 20 loops and shot me in the head with 1 hit, AWESOME!"   WAIT theres more!!!!!  

      It is not a case of allied fanboyism but more of a case that people allied and axis love the game if axis did not like the game then it would be just allied. And axis would not have spawn delays.

      As for the quote about Allied armor being overpowered what about the Tiger tanks ? I would love to see your comment on this tank. The Tiger tank is most armored tank in the game and it is not an allied tank.

      Yes IIC's are easy to take out but do not forget that 88's own any armor out there and are the most powerful ATG in the game. Anyhow I would rather spawn a Stug over a IIC any day.

      "I spawned a bf110C and climbed to 6.5KM and tried to catch a DB7 bomber.... it out ran me and bombed the factories, then did a turn tighter than me and out ran me all the way back to its airfield.  This game is GREAT!"  

      I have seen many RPD runs fail on both sides not from chasing but from scouting the air before there target. Seen this happen both Allied and Axis if people plan there moves instead of just chasing the red squares you have more chance to take it out.

      lmfao.  

      Sorry some things just need to be said.

       

      Again this is not a game for everyone. You either love it or hate it but from the time I have played I have enjoyed the game. It really boils down to are you prepared to learn the game before you give up. Yes some Tier's are more slightly overpowered then the others in certain areas but this is what causes the fight to be more fun. Because as a tier unlocks the map moves about then again I have seen both sides win the war if it was so one sided only one side would ever win.

    • Posted: 11/23/08 7:04 AM
      World War II Online

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