| Username | a_name |
| Real Name | |
| Rank | Apprentice Member |
| Joined | June 24, 2007 |
| Gender | Female |
| Age | 33 |
| Location | Indianapolis, IN, United States |
| Last Visit | December 1, 2008 |
| Post Count | 124 |
| Biography | |
| Quote |
It's shocking how many people don't understand that even if you buff someone while passing them in LOTRO you take away their experience, you gain NOTHING, that includes healing them, debuffing their mob or attacking it, all you did was grief them, period, no 2 ways around it. You want to save someone? Go find a friend... leave strangers to do what they like, even if it is to die.
http://lorebook.lotro.com/wiki/Mechanics:%22Assist%22_Exp_Penalty
"So, if you're solo and another solo player "assists" you, then you get exactly 50% of the experience you would have normally gotten."
I actually can't stand people helping me that aren't with me. I am about ready t go off next time someone cuts in on my mob. I understand an accidental aoe but I'm not seeing that - I'm seeing people totally oblivious to what they are doing that stand around waiting on a thank you. You don't deserve any thanks for being an ass.
#1 reason the xp loss
Ok, at max level we could all help each other but now - you cut into my xp - we aren't going to be pals afterward.
#2 done at the wrong time
If I am no where near even half morale, GET AWAY, this is my mob and my class - I will do it - just because I don't kill as fast as you expect me to, I am going to be fine.
#3 messes up testing
I can't count how many times tonight I was working on a mob to test my new pet or to see what these vague legendary skill alter and some nimbleboy comes along with his wee bow and just "has" to help me. I didn't ask you to help and you just mess up my testing - thanks, now I have to start over, ass.
#4 groups are the worst
What makes a group think it's admirable to run past my mob, dot/melee it up on their way thru. Once again - if I don't ask you - don't get involved.
#5 WHAT MAKES YOU THINK SOMEONE NEEDS YOU !!
STAY OUT OF BUSINESS THAT IS NOT YOURS, I WONT THANK YOU AND IM TIRED OF YOUR FLIPPANT ATTITUDE THAT
I SHOULD BE THANKFUL THAT YOU ARE NOT LETTING ME SOLO, THE THING THAT I HAVE CHOSEN TO DO AT THIS MOMENT.
I decided earlier that the next time someone tags my mob I'll follow them around and tag theirs also. Im really annoyed by this if you can't tell.
Be real happy you don't touch my mob, I may decide to ruin your whole week and get banned :D
Originally posted by Jackdog
Originally posted by Meridion
Though minstrel is NOT a hybrid. Minstrel is the main healing class that got some love during the early balancing period and was blessed with powerful solo-capabilities at the expense of 50% of his heal power.
So a minstrel could be played as a hybrid dps/heal-character, BUT 98% of the cases people expect the minstrel to mainheal, as there is no other fully capable main healer in LotRO.
I'd roll a runekeeper with MoM if I was you, if you want to start now, captain is a tank/heal-hybrid, not a dps/heal hybrid.
M
x2. If in a group a minstrel should be healing , not DPS'ing. I have been in PUGs where there were 2 or even 3 minstrels and on occasion one or even two would use the Tale of Battle skill ( solo DPS stance) and function as DPS'ers and even tanks, but that is the exception and not the rule. Normally in group a minstrel should be in full healing mode and using Tale of Warding or Tale of Heroism so he/she will have 100% healing output and be buffing the group. As Meridon pointed out when you activate Tale of Battle it will increase DPS but cuts your healing by 50%.
I would recommend Captain over Rune keeper even. Rune keepers will not be able to switch mid battle very easily from what I have read. They will need to plan ahead on each fight on whetehr they will be DPSing or healing that fight. I was not in beta so I cannot speak from experiance though.
They mean war-speech instead of tale of battle to debuff healing 50% and increases dmg skills available in case you hunt for the skill to read up on it before making your class choice.
Here's my breakdown for ya.
Always considered the main healer -
Minstrel - instant attacks-in dmg mode aoe, cast time on heals-has single target,group,and emergency heals, uses a tiered ballad system to buff- use 1 tier, tier tier open up for use etc. up to 4 when an athem can be used and reset the tiers to 1, can stun and fear, can wear up to med armor, has a built in feign death
Has been used as main healer in confident groups -
Captain - instant single target attacks, can pick a buddy to protect, armored about as well as a tank, can have a pet or banner, no cc
Loremaster - one heal for others that can be traited down to 20s cooldown but its large, most skills have cast times, pets for dmg and buffs - each type of cc skill- roots- stun- mez, has 2 self heals with pet alive, strong percentage debuffs to enemies, light armor
Unknown if they fit main yet -
Runekeeper - some instant, some casted attacks, heal over time instead of chunk healing, short term cc, has an attunement system that increases healing or dmg depending on which are used more during each fight, light armor
The thing about lotro is that there is a group feature that comes into play, fellowship maneuvers aka conjunctions. These are randomly gained or popped by a class like burglar. You can either get dmg, healing, power out of them and more. With a good amount of "fm"s - you may never need a healer since you can all choose green and get healing from the fm. So technically, the burglar ( who pops them often) could fill in for a healer yet they have no healing skills for other players. FMs are freakin awesome to help in good groups but must be set off quickly so they take practice. FMs are a big selling point in lotro to me - I like to get small groups together and try crazy things and these make it possible, other games lack this.
http://lorebook.lotro.com/wiki/Mechanics:Fellowship_Maneuvers
Wow, oregon trail, you went farrrrrrr back. Remember playing that in school when computers were pretty new to the midwest regular joes. I could see an oregon trail type working. Some of the simplest things are fun. I do wonder if less work was put into graphics and more into content, what kind of amazing things would we have.
One of the funnest games I ever played I swear was turn-based ghengis khan on a nintendo. You never saw 4 roomates so excited to get home from work just to take their turn trading and warring each other. It wasn't fancy graphics but the play was strong enough to engage us all.
wow, found a link
http://www.nintendo8.com/game/563/genghis_khan/
If you save progress or items client side, they are open to exploit. You can't just send someone out to quest for 4 hours then bring them back to the server and them tell you the quests they finished or worse their rewards. To become totally disconnected from a server you would have no spawns, no view of other people in the world and probably no chat unless they put in some irc connection. Maybe I'm misunderstanding what you mean, but it seems impossible as stated.
On a side note, what is the reason you want to connect and disconnect from the server?
I would have tried war but not now. Whether right or wrong I believe I was lied to by them. They said everyone that signed up would make beta - that was a promise. They didn't follow through after waiting a year. I just don't give money to people that lie to me. That may be petty to hold it against them but it put a big old red x on trusting them in the future. Besides I hate being patient, one year was way too long. I mean they could have said SOMETHING after they saw they weren't getting everyone in. I wouldn't wait for an answer on a job or b/f that long, what makes a game so special to play with my head, bet they don't again lol
Do you Role Play?