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Profile: airborne519
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Usernameairborne519
Rank: 70/100Rank: 70/100Rank: 70/100Rank: 70/100Rank: 70/100
Real Name 
RankHard Core Member
JoinedAugust 16, 2006
GenderMale
Age38
LocationPortland, OR, United States
Last VisitDecember 2, 2008
Post Count528
Biography

http://www.bragg.army.mil/16MP/

http://www.jrtc-polk.army.mil/519th/index.htm

 
Quote

Few men are born brave. Many become so through training and force of discipline.
-Flavius Vegetius

 

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    • The hot air left the balloon ...
    • Originally posted by Draccan

       

      Too bad BIOWARE blew it. They had a chance at a large IP - they had a chance at making the perfect mmo - they had a chance to set the industry straight on how to make online roleplaying games.

      Instead they produce ... THIS?

      Even the website is poorly constructed. The images don't look particular and the little info they did give is all wrong.

       

      They talk about story as if it is more important than gameplay.

      Sad thing is that this will probably be just another mmo that people play 1-3 months and get tired of.

       

      What Lucasarts have decided to do is to make their little wow dream once again - re-establish the NGE/CU with a new game. New company, Bioware, so why should Lucasarts owe anything to anyone? Maybe - they ARE right. But what happens now is that all the many MANY people tired of a greedy industry creating cheap little themeparks with linear gameplay - will be even more tired.

      SW:TOR offers nothing new. No innovative way to deal with the genre.

       

      People can attack sandbox all they want, but only games with lots of variety, depth, endgame etc. is worth my time.

      The Internet, our powerful PCs, the technology of today BEG for a game that is truly EPIC and LARGE with CHOICES. People talk about simulation as if it was a bad thing, I don't.

      Why should I pay 20$ a month to play something which is essentially counterstrike online. I mean - sure I don't mind playing a single or multi-player online game - but greedy companies demanding 20$ a month on top of 50-100$ for a game and who even have the audacity to be surprised when players leave after a month or two due to bugs, lack of gameplay, simply don't have my respect.

      I mean - take SWG - despite it DID have MANY flaws, bugs and problems - launched too early and could have included a lot of features from day one (and I am still sore about this) - it actually had depth, scope, a vision. It was far from perfect, but it showed the PATH.

      SWG had what most mmos forget - a reason to stay online after a month of running through X levels. SWG had community, reasons to communicate. It gave players a break (or even a complete career) away from fighting. You could farm ressources, advanced crafting system - there were classes specializing in other stuff but fighting. I think it attracted some really cool people I never EVER meet in games like AOC, WoW, COH etc.

      How I miss hanging out with crafters, discussing prices and tech with people - running around to look at vendors or seeing friends and helping them with harvest missions, placing new harvesters etc. Or how much fun it was to design a guild with player houses spreaded out over your own plot of land. Or all those moments where you were waiting for a shuttle or sitting at the doctors getting a nice chat with people.

      There are 1000s of things SWG should and must have done better, but it showed us the light. What SW:TOR is showing us is simply greed.

      If they want 20$ a month they should do something to deserve it.

      You can agree or disagree but it is plain for all those who dare open their eyes, that this game will cater to the "ohh wow jedis with lightsabers kiddy crowd" - and not to mature players. Bioware stresses their love of story only as an excuse to not make a real full mmo. This saves them money and they hope they get that SW kiddy crowd. Fine. It is a design choice maybe - just don't charge a monthly fee if you just plan on holding a player's hand through X levels through a so-called story..

       

      Make a good game - with awesome gameplay, classes with SKILLs rather than levels - or even classless - make depth, endgame, player housing, a real player economy, make player vendors meaningful and not just an AH - give us a REAL deep crafting system and a hunt and fight for ressources - drop those damn instances that removes the players from the game world - engage us in a large open world -- and don't even THINK on making a Star Wars game where space is a frigging expansion - give us all that, and then ......... and then ................ then...

      I WILL MAKE MY OWN FRIGGIN STORY _ THANK YOU EVER SO MUCH !!

       

      Draccan

       


       

      Sadly the writing on the wall really is pointing to this very fact(s). I hope enough people write in to enlighten these people, however money is the driving force, and devs are out of touch with the gaming community..

    • Posted: 11/16/08 4:37 AM
      Star Wars: The Old Republic
    • Smedley admits SWG might be finished
    • I voted never, since they have been in denial since the NGE, and will never admit that it's an uter failure. Even when all they have left are the die hards it will still run.. It's like a bad Baghdad Bob twilight zone.

    • Posted: 11/04/08 1:53 AM
      Star Wars Galaxies

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