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Profile: bachanam
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    • What would it take?
    • Originally posted by Fishermage

       


      Originally posted by ummax

      Originally posted by Fishermage

       

       
       



      Originally posted by Moaky07
      Um Fisher...
       
      I take it you havent played NWN2 then?
       
      Obsidion made a pretty dog gone good game. Great storyline etc. The MoTB expansion was one of the best I have played.
      KOTOR2 was going great also until it was pushed out the door. They made a huge improvement over the original KOTOR(more class options/tradeskills/etc).
      You are pointing fingers at a company unfairly methinks.
      The guy, that was in charge of licensing at LA, had a reputation of making contracters push things out the door on launch date...even if they werent ready.
      I wish I had a link to the interview with him that says as much.
      Basically he states "they signed to have it done by such and such time...we expect them to meet it.".
      And from playing MMOs you should know...sometimes things just arent ready for whatever reason.
      But as always...the total blame goes to SOE. Yet the all too familiar story detailing the workings of LA go unheeded.
      Fish...I expect that out of most the folks on these forums...not you bro. Open your eyes.


      What I am saying is the things people are bringing up are NOT proving their points -- but the statements we have from all parties involved shows that the NGE was SOE's fault and that LEC should never have trusted SOE.
       
      Once again to bring up GOOD GAMES that the company makes proves nothing -- everyone bad does something good. I am merely poking holes in people who try and use what happened to KOTOR 2 as any evidence to what happened with SWG.
      MY point is that all speculative, oustide evidence, all pattern of nehavior evidence cancels itself out, as I have shown, and all we are left with are the actual evidence WE HAVE -- which clearly shows that SOE is to blame for the NGE, and LA never should have let SOE do it.
      That places most blame on SOE, or at least it should and would in any business relationship.
       

       

       
      How does it place the blame soley on SOE?   if LA has more control over their games then people say.   LA is capable of making a company push out poor quality products but has no ability to control anything else?   That makes no sense what so ever.
      Open your eyes and realize that the blame has already occured for other products with the Star wars IP on it even if SWG was not even in the picture.     Bottom line facts are facts and there is not much to "argue' you just dont want to see it.  That's fine, but the fact of the matter is its true.    



      It doesn't place blame solely on SOE, and I haven't said that, if you had actually taken the time to read what i am writing. I am merely placing MOST blame on SOE, as all the evidence shows.

       

      I can see your weak "pattern of behavior" evidence, but it is cancelled out by other "pattern of behavior evidence. This leaves us with the direct evidence which we DI have, all that clearly points to exactly what I am saying.

      All the evidence you have shown is that SOE and Obsidian are capable of making false promises to LA, and Bioware was not. Both of those companies said they could do X by Date Y -- and could not deliver, Bioware was honest and when they couldn't do something, admitted it.

      Then LEC went to someone who said they COULD do it, but that turned out not to be true. Those are the "facts" and what they show any reasonable person who doesn't want to defend the unreasonable.

      Once agin, yes LEC made a mistake -- they SHOULD have trusted Bioware and NOT trusted Obsidian. Similarly, they shoul never have trusted SOE. they made a similar mistake in both cases.
       


       

      you're telling this to the same people who complain about announcing changes instead of hiding them, these are the people that complain about anything and everything, everyone knows sony screwed up big time in this game, and they complain just as much about the not-yet-released games that Are announcing changes or mistakes

      Everyone who liked the original SWG *much like the original UO in terms of change over the years* is probably hoping quietly or annoyingly, that bioware doesnt screw this one up.

      end story is it doesnt matter how they get there, as long as the place they are going is what we will be happy with.

    • Posted: 8/17/08 2:52 PM
      Star Wars Galaxies
    • Did Smed really say this?
    • Originally posted by ArcAngel3

      I read a post the other day that mentioned an interview with Smed.  Apparently the game was revamped  once entirely even before release, and the original game was developed in what appeared to be a very short time.  When asked about quality concerns, this post reported Smed saying that people would play the game even if it was full of bugs and incomplete because it's StarWars. 

      I can't find the post that mentioned all of this.  Did he really say that?  Anyone got a link?


       

      Ya that sounds like something anyone high up in any company would say, because it's true.

      Where they went wrong was thinking the people complaining actually Wanted NGE, what they should've realized was the people complaining just wanted to be a jedi, charge them $10 to make 1 brand new character that automatically starts with the jedi profession accessible, I guarantee you if they did that instead of NGE and thinking because it's SWG anyone will play it in any quality/build, the population would've skyrocketed past 500k in a couple months and sony would've made a hell of a lot more money.

    • Posted: 8/14/08 2:05 PM
      Star Wars Galaxies
    • Can anyone give me a fair review?
    • A fair review:

      The world is highly populated on most servers, however the odds of you seeing that high population at any point in time are slim at best, mainly due to the auto instancing feature when a zone reaches it's max occupancy.

      You can switch *when not in combat, standing at a rez point, and not after doing pvp* the instances in a zone, and when you are in a group and you enter a zone it automatically puts you into your groups instance, however if you are in seperate copies of the instance before you group up, you will have to either manually switch to their copy of the zone of just have every leave and come back in to be in the same copy

      The dungeons are fun, the bosses are decent, and the group play style is tweaked to be different or is just already on it's own completely different (ie. healing)

      The quests are most definately seperate from your run-of-the-mill mmo quests. Granted most of them do just want "10 of this" or "kill 10 of that" or "go find this person" except with the find a person you usually have to escort them back or have cleared a path for them already to escape through, and the find 10 or kill 10 quests, the story *and audio if it has it* explanation from the NPC is usually graphic, detailed, and disturbing or influencing, it either makes you feel disgusted and want to kill the bad guys, or it gives you the energetic desire to kill bad guys, rofl either way it definately immerses you into the quest more-so than pretty much every other MMO, now that doesnt say it Actually immerses you into the quest, the actions you perform are the same as other MMOs, but specifically regarding the story the npc's tell you and how they talk before and after you finish it, most definately without a doubt puts it higher on the immersion meter than like i said pretty much every other MMO

      Most of the bugs are out, a lot of people didn't actually experience game-crashing bugs or desire-killing bugs, most people if they saw anything it was fog/shadow/treeleaf related bugs, or odd physics bugs, and the ones who did or do experience serious bugs you should know by now make their voice heard loud and clear

      Most of the zones are just huge, and in my opinion filled properly with static structures/objects and NPCs, also pretty much every single zone you can walk anywhere except 170degree slopes, and contrary to the earlier reports *which i havent seen many of lately* from people claiming to have played the game, the zones are open and mostly fully explorable, able to walk on or get ontop of pretty much everywhere, Not path-based

      Even with graphics down for a medium or lower end computer, the vegetation and huge views are in my opinion what seperates this MMO's graphics from vanguard's graphics, the vegetation is thicker, more believable, helps make the scene more complete, and is just all-around newer than vanguard's famous high-end graphic quality, there are a few people who say you can view farthur in vanguard than you can in AoC, however when I had everything max'd in vanguard including vegetation and view distance, i couldnt see most of the stuff *besides barebones/lowpoly trees* getting close to the max distance of my view, however in AoC it seems to be the same distance and the only reason i've seen the view cut off in AoC was due to the zone being so incredibly massive there was no way i would've even LET my computer try to render that far had the view-distance slider let me go farthur, not to mention like I said in a longer view, even medium range, the vegetation and higher quality trees are that point seperate AoC from vanguard, and vanguard already seperates itself from the other lower-quality mmos(WoW) or the pseudo-quality mmos(LoTR:O)

      The guilds, their cities, and the eventual full-quality sieging (when they work out the kinks and fix the straight up problems) are definately the community in this game, and will be housing the majority of the pvp-essence without a doubt. Getting into a thriving guild is almost a necessity for a big dose of community in any MMO, regardless of how many people you can meet or how many groups you can find while solo in any MMO. It is the same for most MMO's and is no different in AoC, just their guild design goes farthur than a guild menu and guild chat with guild tags over your head, it takes shadowbane and daoc and rolls them into a big ball of guild fun

      Groups are fairly easy to come by, for quests, random fun, and dungeons. I haven't raided PvE yet so I can't comment on that. The general build of the group and how it works is although a nice refreshing change from the standard 'point and click' whether a tank or a healer, but the odd running around, aoe, and no point and click, for tanks and healers (and some dps) was a bit baffling to me at first, but after properly skilling (talents) and learning the grooves of your class in a demanding group, it becomes just another easily learned system, also if you haven't noticed by now, the groups have the standard demand for important classes and dps classes, and the classes have the standard requirements to help the group as pretty much every MMO

      The random pvp isn't depressing at all, and in my opinion doesn't affect anyones desire to play the game, every game has known pvp points, and untill enough people reach whatever level or have access to whatever location that the players (or devs in some cases) may specify as 'open pvp area' for random ganking, this game will have sparatic at best pvp across the board, so if you do play a pvp server just remember people are still leveling, not everybody has a level 80 decked out ready for pvp, and most everybody has no idea of non-majorcity areas to go specifically for pvp, yet. The penalty system is a very nice additive, gives both sides something to gain and lose, raises the ante so to speak, and gives it that extra rush, whether hoping you dont get jumped, running from a pk (or a group of pks) or being the pk yourself, when everyone has something to lose and something to gain, pvp becomes a thrill-ride of a world addition, and once the 10 out of im guessing every 1000 get tired of huffing and puffing and threatening to blow my house down, the other 90/1000 who also have a problem, will realize once again they are the minority and most players accept the game and either play or dont play, in this case they are playing (sub #s increasing)

      There are still a few kids, or random child-moments for the adults, but for the most part that attitude is specific to the starting area of tortage and fades more and more the longer you play in the real game world

      And like i said before, some of the ingame content is very.. mature to say the least, female upper-body nudity, quests talking about sexual assault, murder, stealing, (and in some cases on a mass level for all 3, or a mix of all 3) and the lack of 'carebear' ways of phrasing/speaking make for some believable quests or situations, hence the extra immersion level i mentioned early also. Also some npc's swear and talk smack just like players do.

      I'm probably forgetting some areas of discussion, but for the most part the only thing i'm missing is the bad response which will probably start off with "ya you're forgetting" and in my head when i read that response i'll be thinking "(ya you're forgetting) that you're an idiot" about the guy replying lol, angry people are always the loudest, happy people are usually the more quiet (excluding telling friends about why you're so happy lol) and everyone inbetween just goes with the flow or gets out of the water and you won't hear about it from them either way.

      The game is solid, a friend of mine cancelled his account so they can add in some more content for certain level ranges and fix some of the bugs, but still promotes the game as above the rest and being very solid and fun. I know more people playing than not playing, and maybe 1/10 or 1/5 of the people i know that bought it, have quit, so thats pretty good odds for a new MMO if i do say so myself

      From a neutral standpoint, taking my likes and dislikes to the trashcan before i speak, I've played a lot of MMO's on opening day (or in aoc's case early access) and the ones i didnt play on opening day i played within the first year, and from a neutral honest position, these people freaking out and claiming to report funcom to the BBB, are in all fairness, completely crazy. Every MMO I played at the beginning or near the beginning, was missing claimed pre-launch content, every MMO still had it on their website that some major 'game buying' piece of content was in the game and actually wasnt, and in most cases those MMOs cut content during beta that turned a lot of people away or got them to cancel their preorders, find a 'day 3' real copy of most every MMO's official forums, and you'll see a lot of the same crap, why people decided now with aoc to go the extra mile i dont know, i can understand people are tired of being mislead, or having their personal 'game buying' desire-building content removed, will one day with a new MMO become the straw that broke the camel's back, but why aoc, aoc seems to be one of the higher quality launch MMOs out there in the history of MMO launches, and the amount (and type) of content they claimed to have had and removed, or just removed, or claimed but never had, is actually pretty small, or dare i say miniscule, when compared with the other MMOs.

    • Posted: 8/10/08 4:23 PM
      Age of Conan
    • This is an outrage, Mythic!
    • i'm gonna say the same thing i told the last aoc complaint i saw

       

      Get Over It

       

      this stuff happens in mmos, it is just how it works, relax, get over it.

       

      if it really bothers you, take a step back, ask yourself why you care, and go outside or get drunk with some friends.

    • Posted: 8/08/08 11:40 AM
      WAR (Warhammer Online)

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