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Profile: brostyn
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Usernamebrostyn
Rank: 88/100Rank: 88/100Rank: 88/100Rank: 88/100Rank: 88/100
Real NameDon''t Stalk Me 
RankElite Member
JoinedJanuary 29, 2004
GenderMale
Age(hidden)
LocationLouisville, KY, United States
Last VisitDecember 1, 2008
Post Count1798
Biography 
Quote

Cynical? Me? Never.

 

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Recent Forum Posts [more...]

    • Why DDO failed
    • Forced grouping, all instances, no crafting, charging as much as a real MMO, Ebberon. Man, I'd say they did few things right. Character development, and, hmmm, I don't know what else is positive about the game.

       

      Its too bad, really, that Turbine screwed up what should have been the best MMO ever.

    • Posted: 11/30/08 7:52 PM
      D&D Online
    • WotLK; the new MMORPG techniques being used. Blizzard did it again.
    • Originally posted by grimal

      I am not discounting the cool technology behind phasing, but then making the huge leap in saying that Blizzard now leads the path to future MMOs is overstating it a bit.  I guess this is one of the very few new things Blizzard has brought to MMOs.  They didnt change anything in so much as other titles before it.

      Blizzard has never been about new or innovative ideas with WoW.  For all it's polish, many still say that Blizzard has done more harm than good to the genre.

       

       

       

      They've been the leader, since 2004. Where have you been? Love it or hate WoW has influenced every major MMO since its release. Its made two games that game out prior to WoW do complete makeovers(SWG and EQ2). If that's not being a leader I don't know what is.

       

      Blizzard isn't making other devs create carbon copies. Blizz has done tons for the genre. Its brought a huge amount of interest to MMOs. That is a good thing. EA, SOE, Turbine are the ones to blame for trying to create a WoW clone not Blizzard.

    • Posted: 11/30/08 7:47 PM
      World of Warcraft
    • Should you lose your character if you die in a game?
    • I can't believe you ask us "if no, why not?" I think someone should explain the radical notion that after I character dies its gone, rather than us explaining what has been in the RPG genre since its inception.

      No game could survive that rule. There wouldn't even be much of a life for it, more like a short lived novelty, if you had a special ruleset for it.

    • Posted: 11/30/08 7:39 PM
      Developers Corner

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