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Profile: damian7
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Usernamedamian7
Rank: 62/100Rank: 62/100Rank: 62/100Rank: 62/100Rank: 62/100
Real NameDwayne Hinton
RankHard Core Member
JoinedApril 20, 2006
GenderMale
Age(hidden)
LocationPineville, LA, United States
Last VisitDecember 2, 2008
Post Count2869
Biography

In most MMOs, from casual play, you can max level/skills in two months or less. Only choose a single race''s ships to train, & throw in some industrial/r&d/science/trade skills, to be a well-rounded type - You still won''t max out, in Eve, for literal years. How diverse is THAT compared to the same ole crap in most mmos? Want to change specialties in Eve? Change the skills you''re training and just keep doing wtf you want .

In other mmos, once you max level, you pvp with the other max levels. Teamwork is what normally causes a win or loss in group pvp. Same concept in eve - teamwork. In eve, the fights can get insanely large & even cause the game lock up for everyone. You fight for territory in eve, not some random battleground that''ll swap sides for a few minutes before it resets.

You want a sense of accomplishment in your MMO – that’s Eve.

Eve isn''t for everyone. It''s not dummied down for kids & people with made-up diseases like ADD.

 
Quote

WTS - a clue. cheap.

I do not support stupidity or weakness. Sorry.

 

5 Most Recent Threads by damian7 [more...]

  • interesting on 10/24/08 @ 11:15PM
    Viewed 286 times, replied 5 times, last post was 11/14/08
  • Warhammer information on 9/23/08 @ 10:06PM
    Viewed 113 times, replied 0 times, last post was 9/23/08
  • more questions on 9/23/08 @ 9:53PM
    Viewed 261 times, replied 5 times, last post was 9/23/08
  • order guilds... on 9/23/08 @ 4:43PM
    Viewed 177 times, replied 2 times, last post was 9/23/08
  • patch this morning on 9/23/08 @ 8:15AM
    Viewed 518 times, replied 11 times, last post was 9/23/08

Latest Blog Entry - To farm, or not to farm? That IS the question...
From my blog Random thoughts from the pit. [damian7]

I'm a member of the Repeat Offenders network in COx.  One of the "cardinal rules" is that there is no farming, nor talk of farming.  But, what IS farming?

 

But, it's ok to advertise to do X task/strike force repeatedly, in order to get a "good" recipe.  It's ok that all you do is one TF over and over and over again. If you log on 4 or 5 times a week (on one of your level 50s), and you do the Imperious Task Force each time you log on, maybe 2 or 3 times, and you go to the Auction House/Black Market afterwards, and that's all you do when you log on - that's not farming.

But, if I have a level 25 toon that is leveling by killing Banished Pantheon mobs in Dark Astoria - THAT is farming.  Even though I'm simply choosing to level in a way that is beneficial (magic salvage); but, I'm actually leveling vs running a task force repeatedly on a level 50 toon in order to get good recipe drops. 

One is considered farming by RO; but, the other is not...

 

So, what is farming?

 

I can steal from the grocery store in order to feed starving people, living on the street.  I can do that every day and justify it because I'm helping people to survive.  That does not make me any less a thief.  Even IF, in my mind, I'm not a thief.

 

 

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Recent Forum Posts [more...]

    • General: '08 Awards: Most Innovative Feature
    • Originally posted by Stradden
      Originally posted by nekollx

      i pretymuch just snored through all of these. not are really inovative.

       

      If i had to pic a inovation their really only one game that comes to mind City of heroes (and later champions Onlines) Character Creation Sytem. No other MMO comes close to that level of customizbility

       

      I think you're missng the 2008 part... Champions han't launched yet and CoH's customization system was implemented a long time ago...


       

      actually, as my other post shows, cox has furthered their character customization features this year.

    • Posted: 12/02/08 3:36 AM
      General Discussion
    • General: '08 Awards: Most Innovative Feature
    • Originally posted by damian7

      ok, innovations for 2008.

       

      wow's new siege vehicles allow for one player to drive/attack with the siege vehicle and several people to ride in the back, shooting at enemies AND they're pretty safe from attacks until the vehicle is destroyed.  combine this with the siege vehicles are capable of destroying enemy castles and such.  that is innovation on pvp play.

       

      what about the mounts?  flying and land based mounts also include mechnical flying machines, choppers/hogs and flying carpets.  not sure about mounts in other games...

       

      COx has improved qol for character creation and/or respecs. as of the release of  i13 (tomorrow) there are a number of changes.  villains may now respec out of their patron power set.  all toons may have dual builds.  day jobs gives badges/accolades/powers/buffs while your character is offline.  i believe powerset proliferation was introduced this year.  new powersets continue to (slowly) be added.  these are very close to new classes being introduced in other games.  combine all these together and only counting the new stuff in 2008 and you have quite a bit of innovation in character creation, re-creation and advancement.

       

      depending on mounts being offered in other games, i would say the above three are all excellent innovations introduced this year.

       

      yeah, i know mentioning wow isn't cool; but, improving upon the status quo is what blizzard (north) was known for, and this new crew at blizzard seems commited to (at least attempt) continuing this tradition.


       

       

      seirously, this stuff is more innovative (and actually a part of the games) than the choices listed. 

    • Posted: 12/02/08 3:19 AM
      General Discussion
    • Will you Resub??
    • Originally posted by Kyleran
      Originally posted by psfanatic

      lol@fotm MMO gamers

      I lead a large guild on one of the most popular WAR realms.  We started our guild on day 1 of the head start and have been going strong ever since.  We have over 250 members and 15-25 online every night.  We have several new applicants to the guild every day.  The RvR action is non-stop.   If anything, I need a break.

      If you want some serious RvR action and are willing to make a long term commitment to your character and your guild and want to be part of a strong fun community then please come play WAR with us.   If you are an ADHD, fotm (flavor of the month) mmo gamer, please stay away from WAR. We dont need you.  WoW is more your speed.

      I honestly dont care what the mindless me-too rabble thinks of WAR. 

      WAR is boring?  Thats laughable.

      WAR is RvR only?  Pure ignorance.

      Deserted realms?  Not my realm, we are growing almost too fast.

      Declining game?  Not hardly.   The game is moving to fewer, higher population realms but is growing, not declining.

      X-Realm scenarios?  I would cancel my sub.

      Arena?  I would rather have my teeth drilled.

      Do I sound like I am trying to sell WAR to you?  I hope not.  From what I have read in this thread, most of you would not like it.

       

       

       

       

      LOL at person who has no clue what a PVP MMO really should be.

      WAR is deficient in many ways... but glad you enjoy it.... easy mode for the win I guess.

       


       

       

      hey now, it IS pvp; just wow-style pvp, i.e. you don't lose anything if  you die.

      not everyone can handle losing 3 or 4 nicely-fitted battleships in a day and come back the next day for more. 

    • Posted: 12/02/08 2:18 AM
      WAR (Warhammer Online)
    • General: '08 Awards: Most Innovative Feature
    • ok, innovations for 2008.

       

      wow's new siege vehicles allow for one player to drive/attack with the siege vehicle and several people to ride in the back, shooting at enemies AND they're pretty safe from attacks until the vehicle is destroyed.  combine this with the siege vehicles are capable of destroying enemy castles and such.  that is innovation on pvp play.

       

      what about the mounts?  flying and land based mounts also include mechnical flying machines, choppers/hogs and flying carpets.  not sure about mounts in other games...

       

      COx has improved qol for character creation and/or respecs. as of the release of  i13 (tomorrow) there are a number of changes.  villains may now respec out of their patron power set.  all toons may have dual builds.  day jobs gives badges/accolades/powers/buffs while your character is offline.  i believe powerset proliferation was introduced this year.  new powersets continue to (slowly) be added.  these are very close to new classes being introduced in other games.  combine all these together and only counting the new stuff in 2008 and you have quite a bit of innovation in character creation, re-creation and advancement.

       

      depending on mounts being offered in other games, i would say the above three are all excellent innovations introduced this year.

       

      yeah, i know mentioning wow isn't cool; but, improving upon the status quo is what blizzard (north) was known for, and this new crew at blizzard seems commited to (at least attempt) continuing this tradition.

    • Posted: 12/02/08 12:21 AM
      General Discussion
    • General: '08 Awards: Most Innovative Feature

    •  

       

      some of us aren't that easily impressed.

       

       you can't just look at a piece without considering the whole.  when is the last time you were looking to buy a car and said "man, that's one sweet driver's side seat"?  do you only watch cable/satellite for the local news channel?

       

      going by the definition of innovation given in this thread; why isn't wow listed with all the items it originally innovated upon and the things it continues to innovate upon?

       

      csm - sorry, i'm not seeing anything great coming from there that the dev team wasn't already leaning towards.

      combo attacks in conan?  i'm pretty sure i've played games where you have to do x and y attack to open up Z attack.  i'm pretty sure that dual blades has stuff like that in cox, just off the top of my head for a recent example.  didn't uo add stuff like that a long time ago?  rogues in wow have to build up points with basic attacks in order to get to the "good" attack.   so unless aoc's combo are something OTHER than "do x attack followed by y attack and it gives you z attack -- it's been done over and again in mmos).

      regardless, if the game is a stinker (aoc); then what does any innovation matter?

      which goes with potbs.  again, i'm sorry, but i've seen staff here at mmorpg posting with the "you just need to give them  a few more months (and continue paying a sub for a sub-par game. sub-par even in the mind of the poster supporting said game at the time). 

       

      in order to be considered, a game should be at least decent.  the public quests are a great idea in a game that doesn't totally suck.

       

      but hey, everyone has their opinion. 

    • Posted: 12/01/08 8:58 PM
      General Discussion

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