| Username | eric_w66 |
| Real Name | Eric Weeks |
| Rank | Advanced Member |
| Joined | January 12, 2006 |
| Gender | Male |
| Age | (hidden) |
| Location | North Richland Hills, TX, United States |
| Last Visit | December 1, 2008 |
| Post Count | 342 |
| Biography | |
| Quote |
Originally posted by RedwoodSap
Originally posted by Gameloading
Originally posted by RedwoodSap
It's dead on arrival because it's a SOE developer sponsored RMT game. You have to pay extra for items, content, service, etc. Competing with your wallet is not what quality MMOGs are about.
kotaku.com/5016251/soe-clarifies-the-agencys-real-money-trading
Research before posting: Very important.
SOE is facilitating the sale of items between players for real money. That is developer sanctioned and sponsored, since they charge a commission fee.
You are supposed to earn everything in a virtual MMOG. Real money does not exist in a virtual world.
Brush up on your reading and comprehension skills and stop trying to deceive people.
Nice try, but you're still busted. You implied that it is a Microtransaction game where in order to "keep up" with the Joneses, you have to fork over real cash to SOE.
You were wrong.
EQ2's servers with this service aren't anywhere remotely similar to MT MMO's.
CRS needs to proofread their stuff a lot better...
The word "durring" has been in their EULA for years (I submitted reports twice on it)...
And on the forums... I'd give a fourth grader an F for spelling with all the problems they have.
Fun but frustrating game though.
Originally posted by Cleffy
My experience has been people on the job remain at the same level until they get fired or if they work on there skills outside the job. Also this is a problem with most students of Game Design. They are un-humble and believe they are entitled to a job in the game industry. Not having one and seeing people less talented getting those positions helps humble you.
Also I don't think employers want to hire someone who will develop thier skills on the job, but rather apply the skills they developed. Developing skills takes alot longer then re-applying them, and its a waste of time, resources, and money to give them that time. I know there is an argument about investing in future talent, but in a field as saturated as Game Design you can just as easily find people who have already developed thier skills on thier own.
While I work on the programming side of things, I don't think that there is too much of a difference between a newbie programmer and a newbie 3D artist.
School? Nearly useless as a programmer. I've had to interview hundreds of people, most fresh out of school, some with shiny Master's degrees (and a couple PhD's). Almost all of them couldn't code their way out of a wet paper bag.
At my previous job, we took on an intern, who was finishing up his computer science school program (2 year thing)... he was shocked at the amount of "work" that went on. He learned more in his first day on the job than in the 2 years at his school. We basically told him, toss out what you learned in school, its useless.
As they say, "Experience is the best teacher". After his internship, we hired him, because he was now "skilled" whereas someone coming straight out of school, wouldn't be.
The people I liked to hire were people who *already knew* what the school was going to teach them. The young lady I hired to replace me (had to leave for family reasons) was a perfect example. No degree, self taught, worked for herself and her father consulting for companies... AWESOME programmer, smart, could see flaws/issues BEFOREHAND. They don't teach that stuff in school (I know, I just went back to school to finish my degree, and upon reentering the job market, no one cared about the degree, only that I'd been out of the work field for a few years...).
It was "Beaten" by a free to play FPS... not the same category of games imho.
Just list by games you pay to play, are persistent, etc... then the streak continues.
If only the low-pop axis would stage a walk-out after tier 0 is over, the game might be somewhat more balanced during low-pop time.
What is your favourite Rogue archetype class in Age of Conan?