| Username | kingofnothin |
| Real Name | |
| Rank | Apprentice Member |
| Joined | June 21, 2007 |
| Gender | Male |
| Age | 26 |
| Location | Virginia Beach, VA, United States |
| Last Visit | November 13, 2008 |
| Post Count | 104 |
| Biography | |
| Quote | "Don''t take like too seriously, you''ll never get out alive!" - Van Wilder |
http://screenshot.xfire.com/screenshot/large/4db33eba8f87a8a39511a2ae8e99156079e11847.jpg
Can somebody tell me the program or add on or mod, that allows you to have that. I can't think of what the name of it is called. It's the thing that's in the bottom right corner of the pictue. Thanks.
Originally posted by Knockers456
Originally posted by ssnautilus
I can understand that coding and maintaining an entire AH system is what ArenaNET wish to avoid. But a simple Merchant TENT system found in most Asian F2P MMOs can easily be implemented - and even perhaps inside an instanced MERCHANT zone to avoid clutter. A "search" system would be beneficial for all active tents as well.
Perhaps ArenaNET should consider SELLING the ability to have a Merchant TENT by charging say $4.99 for a tent?? I know I would pay.
edit: I am referring to FIXING the current GW1, not referring to GW2 above. We need GW1 fixed as well.
i like your suggestion, but i don't understand the $4.99 thing
Anet would never use real money like that. But the Merchant tent per person is nice. This would def. have to be an instanced area. Using gold to buy it than gold to keep up with maintenance, kinda like in SWG.
Originally posted by markoraos
Originally posted by kingofnothin
Originally posted by markoraos
Originally posted by LuckyR
Really sorry to hear that you think that was great gaming and an awesome experience!
So I gather you plan on just doing keeps forever and ever?
Let us know when it becomes old ok, that way we can say told ya so :)
Lol, u crazy?
WAR is not a "siege that keep" game. If you haven't noticed there is a "few" other things to do in this game.
In all my MMO experience I haven't played a game with so many different activities you can switch to and from at almost a moment's notice.
solo questing(same as any other game), public quests(same thing each chapter and tier)
no, nope have you done any of the heroic ones? or the one in elven tier 2 when you're advancing over a battlefield with 20+ mobs fighting by your side against waves of infantry, cavalry etc?
- solo for grinders and group for raiders, exploration outside the quest system(ummmmm no)
yes, have you even really tried to play the game?
scenarios(same old bg's) no, by far
keep sieging(isn't this instanced?)
no they aren't you obviously havent even played the game AT ALL,
skirmish RvR(only remotely fun if you're on a high pop. server)
no, i play on low pop and have a blast capping all the objectives with my strike team while they're trying to figure out where we are
crafting (no really, isn't a blast but you can do it)(the worst crafting i've seen)
it's a bit sparse at the moment but the basic principles are very sound
instanced dungeons (have you found any yet?)(no, but equipment drops are horrible in game anyways)
go play WoW then for your purplaz, my guild made a few runs in altdorf sewers and our capital city leveled shortly after in part due to our efforts - you can keep your purplaz, oh and btw have you seen mt Gunbad yet? oh sorry I forgot you're not actually playing the game because you don't know that keep sieges aren't instanced
guild politics(seems exciting)
yes it is actually. guild alliances are active and meaningful here
realm strategy(coordinated by who? you going to get 30 people to listen lol nope)
oh yes you can - guild alliances and coordination on the level of guilds - we are already doing it on our server
twinking in T1 without breaking the game(fun?)
yes - casual nice fun, i have an alt just for that when I want to do some CS-style incognito casual PvP
AH trading(so) it's here if you want it
tome unlocks...(hard to do if you're RvR like everybody says you should)
who is everybody? the devs certainly aren't
All of those activities are easily accessible and rewarding. I don't really see what's this "siege the keep until you die" notion. It is ridiculous even saying it. Are you sure you're not talking about some other game?
Your remark about keep sieging being instanced reveals you as being a sordid troll who obviously hasn't even played the game.... or made an effort to actually get informed about it. Good bye and good riddance.
LOL you argue like a little 12 year old girl. Just because i have over 700 hours of WOW in 4 years, that makes me a fanboi? Good job on when you have nothing else to say you start calling people names. I am no fanboi and not a troll, and haven't played the game since february. I just started back last week because I don't find anything else exciting. And until something else comes out i'm just going to mess around in there. I'm not even having fun in WOW, but I find it better than WAR. And because I haven't done keep sieging means I haven't played the game?
Originally posted by Tawn47
Originally posted by kingofnothin
Originally posted by LuckyR
Really sorry to hear that you think that was great gaming and an awesome experience!
So I gather you plan on just doing keeps forever and ever?
Let us know when it becomes old ok, that way we can say told ya so :)
Yep this is why I quit. The game just got too repetative. I felt board going from city to city going in a straight line doing the quests or PQ or scenarios. Everything was the same just different set up. And the keep at end game may be fun 1 or 2 times, than boooooring. No Replay value.
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What the hell MMORPG is it that you guys play where activities are not grind / repetative? ...and specifically what activities do you do that are not repetative?
RvR has to be one of the most replayable activities in any MMORPG to my knowledge. So im really confused as to why you'd criticise it for being repetative. Keep siege at end game boring? Is that the exerience you've had of T4 sieges? Or are you guessing?
I'm criticizing it for being repetative because i think it is. Just like you think it's not. So that's why I am. To your knowledge? lol ok I'm saying sieging WILL GET boring. How many times do you really think you can do it? MMORPG's are supposed to keep you entertained this one won't after a while. So yes same old boring MMORPG's that everybody is bringing out. Nothing new same map in top right corner, same spells at the bottom, press these same buttons for this. All MMORPG's are the same just different ones use different things from each one. Nothing new in this game.
Originally posted by markoraos
Originally posted by LuckyR
Really sorry to hear that you think that was great gaming and an awesome experience!
So I gather you plan on just doing keeps forever and ever?
Let us know when it becomes old ok, that way we can say told ya so :)
Lol, u crazy?
WAR is not a "siege that keep" game. If you haven't noticed there is a "few" other things to do in this game.
In all my MMO experience I haven't played a game with so many different activities you can switch to and from at almost a moment's notice.
solo questing(same as any other game), public quests(same thing each chapter and tier) - solo for grinders and group for raiders, exploration outside the quest system(ummmmm no), scenarios(same old bg's), keep sieging(isn't this instanced?), skirmish RvR(only remotely fun if you're on a high pop. server), crafting (no really, isn't a blast but you can do it)(the worst crafting i've seen), instanced dungeons (have you found any yet?)(no, but equipment drops are horrible in game anyways), guild politics(seems exciting), realm strategy(coordinated by who? you going to get 30 people to listen lol nope), twinking in T1 without breaking the game(fun?), AH trading(so), tome unlocks...(hard to do if you're RvR like everybody says you should)
All of those activities are easily accessible and rewarding. I don't really see what's this "siege the keep until you die" notion. It is ridiculous even saying it. Are you sure you're not talking about some other game?