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Profile: kramster
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Usernamekramster
Rank: 28/100Rank: 28/100Rank: 28/100Rank: 28/100Rank: 28/100
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RankApprentice Member
JoinedMarch 2, 2007
GenderMale
Age(hidden)
LocationStratford, United Kingdom
Last VisitNovember 27, 2008
Post Count38
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    • How big is the world compared to WoW?
    • Originally posted by StinkyPits
      Originally posted by kramster

      I tested for 12 months and haven't seen it all yet.

      Reckon that sums it up

       

      So the question is - did you like it enough to buy it and play it once it comes out?


       

      Up until Beta 3 I had not made my mind up...but yes I have ordered it and really hope it lives up to my expectations.

      I bought Hellgate, PotBS and Conan and this blows them out of the water IMO ... but so does Pacman

    • Posted: 8/28/08 7:07 AM
      WAR (Warhammer Online)
    • Amazing video
    • Nice video...kinda reminds me of what I have been playing for the last 12 months.

      Wait! it is what I have been playing (whoops TESTING) for 12 months

      So glad it wasn't a Rick Roll

    • Posted: 8/25/08 4:48 AM
      WAR (Warhammer Online)
    • Do I have my facts straight?
    • Originally posted by tuppe99

      1. Some PvE content, but focus is really on PvP

      Neither, pvp compliments pve and vice versa. There are hundreds of quests and hundreds of tome unlocks to discover some are in rvr areas and many are in pve areas.

      2. World is small and instanced, though not the the extreme as the case with AoC

      The world is huge for a game just releasing and the only main instancing is in the scenario pvp (i.e. battlegrounds) and some dungeons (but then wow has instanced dungeons and battlegrounds) There are some cut scenes such as world travel,

      3. You can level by just PvPing and ignoring PvE totally

      True although in myexperience it is quicker to do both although there has been some rebalancing of xp lately.

      4. If you do PvE, the quest line is very linear taking you from point A to point Z

      Partly true but there are six racial areas to choose from all with their own questlines and areas to explore. All games lead you through content to varying degress, WAR does this in a way that feels logical aand with the addition of 'lairs' etc there are reasons to explore off the beaten track.

      5. The 2 cities are large but empty

      They will fill as the game goes live and people level up. Currently everyone is in pve/rvr frenzy mode.

      6. Graphics is good, may be better than WoW's, but also has the cartoony feel

      The character/equipment and objects are fabulous with a high level of detail. The landscape and plantlife is of a lower quality but that is due to view distance and high level effects being turned down. Currently if you look at the ground at your toons feet you can see much greater detail so it is safe to assume that come release the graphics will be nice. If you look at official Games workshop artwork you will see what the game looks like.

       I truly believe that if a MMO is to be very successfull, the focus should be more on PvE than on PvP. I think the PvP is going to be really amazing, but that the lack of PvE focus will be the cause for subs numbers dropping rapidly after about 6 months (or however long it takes you to get to the level cap).

      IMHO a good game has both and needs depth, lots of content and lots of variety. A change of pace is never a bad thing and I believe many people get bored of a game because of the lack of variety. An MMO should be a complex world not a fight arena, players can get that in FPS.

      PvP is essential for a MMO today and I sometimes wonder how LOTRO would have fared if they had implemented that properly.

      Another game another forum


       

    • Posted: 8/25/08 4:23 AM
      WAR (Warhammer Online)

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