“For storytelling, we don’t want to divide up the audience. We want people to experience the same story at the same time, so none of that is going to be locked behind any kind of paywall.”
There is also a new blog post on the Anthem site that details the 5 biggest takeaways from PAX West:
- Anthem’s Open World will be the same experience for all players. That is what the team calls “our world”
- Your choices will impact your personal story in Fort Tarsis, including the relationship with your crew.
- Your crew consists of three important characters – Owen, Faye and Haluk, each with their unique abilities and role. Out in the open world, these three will follow close behind in your strider, a mobile base of operations where you can regroup. Back in Fort Tarsis, you can interact and bond with them, and they may open up to you.
- Within Fort Tarsis, you’ll find a variety of different factions, including the Sentinels, the arcanists, and Corvus. As you explore the fort, you’ll meet representatives from all of these groups, including Brin, Matthias and Yarrow. Your interactions with these agents don’t have to be strictly professional – throughout Anthem, you’ll have opportunities to bond with each of them.
- Your allies aren’t the only organized ones: there are factions outside Fort Tarsis as well, and they don’t play nice. You will run into the insect-like Scars and a warlike Dominion in your adventures outside Fort Tarsis.
Follow the links above to find out more!
During an interview with VG247, the Bioware team has also indicated that future Dragon Age and Mass Effect titles will be heavily influenced by Anthem.
We’ve got the continuation of stories after we’ve launched. If you remember back to the ancient times we released a game and that would the story for a set of characters, and we released DLC that enabled us to tell unique bits of story afterwards.
For Anthem, where we’d all like to see us head, is the ability to tell new great stories throughout the years, throughout the months after launch. So After Anthem we can say, okay, now we’re going to expand the storyline for one of those Agents, or now that certain points in the game world have happened, this changes the relationship, this changes this character, this changes the type of missions for certain characters. Or even we add new characters, we add new Agents.
We can do all that and Anthem gives us the tools to do all that. My point is that I hope that future games, whether it’s Dragon Age or the other one that starts with ‘Mass’, continues to utilise this kind of storytelling.”