Assassin’s Creed Odyssey Creative Director Jonathan Dumont participated in an interview with the Official Xbox Magazine. He has revealed that Assassin’s Creed Odyssey was inspired by a Greek tragedy and the developers are looking at the game from a classical storytelling point of view as opposed to a system. He also had a lot to say about the tough choices the game will give to players:
We try to say that there are no wrong choices. They’re all choices that you make and they’re all valid. They’ll give you what you are looking for I guess, but I think most of the time people try to be nice. I hope. It’s okay to decide depending on the situations – we have multiple storylines, but we have a main storyline that has quite a bit of it inspired by a Greek tragedy so we try to put you into situations where choices will be tough – not necessarily what the impact will be but they’re very emotional. When they make a choice after that in the world we also give you options so you can lie, romance, or decide to attack people in the dialogue as well so those will have immediate consequences. You sort of know where you want to guide things, and sometimes lying to somebody can be beneficial, sometimes it won’t be – it’s up to you to explore.
We don’t try to punish players, play your story and it will all pan out in the end I’m sure! But really each situation we try to make you make some decision, either short term, long term or medium term decisions or building up relationships with characters. It’s not about being good or bad, it’s more like, do what you feel you should do here, and you get different results from different players.
Write your own epic odyssey and become a legendary Spartan hero. Forge your destiny in a world on the brink of tearing itself apart. Influence how history unfolds in an ever-changing world shaped by your choices.
Assassin’s Creed Odyssey launches on October 5, for PC, PS4 and Xbox One.
Albert Ferrigno
As for me, AC long obsolete and developers just earn a loud name and old fame