Turtle Rock Studios developers have taken to Reddit with a new post dealing with community concerns in Back 4 Blood. Most notably, the team acknowledges the overall difficulty of the game and how it plans to address these issues across all platforms.
Difficulty needs to be our “baby bear” in Back 4 Blood’s Goldilocks story. It needs to be “just right.” We want it tense. We want it challenging. We want you barely squeaking into the saferoom with a horde hot on your heels and you feeling that rush. We do not want it unmanageable. We do not want it to be unfair. That is our mission. Players must have agency. They must win and lose, prevail or perish, by their own actions. Skill, planning, and teamwork should carry the day. That’s the goal. Part of reaching that goal is finding the right balance — just right — through constant adjustment to the various card systems, spawning systems, AI director, and other facets that affect gameplay.
As a result of the above, Turtle Rock will be looking at tweaking several game systems including:
- reducing the overall rate at which the Ridden Mutations spawn
- reducing how much Trauma damage is being dealt — right now, developers see that Trauma was being applied to quickly. This was an unintended bug that has already been addressed through a hotfix in all game modes except Training offline.
- working to address the issue where players at higher difficulty levels are paired with teammates using a speedrun deck that leaves the rest of the team behind. This is not an intended function of matchmaking and devs are working to address the issue.
- changes to melee cards intended to make melee builds more in-line with other viable builds have become somewhat (and inadvertently) OP. Nerfs will happen