The Battle for Middle-Earth: Reforged – First Teaser

The Lord of the Rings: The Battle for Middle-Earth is a series of strategy games developed and published by Electronic Arts. Despite not being the pioneer when it comes to the LotR game production, the strategies have been met warmly by the fans as the developers focused on making the world feel as much alive as it was possible. It is time for the strategy to be Reforged!

The Battle for Middle-Earth: Reforged is a fan project that aims to remake the game’s battlefields in Unreal Engine 4, with the entire code being rewritten. The developers are mainly working on the multiplayer aspect of the game.

Yes, we worry a bit, when it comes to Warner B. and their possible reaction, however, take many examples of non commercial projects of Total War, Skyrim or other engines. We still have an advantage: Unreal Engine 4 is free for non commercial projects, so anybody could play the game for free! 

We do not disrupt the business of Warner Brothers – BFME is a strategy, RTS and Warners don’t develop any game strategy-projects. Even if they ask us to stop the development of the project, we will do our best to make a deal, perphaps, they could eventually make this game themselves after realising how many people so want it. 

Here are the major changes to the game, taken from the project’s site:

  • Up-to-date 3D graphics, FX effects: Unreal Engine 4 has received recognition for it’s leading real-time visual rendering capabilities and has been widely used in creating movies and architectural design.
  • No more lags: Multiplayer optimization is one of our primary goals and it is possible due to having a new game engine and, in particular, an open source code and an opportunity to make a convenient auto rating system.
  • Dynamic interaction: Dynamic and destructible landscape and surroundings, sophisticated physics.
  • High fps: The Battle for Middle-Earth and it’s successors had only 30 fps which is too low for modern games!
  • 4K support

Check out the first teaser above or visit the project’s site to learn more.

Written by
While growing up in the wilds of Russia, Catherine learned to talk, write and game at almost the same time. You can follow her attempts at latter two at MMORPG.com and GameSpace.

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