David Gibson, an animator that worked on Overwatch, has revealed via his Twitter account that he no longer works for Blizzard and mentioned a game he has worked on for the last 2 years that will never see the light of the day:
Well, today is my last day at Blizzard. Unfortunately you’ll never see what we made over the past 2 years-that’s gamedev, but we’ll always have Overwatch. 🙂
I get 6 weeks off(I need it) until my next gig starts,info soon.
And one last time, my OW Reel:https://t.co/2b7J88Gysw
— David Gibson (@PoodleTime) 5 June 2019
Naughty Dog’s Jonathan Cooper and Kotaku’s Jason Schreier have made appearances in the replies alongside a variety of Blizzard employees to participate in the following exchange:
Well, not yet
— Jason Schreier (@jasonschreier) 5 June 2019
Update: Jason promises, and Jason delivers. Check out Kotaku’s article dedicated to the cancelled game.
In 2018 Blizzard’s executive producer Allen Adham participated in an interview with GameInformer in which he revealed that roughly 50% of the games in development never take off:
“We have roughly a 50-percent success rate,” he says. “I do a presentation internally for Blizzard and for the Activision companies at large, sometimes our brothers and sisters at King or Activision, Treyarch, Sledgehammer, Infinity Ward, they’re curious to hear how our incubation process works. I have a slide where it shows a curtain, you know, and how does Blizzard consistently make great games and it shows a picture of Blizzard covered by a curtain, and the next slide is this terrifying-looking clown. The truth is, behind the curtain, it’s a horror show. But most people outside of Blizzard don’t realize around half of our titles don’t see the light of day. So, people who think we’re a consistent company, we’re only consistent in that we only release the really amazing games.”