Paradox Entertainment continues to tease the clans and factions in the upcoming RPG Vampire: The Masquerade – Bloodlines 2. Following the reveal of the Thinbloods and Brujah, Tremere, and Toreador, it is the time for Ventrue or the Clan of Kings to feed!
Historically, Seattle has been the site of many industrial booms, and of course, the Ventrue have been there to capitalize on its fortunes. As more and more billion-dollar corporations shape the local and global landscape, enterprising Ventrue have entrenched themselves in the businesses of the 21st century, paving the way for a prosperous future for their clan… and making enemies of the residents who preferred the way things used to be.
Kings and kingmakers, the Ventrue claim the wisdom, restraint and control to rule. Of course, not everyone loves this assertiveness, yet there are few who don’t fear the powers of the Patricians. Players who choose clan Ventrue gain access to two of their Disciplines in addition to their Thinblood powers.
Dominate
- Mesmerize, the primary Dominate power, allows the Ventrue to place one NPC in a brief hypnotic trance. The person so affected is oblivious to the world around them, ignoring sound, touch and even pain.
- Command, the secondary Dominate power, significantly extends the Ventrue’s control over the Mesmerized NPC. They can now be ordered to move, remove obstacles, or even attack others.
Using Dominate powers is not a Masquerade violation.
Fortitude
- Absorb, the first active, allows the vampire to take a brief defensive stance in which they may deflect all attacks they can see, healing their wounds for every would-be strike.
- Personal Armor, the second active power, hardens the vampire’s skin into a stone-like barrier. This power could be upgraded to the point where a true master becomes impervious to attacks, causing attackers to stagger back from the recoil of their own strikes.
Allowing a mortal to witness your Fortitude under attack is a Masquerade Violation.