The developers from Surgical Scalpels have released the raytracing benchmark for the upcoming space FPS Boundary, marching toward achieving full realtime raytracing in-game. This benchmark project utilized the lastest raytracing and raytracing-optimization technology enables players to see the future of raytracing technology.
Boundary is a multiplayer tactical space-based shooter that puts players in the role of a heavily armed astronaut, called an astroperator, engaging in fierce team vs team zero gravity firefights and executing low-gravity operations on orbiting space installations against other enemy astroperators and other entities.
- Zero-G Warfare: Powered by your EMU suit, you can now navigate the harsh atmosphere of space and orbiting installations in order to engage enemy combatants in a 3-dimensional battlefield where threats come at you from all angles.
- Customize Your Weaponry: Personalize your protective space suit and your arsenal of modified weaponry. Be a keen-eyed sharpshooter executing long-range kills from afar or get in close and personal as an Assaulter, taking the fight forward. Modify and upgrade your chosen primary weapon from a wide selection of stocks, grips, scopes, barrels and ammo types to coordinate with your play style and create a weapon and class appearance unique to you.
- Space battlefield: Heavily Inspired by real life industrial technology and space exploration, Boundary features a varied selection of multiplayer maps including a wreck strewn debris field, Solar Farm and so on. These maps provide astroperators with a range of diverse and challenging combat environments.