Boundary Released Raytracing Benchmark

Boundary Released Raytracing Benchmark

The developers from Surgical Scalpels have released the raytracing benchmark for the upcoming space FPS Boundary, marching toward achieving full realtime raytracing in-game. This benchmark project utilized the lastest raytracing and raytracing-optimization technology enables players to see the future of raytracing technology.

Boundary is a multiplayer tactical space-based shooter that puts players in the role of a heavily armed astronaut, called an astroperator, engaging in fierce team vs team zero gravity firefights and executing low-gravity operations on orbiting space installations against other enemy astroperators and other entities.

  • Zero-G Warfare: Powered by your EMU suit, you can now navigate the harsh atmosphere of space and orbiting installations in order to engage enemy combatants in a 3-dimensional battlefield where threats come at you from all angles.
  • Customize Your Weaponry: Personalize your protective space suit and your arsenal of modified weaponry. Be a keen-eyed sharpshooter executing long-range kills from afar or get in close and personal as an Assaulter, taking the fight forward. Modify and upgrade your chosen primary weapon from a wide selection of stocks, grips, scopes, barrels and ammo types to coordinate with your play style and create a weapon and class appearance unique to you.
  • Space battlefield: Heavily Inspired by real life industrial technology and space exploration, Boundary features a varied selection of multiplayer maps including a wreck strewn debris field, Solar Farm and so on. These maps provide astroperators with a range of diverse and challenging combat environments.
Written by
While growing up in the wilds of Russia, Catherine learned to talk, write and game at almost the same time. You can follow her attempts at latter two at MMORPG.com and GameSpace.

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