Corepunk MMO – Lore, Quests & Game Speed Details

The developers of the upcoming MMO Corepunk are starting to reveal the details about the project. Over the last week, the team has shared more about the lore of the game, including the four factions and the very select points of the plot as well as the changes coming to the game speed.

The game evolves in a place called Kwalat, which is just a small part of a huge universe. Kwalat once was the epicenter of a huge cataclysm that changed all of creation. The aftermath can still be noticed in these wastelands: one can find anomalistic zones, forgotten ruins, and remains of devices that were once created by unthinkable technology. Once this place was home to an ancient cutting-edge race of warriors – conquerors of the universe. Its mightiness was godlike – but, nevertheless, it tumbled and Kwalat was abandoned. What moved its masters? What ruined them? And why now, after ages, are inhabitants of other worlds starting to appear on this deserted land? In order to find the answers, they will have to enter into some of the farthest corners of Kwalat and gather bit by bit the truth of what happened a long time ago. But first… first they need to survive.

  • The Elanien Kingdom, that was born in the heart of a harsh forest, considers that they must be mutually helpful and close to nature in order to survive, since it is in nature that the Elaniens are able to find incredible powers for photic weaponry.
  • The clans of Faidens roam among the waterless deserts on mechanical devices and are in never-ending war with the bloodthirsty bigots, and don’t back down from principles of honor and valor.
  • The Yorners reshape Kwalat with their powers of steam and money: they transform lifeless glacier into an engineering miracle of astounding scale.
  • The Quaddari built on swamps a community of limitless opportunities. But corruption, crime, and intrigues abound underneath their slogans of absolute freedom. Most of the population lives in dire poverty and whatever its inhabitants have in savings is only spent on fashionable implants. The dirty slums glow in neon billboards.

Artificial Core mentioned being on the same page as players in terms of quests and loving choice, consequences, unexpected turn of events, diversity, humor (including dark humor), and the story behind each character.

The developers have received a lot of feedback regarding the speed of the game and how the heroes’ movements are too slow. That is why the team has prepared a special video you can find below about how it works in Corepunk now.

For those unfamiliar with the game, the team put together a handy – and lengthy! – FAQ you can find on the official site.




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