Crashlands Sequel Is Coming To PC and Mobile in April 2025

A Crashlands sequel is set to truck its way onto PC and mobiles for more comedic crafting chaos on 10 April.

Butterscotch Shenanigans has announced that Crashlands 2 is coming to PC and mobile later this year. The new release returns to the land of Woanope in a comedic open-world crafting RPG that’s sure to raise a smile or two.

Players who drive headlong into this feisty follow up to the original Crashlands will drive Flux Dabes, intergalactic trucker and disgruntled corporate employee, back to Woanope. In a knowing nod to our time away, Flux comes crashing into this colorful planet after a decade away. Planning to recover from corporate burnout and see some familiar faces, the trucker. Unfortunately, things aren’t quite as restful as Flux would like, and you’ll need to get to the bottom of an unnerving mystery. Venture out into a luminescent isometric adventure and explore a vibrant world. Watch the local wildlife nibble on explosive fungi, fish up the wieldable sea creatures, and use a range of gizmos to stop the local creatures from nibbling on you. Team up with fearsome friends. Accompany the ancient warrior Grandmammy, become a lab technician for tinkerer Kleewik, sneak into treacherous facilities with the Quadropi of the Fifth Arm to uncover what’s gone wrong in Woaope. It’s all a bit unhinged and that’s kind of fabulous.

Crashlands 2 launches on PC via Steam, iOS, and Android on Thursday, April 10, 2025 for $24.99 with English, French, German, Portuguese (Brazilian), Spanish (LATAM), Chinese (Simplified), and Japanese localizations. You’ll get full cross platform progression included too. Players wanting to get in on it early can apply for the pre-launch closed beta! Head over to the official website or take a look at the Crashlands sequel in the new trailer.

Written by
For those of you who I’ve not met yet, my name is Ed. After an early indoctrination into PC gaming, years adrift on the unwashed internet, running a successful guild, and testing video games, I turned my hand to writing about them. Now, you will find me squawking across a multitude of sites and even getting to play games now and then

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