Crypt of the Necrodancer Is Now Live on Nintendo Switch

CRYPT OF THE NECRODANCER

Brace yourself Games has announced that Crypt of the Necrodancer is now live on Nintendo Switch in North America and Japan. European players will have to wait an additional week until February 8th.

Crypt of the NecroDancer launches on the Nintendo Switch February 1st in the Americas&Japan, and February 8th in Europe&Australia! pic.twitter.com/8fghi95Wad

Crypt of the Necrodancer

The game was originally released in 2015 for PC, PlayStation 4 and PlayStation Vita. It’s sporting an “Overwhelmingly Positive” score on Steam, with 96% of reviewers giving it that rating.

Straight out of Wikipedia:

Crypt of the NecroDancer is a top-down 2D dungeon crawler in which the player controls one of a selection of characters to explore several levels of an underground dungeon that are procedurally generated, similar to roguelike games.

Players can manipulate their character by using either a dance pad, a keyboard, or a gamepad.[2] Unlike traditional roguelikes, the player can only have their character move or attack if they perform the action on the beat of the music. As with many rhythm games, each successful beat match boosts a coin scoring multiplier. Failure to match the beat does not directly harm the character in most situations, but does reset the scoring multiplier and may cause the character to be harmed by a nearby monster if he/she is in their attack path. The character can also be harmed by moving into a monster’s attack. When the character’s health meter empties, the game is over. Monsters move according to predetermined patterns which the player must learn in order to attack and avoid damage.

As the player explores, they will collect new weapons, armor, usable items, and treasure; the player’s inventory is automatically managed by the game. Defeating monsters yields a number of coins that can be used to purchase items from shops within the dungeon. There are also diamonds that are used for purchasing permanent enhancements to the character’s abilities in the game’s lobby. The dungeon is divided into four zones of four levels each. The first three levels of each zone require the player to find the exit and defeat a mini-boss to unlock it; the fourth level is a larger boss character that must be defeated to progress further. In addition, the player is limited to the length of the song to complete the level; when the song ends, they are automatically sent to the next level through a trapdoor, forgoing the rewards of completing the level.

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