Darkfall: Rise of Agon Detailed Alignment/Stance System Overhaul

Darkfall Rise of Agon Detailed Alignment Stance System Overhaul

Darkfall: Rise of Agon is looking for a new start on Steam. And one of the first big changes coming to the game as it moves towards the closed is the Alignment/Stance system overhaul recently detailed on the official site.

The team plans to change up the racial alliance, stance and alignment system to make the feature as intuitive as possible, to restart race wars and make it difficult to grief and exploit the system, particularly via blue blocking or similar tactics.

To ensure these goals are met, the developers have taken the following approach:

  • Only two stances, lawful and lawless. Lawful is essentially hit protection/no friendly fire towards other lawful race allies. Lawless is essentially hostile stance (permanent rogue)
  • Associating with evil players (basically anything that is not a lawful non-rogue) in any way is a lawless action and is straight-up impossible to perform unless you are already evil (for a lawful player, the only way is to enter lawless/unwelcome tiles)
  • Consensual duel system to have the least amount of weird edge cases when it comes to dueling

Check out the blog post to learn more details about the PvP stances, Unlawful actions, assists, clans & parties, loot rules and Duel mode.

“Lawful players in lawful lands can play with other lawful players including cross heal, rez, etc. with no risk of going rogue via blue blocking and other similar mechanics. At the same time, they are still able to PVP against evil players which are not just reds but also lawless players and race enemies.

Friends who want to play different races will face some awkward choices. We expect vets will just roll the same race early on depending on how easy of an early game they want (eg all alfar or mahirim for maximum pvp vs human alliance for least pvp) then switch lawless and race change once they are comfortable enough with progression. Some may just start out red

The biggest drawback is the lack of friendly fire between lawful players. In lawful lands, this means lawful players sticking to racial wars will be on even grounds, ie both sides will have no friendly fire and no healing/buffing enemes, while evil players will be at a disadvantage. This last bit is not necessarily a bad thing, but what worries us is players would learn behaviors that will backfire once they enter the end game in lawless areas and they can no longer just aoe without a second thought or have 3 guys meleeing the same person without harming each other.”

Written by
A lover of all things RPG and TBS, Catherine is always looking for a new fantasy world to get lost in.

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