We want everyone to have fun playing Battlefield and participating in its community. Occasionally some players will behave… less than great though. This projects aim is to give engineers and producers a deeper insight into our players’ behaviour on the Battlefield to help deliver a better experience for everyone.
- What type of disruptive behavior do we see in Battlefield today?
- What drives or triggers people to disrupt other players games?
- How can we prevent disruptive behavior in our titles and community?
- What are some experiments we could conduct to measure benefits of punishing bad or rewarding good behavior?
An objective thinker with a passion for games is preferred. This Master Thesis internship is a non-paid temporary position located in our Stockholm, Sweden office. The Master Thesis needs to be associated with a Swedish University education or any other type of education that has a Master Thesis or internship period planned into the curriculum, in an area of study in human behavior such as psychology, medicine etc. Please apply online with a CV and Cover letter in English.
It is an interesting approach to what has become a persistent problem in many online-based titles. Perhaps additional researches into the nature of toxicity will help the gaming community to figure out how to battle this problem.